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Racial Flaws

Blood Poisoning
Wounds that bleed black must be forced to continue bleeding until the blood runs clear.  This usually applies to wounds causing less than 2 levels of damage.

Delicate Constitution
Dies under torture.

Heat Delirium
High temperatures impede function. Short term memory, motor function, long term memory and then “The Living Death” of a vegetative coma.

Hyperage
If provoked or taunted, a willpower check must be made or you will go berserk and attack anything nearby. Much like Goes Berserk if Wounded but with an additional =1 to strength.  Memory is lost over this period.

Nervous Stomache
When nervous or angry you fart helium.

Oppressed
Your race is often exploited by races in power.

Sexless
You have no secondary sexual characteristics and therefore telling your sex is impossible unless your genitals are exposed.

Slow

Violent Insanity
Each violent act increases the chance of the character becoming psychotic.

 


General Flaws

Absent-Minded
Your attention tends to wander if bored.

Addiction
A character with this flaw has a physical or psychological need for a certain substance or other means of simulation (e.g., electrical stimulation to the pleasure centers of the brain.)

 
Flaws Frequency Severity Availability Impact
-2 Cycle Poor Very Common -1 to one attribute
-1 Weeken Mediocre Common -2 to two attributes
0 24 Arns Fair Uncommon -2 to 4 attributes
+1 12 Arns Good Rare -3 to all attributes
+2 Arn Great Very Rare Comatose

Frequency: Describes how often the side effects or withdrawl symptoms come up.
Severity: Describes how easily the effects of the drug are shaken off.
Availability: Describes how easy the substance is to acquire.
Impact:  The listed result is assumed to be effects of using the substance (euphoria, hallucinations, shaking, etc.) or withdrawl symptoms.
Choose a level for each and add up the total flaws level.

Allergy
Description: The character suffers an adverse effect when exposed to certain substances or compounds. These can be things that are products of industry, such as a common coolant compound, or organic compounds associated with specific creatures or pollens. This should not include poisons that are already inimical to the character’s race.
 
Flaws Frequency Severity Impact
-2 Very Rare Poor -1 to one attribute
-1 Rare Mediocre -2 to two attributes
0 Uncommon Fair -2 to 4 attributes
+1 Common Good -3 to all attributes
+2 Very Common Great Comatose

Frequency: Describes how often the allergen is encountered.
Severity: Describes how easily the effects of the allergen are shaken off.
Impact:  The listed result is assumed to be effects of suffering the allergy.
Choose a level for each and add up the total flaws level.

Annoying Voice
You sound terrible.

Appearance
The character is an unsightly or distinctive member of their race. At best, the character is easily spotted and cannot blend into the crowd. At worst, the character is ill-suited to social interactions, as you will repulse members of your race.
This disadvantage is not appropriate to alien species unless they are repugnant to their own species or will not frequently interact with members of their own species.

Bad Back
You are limited in what you can lift.

Bad Eyesight
You don't see very well - pick one poor distance or up-close vision.

Blunt and Tactless
You have no social skills in dealing with sensitive people.

Code of Honor
Your actions are constrained by your personal behavior code.

Color Blindness
You confuse lots of colors.

Combat Paralysis
You need a Good or better willpower roll in order to act in a dangerous situation.

Compulsive Behavior
The character has some sort of extreme behavior that is likely to get her in trouble. Examples could include lechery, bigotry, carousing/partying, curiosity, gambling, generosity, compulsive honesty or impulsiveness, or perhaps something more specific.

Coward
You take very good care of yourself.

Deep Sleeper
The character does not notice things when sleeping and is not easily roused from a slumber. Even once roused, the character is slow to regain their faculties.

Delusions
The world doesn't work the way you think it does, in some important way.

Dependent
You're responsible for someone unable to care for themselves adequately.

Dwarfism
You are very short for your race.

Easily Distractible
Did you say something?.

Easy to Read
You give away your thoughts and feelings to any who care to observe you.

Enemy
There is someone who wants to kill, imprison, or otherwise trouble you.

Fanatic Patriot
Your country/race/planet, right or wrong.

Frightens Animals
You have an aura that animals find terrifying.

Garrulous
You won't shut up.

Glutton
You're hungry.

Goes Berserk if Wounded
You're a danger to your friends, even.

Greedy
You want more.

Grouchy
You're usually irritated and try to spread the mood.

Gullible
-3 to Reasoning to believe an unknown "fact."

Hard of Hearing
What?

Honesty
You hate to break a law. See Truthfulness for not liking to lie.

Humanitarian
You help the needy for no pay.

Idealist
You're not grounded in reality.

Impulsive
You act before thinking.

Intolerant
You hate a certain type of person.

Jealous of Anyone Getting More Attention
You have to be the star.

Lame
You limp, which can affect speed and agility.

Lazy
You work hard at avoiding work.

Lechery
You're overly fond of the appropriate sex.

Loyal to Companions
You won't abandon, cheat, hide treasure from, etc., the party members. This one may be mandatory.

Melancholy
Life is so sad.

Miserliness
You hate to let it go.

Mute
You can't speak.

Night Blindness
You see poorly in dim light.

Nosy
Your neighbor's business is yours.

Obese
You waddle.

Obsession
You must do it, or have it, or whatever.

Offensive Habits
Too many to list. Some of the other Faults listed actually fall under this category, such as Nosy, Grouchy, Garrulous, etc.

Offensive Odor
You stink.

One Eye
You lack depth vision and can be blindsided, literally.

One Hand
It works overtime.

Outlaw
You're wanted by the law.

Overconfident
You know you can't fail.

Owe favors
You owe someone favors, and they'll ask you for them sometime.

Pain Intolerant
You're at -1 if Scratched, -2 if Hurt, and -3 if Very Hurt.

Phobias
Lots of these - you're at -3 Willpower to avoid acting out of control in certain situations (ie snakes, darkness, heights, cats, falling, crowds, spiders, open or closed spaces, magic, loud noises, etc. )

Poor
You start with less equipment and cash, and if you don't buy off this Fault, will always lose any you gain.

Practical Joker
You can't resist. Somebody's gonna hurt you someday.

Primitive
You're from a pre-interstellar society.

Proud
Many things are beneath your dignity.

Psychological Disorder
The character has a genuine psychological problem which may interfere with her daily life, not to mention stressful situations (i.e., adventures) with which the character may be involved.  This flaw is almost a catch-all. It may describe a great number of psychological problems: delusions, paranoia, obsessions, depression, manic-depression (a.k.a. bipolar disorder).

Quick-Tempered
You blow up when crossed.

Quixotic
You vigorously champion lost causes.

Reckless Bravery
You take no thought for your safety in dangerous situations.

Reputation
You're well known as some sort of louse.

Secret
If it's revealed, you'll be embarrassed, arrested, or worse - maybe that warrant out for your arrest, or your second spouse?

Self-defense Pacifist
You'll fight, but you'll never start a fight - no preemptive strikes.

Shyness
You never want to talk to strangers.

Social Stigma
You're obviously from some low-caste group.

Stubborn
You don't easily admit you're wrong. Has nothing to do with Willpower.

Trickster
You regularly have to take a risk to thwart some villain, even if just a petty one.

Truthfulness
You can't tell a believable lie.

Unlucky
If something bad happens to someone in the party, it's you.

Vain
You're the best-looking and/or finest person in the world. Aren't your companions lucky?

Vow
You're committed to some action.

Worry Wart
You wring your hands a lot.

Xenophobia
You dislike and fear people different from the folks you grew up with.

Youth
You're so young no one takes you seriously. Also, lose one level each from three skills - you just haven't had time to develop everything that well yet.