====== Treasures ====== | Back to [[hiddenmovement]] | Each treasure has its own difficulties in retrieving. Treasure cards are kept hidden until you reach the **Vault Hex**. The text written on a Treasure Card comes into effect as soon as you leave the Vault Hex. ===== Advanced Treasures ===== The Fake is only revealed when you steal someone else's treasure. ===== Cards ===== ^ **The Armour** \\ {{:games:board:armour.png?100|The Armour}} | It's noisy. Every time you use a movement Thief card (e.g. **Nor-East** etc), all **Distracted**, **Bored** or **Interested** guards on your map tile change to **Alert** status. | ^ **The Eye** \\ {{:games:board:eye.png?100|The Eye}} | While carrying this treasure, you lose all depth perception and are unable to play any **Arrow** cards (Guard or Thief Cards). | ^ **The Hammer** \\ {{:games:board:hammer.png?100|The Hammer}} | It's big and heavy. You cannot play the **Run** or **Hide** Thief Cards while carrying this treasure. | ^ **The Lantern** \\ {{:games:board:lantern.png?100|The Lantern}} | It shines out, attracting attention. If a guard is **Bored**, **Interested** or **Alert** on your map tile, after each **Guards Movement Phase** they turn to face you. | ^ **The Sword** \\ {{:games:board:sword.png?100|The Sword}} | It's magical and glows when you move, giving away your location. Always place your **Thief Marker** at your current location. | ==== Advanced Cards ==== ^ **The Fake** \\ {{:games:board:fake.png?100|The Fake}} | It isn't a treasure. The only way to make this night profitable is to steal another thief's treasure. If you move next to another **Thief Marker**, the thief is at that location and carrying treasure, you may exchange this card for their treasure card. |