Pick a model that is the same scale that everyone is going to use for their wargaming. Have a look at it and note downwhat it looks like. For the purposes of these rules, you'll need to classify various parts of the figure. Note that these rules are primarily designed for humanoids, non-humanoids are covered at the end.
| Weapons Used | Very Important Areas | Important Areas | Unimportant Areas |
| Small Handweapon,
Long Handweapon |
Head, Torso, Weapon Arm | Non-Weapon Arm, Legs | Feet |
| Two Handed Handweapon | Arms, Head, Torso, Legs | Feet | |
| Handweapon + Shield | Head, Weapon Arm | Torso, Legs | Shield Arm, Feet |
| Spear | Arms, Torso, Legs | Head, Feet | |
| Spear + Shield | Torso | Legs, Weapon Arm, Head | Shield Arm |
| No Weapon | Arms, Head, Torso, Legs, Feet |
| Armoured Areas | Armour Coverage Rating | Shield Type | Armour Coverage Rating | |
| All VIA, All IA |
|
Kite Shield |
|
|
| All VIA, some IA |
|
Tower Shield |
|
|
| All VIA, no IA |
|
Large Shield |
|
|
| Some VIA, All IA |
|
Medium Shield |
|
|
| Some VIA, some IA |
|
Buckler |
|
|
| Some VIA, no IA |
|
Long Handweapon (secondary weapon) |
|
|
| No VIA, All IA |
|
Small Handweapon (secondary weapon) |
|
|
| No VIA, some IA |
|
Two Handed Handweapon |
|
|
| No VIA, no IA |
|
Spear (used in both hands) |
|
Add it up. It gives a range between 1 (the best) and 11 (the worst).
Most warriors should be in the 5-6 area.
The chances of hitting a non-armoured area are based on the Armour
Coverage Rating (ACR).
If a model on has an area partially covered, count it as a 'some' area
rather than 'all'.