Skirmish Card Game

Card Randomiser

Game rules are here-
Yahoo Group Rules

or here-
LiveJournal Rules

Refresh this page for new cards

Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #2
Card #2 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #3
Card #3 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #4
Card #4 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #5
Card #5 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #6
Card #6 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #7
Card #7 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #8
Card #8 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #9
Card #9 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #10
Card #10 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #11
Card #11 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #12
Card #12 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Remaining Cards

Card #13
Card #13 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #14
Card #14 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #15
Card #15 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #16
Card #16 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #17
Card #17 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #18
Card #18 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #19
Card #19 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #20
Card #20 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #21
Card #21 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #22
Card #22 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #23
Card #23 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #24
Card #24 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #25
Card #25 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #26
Card #26 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #27
Card #27 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #28
Card #28 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #29
Card #29 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #30
Card #30 (hide)

Slash

2

Basic
Requires weapon.


Card #31
Card #31 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #32
Card #32 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #33
Card #33 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #34
Card #34 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #35
Card #35 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #36
Card #36 (hide)

Slash

2

Basic
Requires weapon.


Card #37
Card #37 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #38
Card #38 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #39
Card #39 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #40
Card #40 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #41
Card #41 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #42
Card #42 (hide)

Slash

2

Basic
Requires weapon.


Card #43
Card #43 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #44
Card #44 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #45
Card #45 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #46
Card #46 (hide)

Slash

2

Basic
Requires weapon.


Card #47
Card #47 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #48
Card #48 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #49
Card #49 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #50
Card #50 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #51
Card #51 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #52
Card #52 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #53
Card #53 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #54
Card #54 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #55
Card #55 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #56
Card #56 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #57
Card #57 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #58
Card #58 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #59
Card #59 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #60
Card #60 (hide)

Slash

2

Basic
Requires weapon.


Card #61
Card #61 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #62
Card #62 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #63
Card #63 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #64
Card #64 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #65
Card #65 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #66
Card #66 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #67
Card #67 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #68
Card #68 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #69
Card #69 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #70
Card #70 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #71
Card #71 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #72
Card #72 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #73
Card #73 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #74
Card #74 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #75
Card #75 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #76
Card #76 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #77
Card #77 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #78
Card #78 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #79
Card #79 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #80
Card #80 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #81
Card #81 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #82
Card #82 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #83
Card #83 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #84
Card #84 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #85
Card #85 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #86
Card #86 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #87
Card #87 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #88
Card #88 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #89
Card #89 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #90
Card #90 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #91
Card #91 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #92
Card #92 (hide)

Slash

2

Basic
Requires weapon.


Card #93
Card #93 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #94
Card #94 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #95
Card #95 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #96
Card #96 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #97
Card #97 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #98
Card #98 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #99
Card #99 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #100
Card #100 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #101
Card #101 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #102
Card #102 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #103
Card #103 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #104
Card #104 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #105
Card #105 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #106
Card #106 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #107
Card #107 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #108
Card #108 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #109
Card #109 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #110
Card #110 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #111
Card #111 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #112
Card #112 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #113
Card #113 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #114
Card #114 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear