======Dungeon Master====== Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. =====Summary===== Number of Players: 2-8\\ Inspired by [[http://en.wikipedia.org/wiki/Dungeon_Keeper|Dungeon Keeper]]\\ Links- * http://dungeon-keeper.net/ * http://dk.youfailit.net/ =====Object of the game===== The goal of Dungeon Master is to destroy the Dungeon Hearts of the other players ==Necessary Abstractions== For those familiar with the Dungeon Keeper computer game, some license must be made to keep this boardgame playable- * Creature movement is not tracked on the board * Creatures are moved to locations with a Call to Arms spell or with the Hand of the Dungeon Master * Creatures have a number of rooms they prefer to hang around where they may be encountered * Creatures have a speed (often based on level which dictates how quickly they appear at a Call to Arms and how quickly they seek their pay on PayDay. * Creatures may attack each other if natural enemies and assigned to the same lair (a smaller chance if not) * Imp movement is not tracked on the board * Imps form a pool which dictates how quickly new work is started * The levels of an Imp dictate how quickly work is finished (they are assigned tasks) * Unassigned Imps have a chance to be killed as they wander corridors randomly (dependent on how dangerous the dungeon is) * Trap and door movement from workshop to setup location is not tracked * Interception by enemy forces is abstracted * Rooms come in three size types, in order of efficiency- Non-square, 3x3 and 5x5 * If a room is big enough to include a 3x3 or 5x5 square area, it counts as a 3x3 or 5x5 no matter the additional shape * Creatures and Imps have three levels (1, 2 or 3) * Morale is abstracted to each creature type, rather than individual creatures. * Lower level creatures will abandon the dungeon before higher level creatures. * Research and Manufacturing is simplified and only some creatures may do either. ===Setup=== Dungeon Masters start with the Dungeon Heart which includes the 4 Imps and enough storage for 2000 gold. ==Home Territory== Each player receives a "Home Territory" (HT) board which consists of a 30x30 grid. On this grid they must mark various locations: * their Dungeon Heart (5x5) * an Entrance Portal (3x3) * two Gem tiles (1x1 each) * two veins of Gold (1x5 each) * one river (10 tiles that form a meandering line) * one lava pool (12 tiles that join and have a minimum width of 2 tiles) * two impenetrable rock walls (1x3 each) These items must be placed such that they are 2 tiles away from any edge or any other object, and 5 tiles away from the Dungeon Heart * HT boards are hidden from other players. ==Neutral Ground== Between each HT are Neutral Grounds (NG). Neutral Grounds are 20 tile wide strips between each Home Territory board. * NG boards are viewable by every player ==== The Dungeon==== * [[DMRooms|Rooms]] - what they cost and what they do * [[DMSpells|Spells]] - what they cost and what they do * [[DMImps|Imps]] - tasks that Imps can be assigned * [[DMCreatures|Creatures]] - all about the dungeon employees =====Rules===== =====Turn Sequence===== - Dungeon Design * Imps * Breakthroughs - Combat * Traps * Doors * Spells - Maintenance * Morale * Food * Pay ====Dungeon Design==== ====Combat==== ====Maintenance==== ====Components==== ===Map tiles=== ===Cards=== ===Counters=== }