Matthew Woods - Heir to the Throne, High Elf, tending towards tradesman/academic. Simon - Heir Presumptive, probably High Elf, tending towards combat-orientated. Dianna - Relative, Aunt, probably High Elf, tending towards diplomatic/academic. Andrew - Retainer, Mountain Dwarf, tending towards academic/tradesman. Matthew Last - Friend, Cold-Blooded Lizardman, tending towards tradesman.
Note - the above list is in order of importance/politcal standing/leadership except in matters regarding a Retainer's expertise.
Morality VS Ethics, or what makes an Elf different - Here is an easy example - Slavery, morally wrong. Most 'good' peoples are morally opposed to slavery. Lizardman are not. Elves are Ethically opposed to slavery. Moral reasons - It's wrong to lock someone up, and force them to do things. Lizardman reasons - It's wrong to allow weaklings to do duties unfit for them. It is wrong for the strong not to control the weak. Ethical reasons - Slaves may have potentials in other areas, It is ethically wrong for the fate of one to be determined by another.
Enraged
Something causes you to become angry, explain what and how easy it is to regain compusure etc.
Beserk
As Enraged, but you go totally berko and attack everything around you.
Dependant NPC
Like a small child, or an annoying relative. Someone who is basically a plot hook for me.
Addiction
Something uncommon but not too exotic.
Vulnerabillity
You take more damage from something. Allergies etc. This can either be Stun (to make you become unconscious) or Body (it will kill you eventually)
Physical limitation
Say, a dicky ticker or one finger missing etc.
Psychological limitation
This is a very broad category and can vary from a Code of conduct (say honour) to Schizophrenia to inveterate punster. You basically make a roll to combat the effect versus your willpower (in this game it's called Ego).
Others
If you can think of any more, let me know as it could be worth points to increase your character. But not too many as I will enforce them.
Elves tend to have Tolkein type names (Galadriel, Faenor, Celeborn, Legolas, Glorfindel) or something with soft sounds and lots of vowels. Females tend to end their names with vowels, but not always.
Hobbits have old english names (also Tolkein-esque).
Humans vary with location. Northern have nordic names. Middle have english names and southern tend to have germanic names.
Hill Dwarfs tend to have epiphets (I think that's what their called) like 'The tinker' or 'The red clockmaker'.
Mountain Dwarfs tend to have Tolkein names (Ori, Thorin etc) a one-word epithet (sp?) like Oakenshield or Ironhammer and also a dwarvish equivalent name (Karaz Nakra, burtav fundinal etc...) which is very thick on the consonants.
Felines tend to have Chinese names. The longer the name, the greater the lineage. The also have a second personal name (used on informal occasions) the longer the name, the more honour they have earned.
Lizardman tend to have Arabic names (except slaves, who usually get called whatever their job was or a nickname like One-eye or Toothless etc...)
Name :
Player :
Race :
Personality/Quirks:
Please rate the following from None, Low, Competant, Skilled
or Specialist.
You can only specialise in one area.
Academic Type : Rating :
(eg pure sciences)
Survival Type : Rating :
(eg urban)
Diplomacy Type : Rating :
(eg court, seduction, street)
Combat Type : Rating :
(eg martial arts, sword)
Magic Type : Rating :
(eg illusion, fire, trade)
Magic Item : Rating :
(eg weapon, defence)
Characteristics : Rating :
(eg strong, nimble, dextrous)
Craft Type : Rating :
(eg wood, engineering)
Art Type : Rating :
(eg drawing)
Other : Rating :
Any additions/ideas/queries, let me know.
| Skill | Availabillity | Skill | Availabillity |
| Acrobatics | c | Magic Skill | u |
| Acting | c | Martial Arts | c |
| Animal Handler | c | Mechanics | u |
| Breakfall | c | Mimicry | u |
| Bribery | c | Navigation | c |
| Eavesdropping | u | Oratory | c |
| Bureaucratics | c | Persuasion | c |
| Climbing | c | Pick Pocket | c |
| Charioteer | u | Professional Skills | c |
| Combat Skill Levels | c | Range Skill Levels | c |
| Concealment | c | Remove Traps | u |
| Contortionist | u | Riding | c |
| Conversation | c | Sapping | u |
| Counterfeiting | u | Science | u |
| Cryptography | u | Seduction | c |
| Deduction | c | Shadowing | c |
| Disguise | u | Skill Levels | c |
| Embalming | u | Stealth | c |
| Familiarity | c | Streetwise | c |
| Forensic Medicine | u | Survival | c |
| Gambling | c | Tactics | c |
| Healer | c | Tracking | c |
| High Society | c | Trading | c |
| Inquisition | u | Transport Familiarity | c |
| Inventor | u | Torture | u |
| Knowledge Skills | c | Ventriloquism | u |
| Language Skills | c | Warhorse | u |
| Lipreading | u | Weapon Familiarity | c |
| Lockpicking | u | Weaponsmith | c |
