Skirmish Card Game

Card Randomiser

Game rules are here-
Yahoo Group Rules

or here-
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Width of Cards (100-400) :

Number of players (2-8) :


Cards

Number of Players : 2
Total Cards : 114

1

2

Personal Hand

Personal Hand

Card #1
Card #1 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #2
Card #2 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #3
Card #3 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #4
Card #4 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #5
Card #5 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #6
Card #6 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #7
Card #7 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #8
Card #8 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #9
Card #9 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #10
Card #10 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #11
Card #11 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #12
Card #12 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Remaining Cards

Card #13
Card #13 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #14
Card #14 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #15
Card #15 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #16
Card #16 (hide)

Slash

2

Basic
Requires weapon.


Card #17
Card #17 (hide)

Slash

2

Basic
Requires weapon.


Card #18
Card #18 (hide)

Two Handed Axe

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Hook and Rend. You may not Thrust, Block or Shield Bash. Remains in play.


Card #19
Card #19 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #20
Card #20 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #21
Card #21 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #22
Card #22 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #23
Card #23 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #24
Card #24 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #25
Card #25 (hide)

Slash

2

Basic
Requires weapon.


Card #26
Card #26 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #27
Card #27 (hide)

Critical Hit

0-7

Basic
Requires weapon.

For every three non-repeating (in this attack) adjectives used to describe this blow you cause 1 damage. One defence card is required for every 3 points of damage.


Card #28
Card #28 (hide)

Dagger

-1

Weapon
One Handed

Stops the free basic attack of a Charge if played as defence, discard or take back into hand


Card #29
Card #29 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #30
Card #30 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #31
Card #31 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #32
Card #32 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #33
Card #33 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #34
Card #34 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #35
Card #35 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #36
Card #36 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #37
Card #37 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #38
Card #38 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #39
Card #39 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #40
Card #40 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #41
Card #41 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #42
Card #42 (hide)

Disembowelling

+2

Special
Free Basic Attack


Card #43
Card #43 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #44
Card #44 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #45
Card #45 (hide)

Trip

Special
Free Basic Attack
Any Time

Cancels any card at any time, including defences (so original attack gets through too)


Card #46
Card #46 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #47
Card #47 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #48
Card #48 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #49
Card #49 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #50
Card #50 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #51
Card #51 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #52
Card #52 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #53
Card #53 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #54
Card #54 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #55
Card #55 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #56
Card #56 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #57
Card #57 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #58
Card #58 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #59
Card #59 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #60
Card #60 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #61
Card #61 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #62
Card #62 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #63
Card #63 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #64
Card #64 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #65
Card #65 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #66
Card #66 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #67
Card #67 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #68
Card #68 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #69
Card #69 (hide)

Two Handed Sword

+1

Weapon
Two Handed
Turn Shield card sideways (It’s now slung onto your back)

May Rend. You may not Block or Shield Bash. Remains in play.


Card #70
Card #70 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear


Card #71
Card #71 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #72
Card #72 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #73
Card #73 (hide)

Sax

Weapon
One Handed

Does one extra damage with the Chop attack


Card #74
Card #74 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #75
Card #75 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #76
Card #76 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #77
Card #77 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #78
Card #78 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #79
Card #79 (hide)

Slash

2

Basic
Requires weapon.


Card #80
Card #80 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #81
Card #81 (hide)

Spear

Weapon
Two Handed

Does one extra damage with the Thrust attack. Cannot be Dodged by the defender. You may not Shield Bash or Chop while using this weapon. Remains in play.


Card #82
Card #82 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #83
Card #83 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #84
Card #84 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #85
Card #85 (hide)

Slash

2

Basic
Requires weapon.


Card #86
Card #86 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #87
Card #87 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #88
Card #88 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #89
Card #89 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #90
Card #90 (hide)

Hook

Special
Requires Axe or Two Handed Axe.

If played after defender Blocks, cancels the Block. If played after your own Block, you get a Free Basic Attack. If played as an attack, defender cannot play Block or Dodge.


Card #91
Card #91 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #92
Card #92 (hide)

Rend

Special
Requires Two Handed Axe or Two Handed Sword.

Choose armour, weapon or shield. Defender plays Parry = weapon. Defender plays Block = shield.


Card #93
Card #93 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #94
Card #94 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #95
Card #95 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #96
Card #96 (hide)

Mail

-1

Armour
May not Discard
Counts towards Hand Limit

A stout hauberk of mail. Stops one point of damage from any attack and reduces Flury of Blows to two attacks of 2 points each. Remains in play.


Card #97
Card #97 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #98
Card #98 (hide)

Punch

1

Basic

Can be used without any weapon.


Card #99
Card #99 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #100
Card #100 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #101
Card #101 (hide)

Kick

2

Basic

Can be used without any weapon.


Card #102
Card #102 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #103
Card #103 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #104
Card #104 (hide)

Axe

Weapon
One Handed

May Hook, you may not Thrust


Card #105
Card #105 (hide)

Flury of Blows

Special
Requires weapon.

This attack is equivalent to two attacks each doing 3 damage, and requires two defence cards to stop it. Playing one defence card only stops one attack (even if the defence card is a disarm).


Card #106
Card #106 (hide)

Block

Defence
Requires shield.

Stops Basic and Special cards, except Hook and Rend.


Card #107
Card #107 (hide)

Charge

+1

Special
Free Basic Attack
Requires shield.

Disarms two handed weapons. If Dodged, then goes to next clockwise person. Cannot be Parried. Dagger stops the Free Basic Attack.


Card #108
Card #108 (hide)

Disarm

Defence
Requires shield or weapon.

Disarms one handed weapons and stops Basic or Special used with them, except Shield Bash.


Card #109
Card #109 (hide)

Slash

2

Basic
Requires weapon.


Card #110
Card #110 (hide)

Dodge

Defence

Stops Basic and Special cards, except if a Spear is being used.


Card #111
Card #111 (hide)

Shield Bash

3

Basic
Requires shield.

Cannot be used with two handed weapon. Cannot be Disarmed.


Card #112
Card #112 (hide)

Parry

Defence
Requires weapon.

Stops Basic and Special cards, except Rend and Charge.


Card #113
Card #113 (hide)

Thrust

2

Basic
Requires weapon other than Axe or Two Handed Axe.


Card #114
Card #114 (hide)

Chop

3

Basic
Requires weapon.

Cannot be used with Spear