Body Cost Description Aquatic Body 8 Life Support (breathe underwater, safe environment: high pressure, intense cold) Aquatic Eyes 5 Infrared Perception (sight group) Cause disease 37 Drain CON 2d6, Delayed Return Rate (points return at the rate of 5 per Week); Only at night Change Form 34 Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, Humanoids), Reduced Endurance, Extra Time (Full Phase, Only to Activate) Change Size 8 Shrinking (1.11 m tall, 27.75 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +3" KB), Reduced Endurance; Linked (Change Form), Extra Time (Full Phase, Only to Activate) Claws 8 HKA 0.5D6, Reduced Penetration Deep -4 Life Support (breathe in thin air), Climbing, Survival (underground), Vulnerability 1.5x effect from bright light flashes to sight Dragon Body 33 Knockback Resistence -9", Damage Resistence (10/10), Damage Reduction Resistant Phys/Ed 25%, Huge, Limited Manipulation, Reduced Leap Dragon Breath 60 EB 10d6 AoE Cone Dragon Senses 8 Nightvision, Lightsleep Dragon Tail 30 Extra Limb, Inherent, Stretching 4" reduced endurance no noncombat stretching, no velocity damage, limited body part, +15 str only to grab and crush Dragon Weapons 56 40pt multipower - Bite HKA 2.5d6, Claws HKA 2d6, Tail Lash HA +5d6 Dragon Wings 33 40pt multipower restrainable - flight 20", HA +3d6 Easily Hidden 3 +2 to Conealment, Self only Elven Archery 4 +2 OCV with bows Elven Eyes 7 +1 PER with sight, Ultraviolet Perception (sight group) Elven Wakefulness 3 Lightsleep Elven War-Skills 6 CSL: +2 with Swords, Spears and Lances Enormous -15 PL: Frequent, Greatly Impairing Evil Minion -25 Hunted by civilised beings Far Reach 8 Stretching 2" Good Sense of Smell 2 +1 PER to Smell/Taste group Good Senses 3 +1 PER to all senses Hard to Hit 10 +2 to DCV Hard to Perceive 4 +2 to Stealth Heavy 6 Knockback resistence -3" High Elf 30 30pts of Spells Immortal 5 Life Support (Immune to aging) Kick 7 HA +2D6, HTH attack Knowledge of Stone 5 KS: Stonework, +3 to Concealment Only to detect Hidden/Concealed/Cunning stonework Large -5 PL: Infrequent, Slightly Impairing Large Claws 12 HKA 1D6, Reduced Penetration Large Fangs 15 HKA 1D6 Large Talons 15 HKA 1D6 Lizard-Folk Skin 1 Damage Resistence (1/1) Long Legs 4 Running +2" Longevity 2 Life Support (Extended lifespan) Medium Fangs 10 HKA 0.5D6, Reduced Penetration Minuscule -15 PL: Frequent, Greatly Impairing Night time Might 2 +5 STR; No Figured Characteristics, Only at night Nightvision 5 Nightvision Reach 4 Stretching 1" Rear Kick 2 HA +1D6, HTH, Linked to Claws Rear Throw 1 +3 STR, Extra Time (full phase), Only to throw Resistence 3 Resistence Scaley Skin 2 Damage Resistence (2/2) Sharpened Fangs 20 HKA 1.5D6, Reduced Penetration Six Limbed 5 Extra Limbs, Inherent, Limited manipulation Small -5 PL: Infrequent, Slightly Impairing Small Fangs 5 HKA 1 point Small Wings 8 Flight 6", Restrainable Stone Skin 5 Damage Resistence (6/4) Swift Runner 4 Running +2" Swimming 2 Swimming +2" Tail 5 Extra Limb, Inherent, Limited manipulation Talons 8 HKA 0.5D6, Reduced Penetration Tough Hide 2 Damage Resistence (2/2) Tough Skin 1 Damage Resistence (1/1), Only covers Hit locations 11-18 Tracking Nose 5 Tracking sense to Smell Unwieldy Form -5 PL: Infrequent, Slightly Impairing Very Easily Hidden 11 +8 to Concealment, Self only Very Good Senses 6 +2 PER to all senses Very Hard to Hit 40 +8 DCV Very Hard to Perceive 16 +8 to Stealth Very Heavy 12 Knockback resistence -6" Very Long Legs 24 Running +12" Weak Liver -5 PL: -3 to CON to resist drunkeness Webbed Hands 3 Swimming +3" Wings 13 Flight 10", Restrainable Wood Elf 19 Climbing, +5 to Stealth (only in forests), Survival +3 (Temperate/subtropical forests), Tracking