Ship Recognition
With summaries from http://www.nytecode.com/battlestations/shipimg/Ship_Inherit_abilities_sheet.pdf
CANOSIAN
"The Pyramid"
Special Ability: Shields are treated as being one power factor higher than they currently are.
PRO'S
More resilient to Cannon and Transporter attacks
Less vulnerable to hits from port/starboard side aspects
Relatively easy for crew to move about ship
CON'S
More vulnerable to hits from bow/stern side aspects
Relatively easy for enemy boarders to move about ship
HUMAN
"The Rocket"
Special Ability: The first Helm action in a phase does not require helm energy.
PRO'S
Easier to preform maneuvers and speed changes
Less vulnerable to hits from bow/stern side aspects
Moderately less vulnerable to "Blow-Through" damage from port/starboard side aspects
Moderately difficult for enemy boarder to move about ship
CON'S
More vulnerable to hits from port/starboard side aspects
Moderately difficult for crew to move about ship
SILICOID
"The Manta Ray"
Special Ability: Built-in Hull Stabilizer.
PRO'S
As ship takes damage and Hull Integrity checks are required there is a better chance of not blowing-up
Less vulnerable to hits from port/starboard side aspects
Moderately difficult for enemy boarder to move about ship
CON'S
More vulnerable to hits from bow/stern side aspects
Moderately difficult for crew to move about ship
TENTAC
"The Ring"
Special Ability: All modules have 360 degree firing arc
PRO'S
Cannons can fire in all directions
Very difficult for enemy boarder to move about ship
CON'S
Very difficult for crew to move about ship
XELOXIAN
"The Plus Sign"
Special Ability: Reduce Out Of Control factor by 2 at the end of each phase instead of the normal 1
PRO'S
Ship stabilizes more quickly --conserving power and allowing for more difficult maneuvers; also allowing crew to preform actions at reduced penalty
Not susceptible to "Blow-Through" damage from most hit from any direction
Very difficult for enemy boarder to move about ship
CON'S
Extremely susceptible to "Blow-Through" damage from direct center-line hits either port/starboard or bow/stern
Very difficult for crew to move about ship
ZOALLAN
"The Dune Buggy"
Special Ability: First missile fired each round cost no power, all additional missiles may be fired with power from any system, not just guns.
PRO'S
Effective screening vessel against enemy missile and fighters when using seeker missiles
Can launch multiple standard and heavy missile attacks in a single round
Can launch multiple boarding actions in a single round.
Less vulnerable to hits from bow/stern side aspects
CON'S
Lack of Cannon can be detrimental in certain situations
More vulnerable to hits from port/starboard side aspects
WHISTLER
"The Box"
Special Ability: May transfer power from any Battlestation at no remote penality
PRO'S
Minelayer can discourage enemy pursuit
Relatively easy for crew to move about ship
CON'S
Lack of Missile Bay will make boarding actions nearly impossible
Relatively easy for enemy boarders to move about ship
FUNGALOIDS
"The Right Triangle"
Special Ability: Built in Atmospherics and Tele-chute
PRO'S
Relatively easy for crew to move between two points with the Tele-chute
CON'S
Relatively easy for enemy boarders to move between two points with the Tele-chute
GENERIC
Generic and miscelaneous ships not belonging to any particular race.
CategoryBattlestations
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