Battle Bots v2

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Summary


The concept behind this game is the programming of warrior robots that fight each other. Each robot comes equipped with 4 sensors, a rotating ablative shield and a turret mounted laser.

Inspired by Robo Rally

Number of Players: 2+
Type of Game: Abstract Tactical

Components


Board


The board is any square grid. It may have hazards and walls. Roborally boards can be used and all normal rules for board elements in that game are compatible.
The size of the board is dependant on the number of players-

Board Variants


Pieces


The only pieces used in this game are-

Cards


Cards have two purposes in this game-
  1. To program a player's robot
  2. To record damage

There are two types of cards in the game-
  1. Turn programmed cards, which are placed at the beginning of a turn.
  2. Action cards, which are played during a phase.

Setup



Playing


Each turn consists of two parts - the programming round and the action round. The action round is broken into 5 phases.


Damaging a Robot


If you must discard a card from your hand, place it face up in front of you in such a way that all other players can see which cards you may no longer use.
You may choose to discard a card that is currently in use in your program for the turn.
If you are unable to discard a card, because you have no suitable cards (ie a Fire High on a side you have already lost sensors) - you do not need to discard any card.

Destroying Robots


The first kill of the game is worth as many victory points as there are players in the game.
The second and subsequent kills are worth one point less than the previous kill.


Crushing Walls


After the first robot has been destroyed, the walls of the arena begin to crush the remain robots. Each turn after the first kill the board loses one outer row and one outer column. All robots in that row or column are pushed in to the next innermost row or column.

A Player's Deck


Name Initiative Type Description
1 Back 1 Program, Move Move robot backward 1 square
2 Left 2 Program, Move Rotate robot left 90 degrees
3 Right 2 Program, Move Rotate robot right 90 degrees
4 U Turn 3 Program, Move Rotate robot 180 degrees
5 Forward 1 4 Program, Move Move robot forward 1 square
6 Forward 2 5 Program, Move Move robot forward 2 squares
7 Forward 3 6 Program, Move Move robot forward 3 squares
8 Move Shield Left 7 Program, Move Rotate the robot's shield left 90 degrees
9 Move Shield Right 7 Program, Move Rotate the robot's shield right 90 degrees
10 Fire High N/A Program If another robot is hit, it must discard the Sensor card that faces your robot
11 Fire Medium N/A Program If another robot is hit, it must discard a Program card
12 Fire Low N/A Program If another robot is hit, it must discard a Move card
13 Forward Sensors N/A Action, Sensor If there is an enemy robot in line of sight to the front, you may change the current phase program card. You may only use this card once per turn.
14 Left Sensors N/A Action, Sensor If there is an enemy robot in line of sight to the left you may change the current phase program card. You may only use this card once per turn.
15 Right Sensors N/A Action, Sensor If there is an enemy robot in line of sight to the right you may change the current phase program card. You may only use this card once per turn.
16 Backward Sensors N/A Action, Sensor If there is an enemy robot in line of sight to the back, you may change the current phase program card. You may only use this card once per turn.
17 Shield N/A Action If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways.
18 Shield N/A Action If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways.
19 Shield N/A Action If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways.
20 Shield N/A Action If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways.
21 Shield N/A Action If an enemy is firing on you through the side your shield is on, you may discard this card as damage instead of any other card. May also be discarded to move sideways.
22 Self Destruct N/A Action If you have fewer than 7 cards left you may play this card to destroy your robot. Robots suffer program card damage if they are within 3 squares of your robot. Adjacent = 4, 1 away = 2, 2 away = 1 damage.

It is easier to keep the types of cards in separate piles in front of you so you can find the card you need to play more easily (ie keep your action cards separate from your program cards).

Winning the Game


Winning through Points


The game is won by achieving enough victory points.

Timed Winning


The game is won by the player that has caused the most damage in the game.


Variants


A player may customize their robot with one (and only one) of the following variants-


Images 1 to 18 of 19
Pages: 1 :: 2
00shield.jpg

00shield.jpg

01back.jpg

01back.jpg

02left.jpg

02left.jpg

03right.jpg

03right.jpg

04uturn.jpg

04uturn.jpg

05forward1.jpg

05forward1.jpg

06forward2.jpg

06forward2.jpg

07forward3.jpg

07forward3.jpg

08shieldleft.jpg

08shieldleft.jpg

09shieldright.jpg

09shieldright.jpg

10firehigh.jpg

10firehigh.jpg

11firemedium.jpg

11firemedium.jpg

12firelow.jpg

12firelow.jpg

13forwardsensor.jpg

13forwardsensor.jpg

14leftsensor.jpg

14leftsensor.jpg

15rightsensor.jpg

15rightsensor.jpg

16backsensor.jpg

16backsensor.jpg

17shield.jpg

17shield.jpg

Images 1 to 18 of 19
Pages: 1 :: 2
Gallery based on the LGR Photo Gallery


Download PDF of cards and counter for 1 player

  Attachment Size Date Added
      06forward2.jpg   109.71 KB   11/20/2007 8:18 pm
      10firehigh.jpg   137.32 KB   11/20/2007 8:18 pm
      00shield.jpg   11.71 KB   11/20/2007 8:18 pm
      17shield.jpg   128.68 KB   11/20/2007 8:19 pm
      cards.xls   102.5 KB   11/26/2007 8:27 pm
      09shieldright.jpg   134.45 KB   11/20/2007 8:18 pm
      cards.pdf   2.32 MB   11/20/2007 8:18 pm
      02left.jpg   100.75 KB   11/20/2007 8:18 pm
      04uturn.jpg   108.97 KB   11/20/2007 8:18 pm
      03right.jpg   106.19 KB   11/20/2007 8:18 pm
      13forwardsensor.jpg   145.1 KB   11/20/2007 8:19 pm
      15rightsensor.jpg   142.63 KB   11/20/2007 8:19 pm
      01back.jpg   95.64 KB   11/20/2007 8:18 pm
      Card.psd   3.43 MB   11/20/2007 8:23 pm
      07forward3.jpg   115.94 KB   11/20/2007 8:18 pm
      16backsensor.jpg   147.96 KB   11/20/2007 8:19 pm
      08shieldleft.jpg   129.29 KB   11/20/2007 8:18 pm
      counter.psd   70.74 KB   11/20/2007 8:23 pm
      14leftsensor.jpg   139.09 KB   11/20/2007 8:19 pm
      12firelow.jpg   131.25 KB   11/20/2007 8:19 pm
      22selfdestruct.jpg   142.65 KB   11/20/2007 8:19 pm
      11firemedium.jpg   141.68 KB   11/20/2007 8:18 pm
      05forward1.jpg   102.63 KB   11/20/2007 8:18 pm



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