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roleplaying:cyberpunk:heat

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roleplaying:cyberpunk:heat [2018/12/12 16:10]
curufea
roleplaying:cyberpunk:heat [2018/12/12 18:32] (current)
curufea
Line 10: Line 10:
 When your heat level reaches 9, you gain a [[wanted level]] and clear your heat (any excess heat “rolls over,” so if your heat was 7 and you took 4 heat , you’d reset with 2 heat marked). When your heat level reaches 9, you gain a [[wanted level]] and clear your heat (any excess heat “rolls over,” so if your heat was 7 and you took 4 heat , you’d reset with 2 heat marked).
  
-The higher your wanted level, the more serious the response when authorities take action against you (they’ll send a force of higher quality and scale). Also, your wanted level contributes to the severity of the [[entanglement roll|entanglements]] that your crew faces after a run.+The higher your wanted level, the more serious the response when authorities take action against you (they’ll send a force of higher quality and scale). Also, your wanted level contributes to the severity of the [[entanglements]] that your crew faces after a run.
  
 +===== Reducing Heat =====
  
 +Say what your character does to reduce the heat level of the crew and make an action
 +roll. Maybe you network with your friend who’s a Cop and she arranges for a few
 +incriminating police reports to disappear. Or maybe you demand the fear of the local
 +citizens so they’re afraid to snitch.
  
 +Reduce heat according to the result: ​
 +  * 1-3: one
 +  * 4/5: two
 +  * 6: three
 +  * critical : five.
 +To avoid having to get into position, you might choose to simply “lay low” without
 +choosing an action—in this case, mark 1 edge and roll 0d.
roleplaying/cyberpunk/heat.txt · Last modified: 2018/12/12 18:32 by curufea