Cost |
Name |
5 |
WF: Common Melee Weapons, Common Missile Weapons, Off Hand |
2 |
Weapon Focus: +1 to hit with Scimitars (OCV) |
20 |
Experienced Mercenary: +4 with HTH Combat |
3 |
Improved Critical: Penalty Skill Levels: +3 vs. Hit Location modifiers with All Attacks (9 Active Points); Only with Scimitars (-2) |
3 |
Defense Maneuver I Notes: No attack is considered "from behind" |
5 |
PS: Mercenary 14- |
3 |
PS: Siege Engineer 12- |
4 |
KS: Military History 13- |
3 |
AK: Irolo 12- |
2 |
Irolon: CuK: Heraldry 11- |
3 |
Irolon: CuK: Politics 12- |
2 |
AK: Zylistan 11- |
2 |
Zylistani: CuK: Heraldry 11- |
3 |
Acrobatics 13- |
3 |
Language: Lizardman, Common (fluent conversation; literate) |
4 |
Navigation (Land) 13- |
5 |
Oratory 12- |
7 |
Riding 15- |
4 |
Survival (Temperate/Subtropical, Desert) 12- |
5 |
Tactics 13- |
88 |
Total Skills Cost |
Cost |
Name |
10 |
Contact: Zylistan, or Irolo (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 16- |
10 |
Total Perks Cost |
Cost |
Name |
9 |
Ambidexterity (no Off Hand penalty) |
4 |
Specialisation: Deadly Blow: +1d6 (with Scimitars) |
4 |
Mounted Combat: Mounted Warrior (HTH Combat) Notes: No HTH modifiers from riding |
5 |
Mounted Combat: Combat Luck (3 PD/3 ED) (Only while mounted) |
4 |
Mounted Archer: Mounted Warrior (Ranged Combat) Notes: No ranged modifiers from riding |
5 |
Rapid Attack (HTH) Notes: Sweep combat maneuver is now a half phase action |
10 |
Two Weapon Fighting Notes: Only suffers -2 DCV while using the Sweep maneuver and the first two attacks suffer no penalty to hit. |
41 |
Total Talents Cost |
|
|
Equipment |
END |
Bow, Medium: Killing Attack -Ranged 1d6+1 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 9 (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Concentration (1/2 DCV; -1/4) Notes: Body 2_Def 3, 2H | 0 |
Arrows, Normal (10) Notes: Body 1_Def 1 | 0 |
Chainmail: Armour (6 PD/6 ED) (18 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4) Notes: Body 18_Def 6 | 0 |
Sword, Scimitar: Killing Attack - Hand-To-Hand 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 12 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) Notes: Body 5_Def 5, 1 1/2H | 0 |
Sword, Scimitar, Halay Steel: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 5 (-1/4), Required Hands One-And-A-Half-Handed (-1/4) Notes: Body 8_Def 8, 1 1/2H | 0 |
Knife: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 4 (-1/4) Notes: Can Be Thrown | 0 |
Warhorse, Light Notes: Body 16_Def 1; Bestiary page 169 | 0 |
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