======Item Cards====== * Item cards are drawn at Special spaces. * Item cards may be kept in a players hand and played at any time in their turn or in someone else's turn. * To use an item card it must be placed next to the Hero or Villain that is using it prior to using it. * A Hero or Villain may not have more than one item of each type in play. **Card Name** (Number of cards in deck) - Description\\ **7 League Boots** (2) - +D6 to movement. May not be used with other Boots or Horses.\\ **14 League Boots** (2) - +2D6 to movement. May not be used with other Boots or Horses.\\ **21 League Boots** (1) - +3D6 to movement. May not be used with other Boots or Horses.\\ **Pony** (2) - 2D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\ **Horse** (2) - 3D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\ **Brumby** (1) - 4D6 movement unmodified by items you may be carrying. May not be used with Boots or other Horses.\\ **Weapon** (4) - +1 to a stat relevant to an Encounter only OR 1 more damage inflicted against a Hero/Villain. **Super Weapon** (1) - +2 to a stat relevant to an Encounter only OR 2 more damage inflicted against a Hero/Villain.\\ **Shield** (4) - One less damage point taken if a 5 or 6 is rolled on one die.\\ **Super Shield** (1) - two less damage point taken if a 5 or 6 is rolled on one die.\\ **Armour** (4) - One less damage point taken and -1 to movement for each die you roll unless riding a Horse.\\ **Super Armour** (1) - Two less damage point taken and -2 to movement for each die you roll unless riding a Horse.\\ **Prophecy** (10) - Move one piece (anyone's) to any Home Base. Discard after use.\\ **Traps** (4) - Playable only by a Villain. Place on the space your Villain is in - the next piece that would otherwise move past that space must stop there. Discard after use.\\ **Fortifications** (4) - Playable only by a Hero. Place on the space your Hero is in - the next piece that would otherwise move past that space must stop there. Discard after use.\\ **Spells** (4) - You may now modify one of the spaces next to this piece, instead of the space the piece is in.\\ **Mega Spells** (1) - You may now modify one of the spaces in the same Connector as your piece, instead of the space the piece is in.