Skirmish Card Game

Card Randomiser

Game rules are here-
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or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Slash

2

Basic
Requires weapon.


Card #2
Card #2 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #3
Card #3 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #4
Card #4 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #5
Card #5 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #6
Card #6 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #7
Card #7 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #8
Card #8 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #9
Card #9 (hide)

Slash

2

Basic
Requires weapon.


Card #10
Card #10 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #11
Card #11 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #12
Card #12 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Remaining Cards

Card #13
Card #13 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #14
Card #14 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #15
Card #15 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #16
Card #16 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #17
Card #17 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #18
Card #18 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #19
Card #19 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #20
Card #20 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #21
Card #21 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #22
Card #22 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #23
Card #23 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #24
Card #24 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #25
Card #25 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #26
Card #26 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #27
Card #27 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #28
Card #28 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #29
Card #29 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #30
Card #30 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #31
Card #31 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #32
Card #32 (hide)

Slash

2

Basic
Requires weapon.


Card #33
Card #33 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #34
Card #34 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #35
Card #35 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #36
Card #36 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #37
Card #37 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #38
Card #38 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #39
Card #39 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #40
Card #40 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #41
Card #41 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #42
Card #42 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #43
Card #43 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #44
Card #44 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #45
Card #45 (hide)

Slash

2

Basic
Requires weapon.


Card #46
Card #46 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #47
Card #47 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #48
Card #48 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #49
Card #49 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #50
Card #50 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #51
Card #51 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #52
Card #52 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #53
Card #53 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #54
Card #54 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #55
Card #55 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #56
Card #56 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #57
Card #57 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #58
Card #58 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #59
Card #59 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #60
Card #60 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #61
Card #61 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #62
Card #62 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #63
Card #63 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #64
Card #64 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #65
Card #65 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #66
Card #66 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #67
Card #67 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #68
Card #68 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #69
Card #69 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #70
Card #70 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #71
Card #71 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #72
Card #72 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #73
Card #73 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #74
Card #74 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #75
Card #75 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #76
Card #76 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #77
Card #77 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #78
Card #78 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #79
Card #79 (hide)

Slash

2

Basic
Requires weapon.


Card #80
Card #80 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #81
Card #81 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #82
Card #82 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #83
Card #83 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #84
Card #84 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #85
Card #85 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #86
Card #86 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #87
Card #87 (hide)

Slash

2

Basic
Requires weapon.


Card #88
Card #88 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #89
Card #89 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #90
Card #90 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #91
Card #91 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #92
Card #92 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #93
Card #93 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #94
Card #94 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #95
Card #95 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #96
Card #96 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #97
Card #97 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #98
Card #98 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #99
Card #99 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #100
Card #100 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #101
Card #101 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #102
Card #102 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #103
Card #103 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #104
Card #104 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #105
Card #105 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #106
Card #106 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #107
Card #107 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #108
Card #108 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #109
Card #109 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #110
Card #110 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #111
Card #111 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #112
Card #112 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #113
Card #113 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #114
Card #114 (hide)

Kick

2

Basic

Can be used without any weapon.