Table of Contents

Co-Twister

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Rules

Setup

  1. Choose which expansions you wish to play.
  2. Remove characters that can't be used.
  3. Choose 4 valid player characters as your party (see Playable Characters below). Do this for each player.
  4. Give each player a set of combat cards and jump cards. The monsters also require a set of combat cards.
  5. Mix all map tiles together and put them in a draw pile in the middle of the table.
  6. Mix all remaining character and item tokens that aren't used into a cloth bag. These will be used to populate tiles as they are revealed later.
  7. Take the top map tile and place it face up in the middle of the table, this is the starting tile. Place all player characters on the starting tile.

Changes from regular Dungeon Twister

Playable Characters

Not all characters from every expansion are suitable for a dungeon exploration co-operative game. The following list specifies which characters can be PCs, which can be monsters, and which cannot be used in this variant. When a character is used as a monster, ignore any rules pertaining to earning victory points, the monster side does not use VPs.

Usable Items

Not all items from every expansion are suitable for a dungeon exploration co-operative game. The following list specifies which items can be used in the game.

Monster Behaviour

Monster behaviour is determined by the colour of the map tile they appear in. They behave in either an Aggressive or Defensive manner. Warm coloured tiles have aggressive monsters, cool coloured and neutral tiles have defensive monsters

= =(x:9)Expansion
= Colour BasePaladins & Dragons3/4 PlayerFire & WaterForces of DarknessMercenariesThe Fire and The BloodCreatures of the ForestLand of Ice
={background-color:lightblue}Light Blue--------33,35,36
={background-color:blue}Blue35916-----
={background-color:green}Green1710-Dark--29,30,31,32,P3-
=Grey4---1721,22,23,2427-34
={background-color:yellow}Yellow-8121518,19-28--
={background-color:orange}Orange---13,P2--25--
={background-color:red}Red26111420-26--
Aggressive Monsters

Aggressive monsters actively seek out weak player characters. They will choose the quickest, safest routes to the weakest characters. Always going for the closest with a combat strength less than theirs, first. If there are items nearby, they will pick them up if possible on the way and use them if they can or otherwise carry them to provoke player characters into attacking.

Defensive Monsters

Defensive monsters wish to form defensive groups, and prefer to group attack player characters. They will choose the quickest, safest routes to other monsters and where possible, help out that monster with a group attack. If there are items nearby, they will try to pick them up and use them if they can, if not then to drop them where they are inaccessible. gallery_showalbum_gamescotwistfiles spamemail


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