Character Name: Thodric Jarl
Alternate Identities: Erbmarkgraf of Ostmark, Theodoric Recared von Ahrweiler und Busenburg
Player Name: Nathan Cassidy
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
16 CON 10 12 16 12-
18 BODY 10 16 18 13-
16 INT 10 6 16 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
12 PRE 10 2 12 11- PRE Attack: 2d6
14 COM 10 2 14 12-
7 PD 3 4 7/13 7/13 PD (0/6 rPD)
7 ED 3 4 7/13 7/13 ED (0/6 rED)
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
9 REC 6 6 9
40 END 32 4 40
42 STUN 34 8 42
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 106 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 150
Disad Points: 95
Total Points: 245
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 7/13
Res. Phys. Defense 0/6
Energy Defense 7/13
Res. Energy Defense 0/6
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +1 to hit with Scimitars (OCV) , +4 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Thodric Jarl
Alternate Identities: Erbmarkgraf of Ostmark, Theodoric Recared von Ahrweiler und Busenburg
Player Name: Nathan Cassidy
SKILLS
Cost  Name
5 WF: Common Melee Weapons, Common Missile Weapons, Off Hand
2 Weapon Focus: +1 to hit with Scimitars (OCV)
20 Experienced Mercenary: +4 with HTH Combat
3 Improved Critical: Penalty Skill Levels: +3 vs. Hit Location modifiers with All Attacks (9 Active Points); Only with Scimitars (-2)
3 Defense Maneuver I
Notes: No attack is considered "from behind"
5 PS: Mercenary 14-
3 PS: Siege Engineer 12-
4 KS: Military History 13-
3 AK: Irolo 12-
2 Irolon: CuK: Heraldry 11-
3 Irolon: CuK: Politics 12-
2 AK: Zylistan 11-
2 Zylistani: CuK: Heraldry 11-
3 Acrobatics 13-
3 Language: Lizardman, Common (fluent conversation; literate)
4 Navigation (Land) 13-
5 Oratory 12-
7 Riding 15-
4 Survival (Temperate/Subtropical, Desert) 12-
5 Tactics 13-
88 Total Skills Cost
PERKS
Cost  Name
10 Contact: Zylistan, or Irolo (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 16-
10 Total Perks Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
4 Specialisation: Deadly Blow: +1d6 (with Scimitars)
4 Mounted Combat: Mounted Warrior (HTH Combat)
Notes: No HTH modifiers from riding
5 Mounted Combat: Combat Luck (3 PD/3 ED) (Only while mounted)
4 Mounted Archer: Mounted Warrior (Ranged Combat)
Notes: No ranged modifiers from riding
5 Rapid Attack (HTH)
Notes: Sweep combat maneuver is now a half phase action
10 Two Weapon Fighting
Notes: Only suffers -2 DCV while using the Sweep maneuver and the first two attacks suffer no penalty to hit.
41 Total Talents Cost
 
EQUIPMENT
Equipment END
Bow, Medium: Killing Attack -Ranged 1d6+1 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 9 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4)
Notes: Body 2_Def 3, 2H
0
Arrows, Normal (10)
Notes: Body 1_Def 1
0
Chainmail: Armour (6 PD/6 ED) (18 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Body 18_Def 6
0
Sword, Scimitar: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 12 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4)
Notes: Body 5_Def 5, 1 1/2H
0
Sword, Scimitar, Halay Steel: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 5 (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
Notes: Body 8_Def 8, 1 1/2H
0
Knife: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 4 (-1/4)
Notes: Can Be Thrown
0
Warhorse, Light
Notes: Body 16_Def 1; Bestiary page 169
0

Character Name: Thodric Jarl
Alternate Identities: Erbmarkgraf of Ostmark, Theodoric Recared von Ahrweiler und Busenburg
Player Name: Nathan Cassidy
DISADVANTAGES
Cost  Disadvantage
0 Normal Characteristic Maxima
15 Social Limitation: Mercenaries Code of Conduct (Frequently, Severe, Not Limiting In Some Cultures)
10 Distinctive Features: Sunburnt Irolon (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Ruthless (Common, Total)
20 Psychological Limitation: Mercenary code of honour (Common, Total)
15 Hunted: Irolon political enemies 8- (Mo Pow, NCI, Limited Geographical Area, Harshly Punish)
10 Hunted: Zylistani employers 8- (Mo Pow, Limited Geographical Area, Harshly Punish)
5 Money: Poor
95 Total Disadvantages Cost
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 2.00 m
Weight: 100.00 kg
Description:
BACKGROUND
Scion of a Irolan noble family who ruled estates/lands on the borders of the Horse Wilds (the Markgraf of Ostmark), Thodric was set to inherit but he was outmanoeuvred by a relation (cousin?) who took the title and lands and forced Thodric to flee for his life. He went east and south and ended up after some adventures in Zylistan. Here he gained the confidence of the rulers of the lizardfolk (by engaging in barbaric customs - might he have had his teeth filed to look more like the lizards - scars?). He proved his worth on the battlefield as a mercenary, and eventually gathered together a hearty crew of human flotsam from as far afield as Daria). Wealth and some little power came to him, but he eventually fell afoul of a (vizier) at a siege. His company was ordered into one after another suicide attacks, until Thodric and his lieutenants decided to make a break for it. Only Thodric (and maybe one other) escaped Zylistan with his life.
PERSONALITY
Wary and fairly mistrustful, Thodric has spent maybe a little too long with the lizards and has lost most of his fellow- feeling for the rest of humanity. He's out for himself. If he can get his family lands back fine. If not, revenge will do. Sometime.
QUOTE
POWERS/TACTICS
Thodric is a very skilled swordsman (twin scimitars - maybe one made with bone hilt from fallen enemy), horseman and tactician. Cold-blooded and ruthless, he is nevertheless very professional.
CAMPAIGN_USE
Constantia Recared, his usurping cousin lives in the Ostmark capital, located in the fiefdom of Havelland. The westernmost fiefdom of Ostmark.
Character created with Hero Designer (version 2.41)