Rollerball v4

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PDF rules . Printable Counter Sheet . Printable Summary Cards
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Summary


A single route/multiple route game. Played on a square board with multiple concentric rings. The players have two counters - one for their base, which scores points for whenever the ball runs over it. The other counter is for their workman, whose job it is to run around and make changes to the ring. If the ball runs over the workman, they are returned to base. The ball travels clockwise around the outermost ring and players can build intersections or branches on each ring to divert the ball to other rings.

Number of Players: 2-6
Type of Game: Abstract Strategy

Now Playtested!

Pieces


1 Base and 1 Workman for each player
1 Board
A Deck of 34 Cards-
4 Ball dice

Board


board2.jpg

Bases


blackbase2.jpg bluebase2.jpg brownbase2.jpg greenbase2.jpg purplebase2.jpg redbase2.jpg whitebase2.jpg yellowbase2.jpg

Workmen


blackworkman.jpg blueworkman.jpg brownworkman.jpg greenworkman.jpg purpleworkman.jpg redworkman.jpg whiteworkman.jpg yellowworkman.jpg

Track Changers


downmove.jpg replacer2.jpg splitterdown.jpg splitterup.jpg upmove.jpg
Down MoveReplacerSplitter DownSplitter UpUp Move


Ball Changers


derubberiser.jpg energiser.jpg rubberiser.jpg
DerubberiserEnergiserRubberiser


Balls


ball.jpg



Object of the Game


The winner of this game is the first player that is able to get five victory points.
The players have two counters - one for their base, which scores points whenever the ball runs over it. The other counter is their workman, whose job it is to run around and make changes to the board.

Rules


Setup



Placing initial pieces


  1. Bases
    In clockwise order, starting with the winner of the bid, the players place their bases.
    • Bases may only be placed on corner spaces.
    • Bases never effect the movement of a ball.
    • Bases are never moved and can never be taken off the board.
    • No base may be placed in the inner track.
  2. Workmen
    The players now place their workman anywhere they wish to on the board.
  3. Cards
    Each player that has cards in their hand may place one on any space on the board, or they may pass.
    • Replacer cards may not be used in this stage.
    • A card can only be placed in unoccupied spaces.
    • No part of a card can be placed on a corner space.
    • If a player passes, they may no longer participate in playing cards onto the board.
    • Placing cards on the board continues until no player has cards left, or all players have passed.
  4. Ball
    The winner of the bid places the ball on any unoccupied space on the board.

Turns


Each turn, a player (called the Acting Player) performs the following actions :-

  1. Balls
    Move all balls on the board two spaces on their track in a clockwise direction, obeying any diversion cards or other rules to which that ball may be subject.
    • Any ball that would end up in the same space as another ball - and is not in a splitter on the card space marked with a "Y" - pushes the ball forward a space on the track. Otherwise the balls combine - remove one ball from play.
    • Any ball that moves over a player's base (in the case of a rubberised ball, it must also be "Down" in that space) earns that player an additional card, even if they have a hand size greater than 4.
      • This card may be immediately placed face up in front of the player as a victory point if they choose to. The cards are placed face up to show all players what cards still remain in the pack.
      • If there are no cards available in the deck, the player may take any card from the board.
    • Any ball that moves over a workman sends that workman back to their base. The player of that workman must also discard a card from their hand if able to.
      • If the workman is on a base counter - their own or another player's, they are not affected by any balls.
      • If the ball is rubberised and "Up" it does not affect the workman.
  2. New Card
    Pick up a new card for their hand if their hand size is less than 4.
    • If the deck is all used up, reshuffle the discards.
    • If there are no cards available in discards either, the acting player receives no card.
  3. Move workman
    Do one of the following two types of move-
    1. Move
      Move up to three spaces orthogonally on the board.
      • The workman may not enter the middle four squares marked with the Rollerball logo.
      • The workman may occupy any space with a counter, base or other workman.
      • The workman may not enter a space containing a ball unless it is a rubberised ball currently in "Up" mode.
    2. Teleport
      Discard a card from the acting player's hand and move their workman to any non-ball space on the board.
  4. Use the workman
    The workman may make no action or may do one of the following three actions-
    1. Blow up a diversion card the workman is standing on.
      • Discard a card from the acting player's hand to discard a diversion card that the acting player's workman is standing on. The card on the board must not have any other player's workman on it, and it must not have any ball on it unless it is an "Up" rubberised ball. Move the workman back to the acting player's base.
    2. Build on the board
      • Play a diversion card from the acting player's hand underneath the acting player's workman. No space covered by the card may contain a ball, a workman of a different player or any card or base. No part of the card can be on a corner space.
    3. Replace a Diversion
      • Play a Replacer card. The diversion card on the board must not have a ball on it at the time (unless that ball is rubberised and in the "Up" position). Discard the replacer card when played and the diversion card the acting player's workman is on, then play another card from the acting player's hand onto the board.
      • The card played must be placed legally - there must be no diversion cards or balls in the spaces and one space of the card must be underneath the acting player's workman.
      • Other players' workman counters may be on the diversion card being replaced or the new card being played.
  5. 5 and 6 player move
    If there are five or six players in the game, then the player seated 3 position to the acting player's left may also move their workman. The workman may NOT be used, only moved. The player may do one of the following two types of move-
    1. Move
      Move up to three spaces orthogonally on the board.
      • The workman may not enter the middle four squares marked with the Rollerball logo.
      • The workman may occupy any space with a counter, base or other workman.
      • The workman may not enter a space containing a ball unless it is a rubberised ball currently in "Up" mode.
    2. Teleport
      Discard a card from the player's hand and move their workman to any non-ball space on the board.

Diversions


There are two types of diversions - track changers and ball changers.

Track Changers


Track Changers are 1x2 cards played across two tracks of the board. A Track Changer card cannot be played on a corner track square, only on the straight tracks.
No card can be played on top of any other card, base or ball.

Splitting Balls

splitterdemo1.jpg

Turn 1

splitterdemo2.jpg

Turn 2

splitterdemo3.jpg

Turn 3

splitterdemo4.jpg

Turn 4



Combining Balls


combinedemo.jpg


Dead Ends
If a ball encounters a dead end on a track changer card or at any other time, it is regarded as hopping over the card (in a similar manner to a Up Rubber turn for a rubberised ball) this turn and continues as though the card was not there.

Ball Changers

nball.jpg eball.jpg ruball.jpg rdball.jpg rueball.jpg rdeball.jpg
NormalEnergisedRubber UpRubber DownEnergised Rubber UpEnergised Rubber Down

Ball Changers are 2x1 cards played on a single track of the board. A Ball changer card cannot be played on a corner track square, only on the straight tracks.
No card can be played on top of any other card, base or ball. A ball counter is changed from the moment it leaves the Ball Changer card (ie the next square after).


Winning the Game


The game is won by the first player to achieve 5 victory points.

New Rules


Variants and expanded rules for Rollerball

Old Rules


Earlier versions of this game-
PDF rules for version 3
PDF rules for version 2
PDF rules for version 1
Printable Counter Sheets for version 1


CategoryGames CategoryRollerball
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