Table of Contents

Thief

Inspired by the various Thief games from Looking Glass Studios that have been part of my favourite computer games of all time. I really should have started designing a boardgame about them well before now. Note - this is a fan work, inspired by the computer games. I won't be using any artwork from the computer game for this miniatures/board game. I will have some linked on this site however as reference and inspiration material.

Concept

A primarily two player game. One player is the owner of the mansion, the other is the thief. The owner spends resources to set up the mansion, and the thief tries to steal the treasured item. The behaviour of the guards in the mansion are mostly automated responses. If more than two players - then the additional players are additional thieves.

Setting

The world of Thief is a steampunk setting. There are gas, coal, steam and some electrical powered machines. There is also some magic.

Inspiration

Key concepts

Turn Order

One Turn (One Turn consists of 6 Phases)

End of Turn

Owner's resources

Thief's resources

Game Files

ruler.gif- 300 DPI ruler in inches for measuring light and figure movement
Light counter generator - input what resolution and an 8 ringed counter is generated. It's for an electric light and is 8 inches in radius. To use it in a game, just print it out and cut it up as required.