Skirmish Card Game

Card Randomiser

Game rules are here-
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or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #2
Card #2 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #3
Card #3 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #4
Card #4 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #5
Card #5 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #6
Card #6 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #7
Card #7 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #8
Card #8 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #9
Card #9 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #10
Card #10 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #11
Card #11 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #12
Card #12 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Remaining Cards

Card #13
Card #13 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #14
Card #14 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #15
Card #15 (hide)

Slash

2

Basic
Requires weapon.


Card #16
Card #16 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #17
Card #17 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #18
Card #18 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #19
Card #19 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #20
Card #20 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #21
Card #21 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #22
Card #22 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #23
Card #23 (hide)

Slash

2

Basic
Requires weapon.


Card #24
Card #24 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #25
Card #25 (hide)

Slash

2

Basic
Requires weapon.


Card #26
Card #26 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #27
Card #27 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #28
Card #28 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #29
Card #29 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #30
Card #30 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #31
Card #31 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #32
Card #32 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #33
Card #33 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #34
Card #34 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #35
Card #35 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #36
Card #36 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #37
Card #37 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #38
Card #38 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #39
Card #39 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #40
Card #40 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #41
Card #41 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #42
Card #42 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #43
Card #43 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #44
Card #44 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #45
Card #45 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #46
Card #46 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #47
Card #47 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #48
Card #48 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #49
Card #49 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #50
Card #50 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #51
Card #51 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #52
Card #52 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #53
Card #53 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #54
Card #54 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #55
Card #55 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #56
Card #56 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #57
Card #57 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #58
Card #58 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #59
Card #59 (hide)

Slash

2

Basic
Requires weapon.


Card #60
Card #60 (hide)

Slash

2

Basic
Requires weapon.


Card #61
Card #61 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #62
Card #62 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #63
Card #63 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #64
Card #64 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #65
Card #65 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #66
Card #66 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #67
Card #67 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #68
Card #68 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #69
Card #69 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #70
Card #70 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #71
Card #71 (hide)

Slash

2

Basic
Requires weapon.


Card #72
Card #72 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #73
Card #73 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #74
Card #74 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #75
Card #75 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #76
Card #76 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #77
Card #77 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #78
Card #78 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #79
Card #79 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #80
Card #80 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #81
Card #81 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #82
Card #82 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #83
Card #83 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #84
Card #84 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #85
Card #85 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #86
Card #86 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #87
Card #87 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #88
Card #88 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #89
Card #89 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #90
Card #90 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #91
Card #91 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #92
Card #92 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #93
Card #93 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #94
Card #94 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #95
Card #95 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #96
Card #96 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #97
Card #97 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #98
Card #98 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #99
Card #99 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #100
Card #100 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #101
Card #101 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #102
Card #102 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #103
Card #103 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #104
Card #104 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #105
Card #105 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #106
Card #106 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #107
Card #107 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #108
Card #108 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #109
Card #109 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #110
Card #110 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #111
Card #111 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #112
Card #112 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #113
Card #113 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #114
Card #114 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.