Skirmish Card Game

Card Randomiser

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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #2
Card #2 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #3
Card #3 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #4
Card #4 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #5
Card #5 (hide)

Slash

2

Basic
Requires weapon.


Card #6
Card #6 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #7
Card #7 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #8
Card #8 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #9
Card #9 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #10
Card #10 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #11
Card #11 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #12
Card #12 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Remaining Cards

Card #13
Card #13 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #14
Card #14 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #15
Card #15 (hide)

Slash

2

Basic
Requires weapon.


Card #16
Card #16 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #17
Card #17 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #18
Card #18 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #19
Card #19 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #20
Card #20 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #21
Card #21 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #22
Card #22 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #23
Card #23 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #24
Card #24 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #25
Card #25 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #26
Card #26 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #27
Card #27 (hide)

Slash

2

Basic
Requires weapon.


Card #28
Card #28 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #29
Card #29 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #30
Card #30 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #31
Card #31 (hide)

Slash

2

Basic
Requires weapon.


Card #32
Card #32 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #33
Card #33 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #34
Card #34 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #35
Card #35 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #36
Card #36 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #37
Card #37 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #38
Card #38 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #39
Card #39 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #40
Card #40 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #41
Card #41 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #42
Card #42 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #43
Card #43 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #44
Card #44 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #45
Card #45 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #46
Card #46 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #47
Card #47 (hide)

Slash

2

Basic
Requires weapon.


Card #48
Card #48 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #49
Card #49 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #50
Card #50 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #51
Card #51 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #52
Card #52 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #53
Card #53 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #54
Card #54 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #55
Card #55 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #56
Card #56 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #57
Card #57 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #58
Card #58 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #59
Card #59 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #60
Card #60 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #61
Card #61 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #62
Card #62 (hide)

Slash

2

Basic
Requires weapon.


Card #63
Card #63 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #64
Card #64 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #65
Card #65 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #66
Card #66 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #67
Card #67 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #68
Card #68 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #69
Card #69 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #70
Card #70 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #71
Card #71 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #72
Card #72 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #73
Card #73 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #74
Card #74 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #75
Card #75 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #76
Card #76 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #77
Card #77 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #78
Card #78 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #79
Card #79 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #80
Card #80 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #81
Card #81 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #82
Card #82 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #83
Card #83 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #84
Card #84 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #85
Card #85 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #86
Card #86 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #87
Card #87 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #88
Card #88 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #89
Card #89 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #90
Card #90 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #91
Card #91 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #92
Card #92 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #93
Card #93 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #94
Card #94 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #95
Card #95 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #96
Card #96 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #97
Card #97 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #98
Card #98 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #99
Card #99 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #100
Card #100 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #101
Card #101 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #102
Card #102 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #103
Card #103 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #104
Card #104 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #105
Card #105 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #106
Card #106 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #107
Card #107 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #108
Card #108 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #109
Card #109 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #110
Card #110 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #111
Card #111 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #112
Card #112 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #113
Card #113 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #114
Card #114 (hide)

Kick

2

Basic

Can be used without any weapon.