Carwars with graphically represented damage rather than numerical.
Weapons cause damage to armour in a similar shaped pattern to those in the Renegade Legion series of games.
Rule variant criteria-
As weapon damage is variable in Carwars, the full amount of damage should be caused and represented by the damage templates
In order for armour to be properly represented and useful against more penetrating damage, all normal Carwars armour is multiplied by a factor of 4
Internal damage should also be consistently represented (this is a change from the original, now lost rules I wrote).