What type of game do you want to play?
Players who have submitted their choices email so far: 3
Overall genre
- Political
- Urban-based campaign
- Intrigue
- War
- Dungeoneering/hacknslash
- Exploration
- Dark vs Light
- Mysteries
- Trading/merchant venturing
- Light vs Dark
Importance of the PCs
- The PCs will begin the game as unimportant adventurers, but may through their actions become minor movers and shakers in the world. The PCs will never be the most powerful, but they could be influential heroes of the age. The PCs do not have script immunity.
- The PCs will begin the game as semi-important adventurers, but may through their actions become major movers and shakers in the world, even rulers. The PCs will never be the most powerful, but they could be the most influential heroes of the age. The PCs do not have script immunity.
- Something else (and please explain)
Tone
Morality
- Black and white.
- Good vs. evil is mostly clear-cut, but some ambiguity exists. Good and evil are not "real" and cannot be detected directly, but they can perhaps be perceived indirectly. For most, the Law is the standard of good. Alignment does not exist except in the sense of loyalty, and may shift abruptly.
- Some crossover. Bad acts committed for good reasons.
- Shades of grey. Some may abide by codes and expect others to, some may not.
- Other
Realism
- Toon/Hunter Planet/Paranoia/D20
- Very Romantic. Epic deeds and high magic, balanced by common sense and enough realism to feel familiar and believable.
- Quite realistic. Equipment needs maintenance, long journeys are tiring, food needs to be found.
- Realistic. Fireballs not only burn, but can heat, move air and cause other physically scientific effects.
Outlook
- Everything works out, very optimistic (Discworld)
- Almost everything works out.
- Successes balanced by Failures. The PCs will not be protected from failure, and not all encounters are winnable. Failure is an important part of drama.
- Few things work out.
- Almost nothing works out, very pessimistic (New Crobuzon)
Seriousness
- Almost entirely light-hearted.
- More light-hearted than serious.
- Seriousness balanced by Lightheartedness. In character, the game should be serious.
- More serious.
- Almost entirely serious.
Continuity
- Episodic, no effort tieing adventures togethor (someone approaches the party in a bar)
- Mostly episodic, some continuing.
- Mostly episodic, but the episodes will be tied together by major themes.
- Mostly serial, some enforcement of campaign continuity.
- Entirely serial, everything fits in the storyline (basically most goals are only achieved while another is in progress).