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<link rel='alternate' type='application/rss+xml' title='RSS' href='index.xml' />
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Background: #fff
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PrimaryMid: #04b
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SecondaryMid: #db4
SecondaryDark: #841
TertiaryPale: #eee
TertiaryLight: #ccc
TertiaryMid: #999
TertiaryDark: #666
Error: #f88
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a {color:[[ColorPalette::PrimaryMid]];}
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.viewer blockquote {border-left:3px solid [[ColorPalette::TertiaryDark]];}

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#backstageCloak {background:[[ColorPalette::Foreground]]; opacity:0.6; filter:'alpha(opacity=60)';}
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/*{{{*/
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body {font-size:.75em; font-family:arial,helvetica; margin:0; padding:0;}

h1,h2,h3,h4,h5,h6 {font-weight:bold; text-decoration:none;}
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ol {list-style-type:decimal;}
ol ol {list-style-type:lower-alpha;}
ol ol ol {list-style-type:lower-roman;}
ol ol ol ol {list-style-type:decimal;}
ol ol ol ol ol {list-style-type:lower-alpha;}
ol ol ol ol ol ol {list-style-type:lower-roman;}
ol ol ol ol ol ol ol {list-style-type:decimal;}

.txtOptionInput {width:11em;}

#contentWrapper .chkOptionInput {border:0;}

.externalLink {text-decoration:underline;}

.indent {margin-left:3em;}
.outdent {margin-left:3em; text-indent:-3em;}
code.escaped {white-space:nowrap;}

.tiddlyLinkExisting {font-weight:bold;}
.tiddlyLinkNonExisting {font-style:italic;}

/* the 'a' is required for IE, otherwise it renders the whole tiddler in bold */
a.tiddlyLinkNonExisting.shadow {font-weight:bold;}

#mainMenu .tiddlyLinkExisting,
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#sidebarTabs .tiddlyLinkExisting {font-weight:bold; font-style:normal;}

.header {position:relative;}
.header a:hover {background:transparent;}
.headerShadow {position:relative; padding:4.5em 0 1em 1em; left:-1px; top:-1px;}
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.siteTitle {font-size:3em;}
.siteSubtitle {font-size:1.2em;}

#mainMenu {position:absolute; left:0; width:10em; text-align:right; line-height:1.6em; padding:1.5em 0.5em 0.5em 0.5em; font-size:1.1em;}

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* html .viewer pre {width:99%; padding:0 0 1em 0;}
.viewer {line-height:1.4em; padding-top:0.5em;}
.viewer .button {margin:0 0.25em; padding:0 0.25em;}
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.zoomer {font-size:1.1em; position:absolute; overflow:hidden;}
.zoomer div {padding:1em;}

* html #backstage {width:99%;}
* html #backstageArea {width:99%;}
#backstageArea {display:none; position:relative; overflow: hidden; z-index:150; padding:0.3em 0.5em;}
#backstageToolbar {position:relative;}
#backstageArea a {font-weight:bold; margin-left:0.5em; padding:0.3em 0.5em;}
#backstageButton {display:none; position:absolute; z-index:175; top:0; right:0;}
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/*}}}*/
/***
StyleSheet for use when a translation requires any css style changes.
This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which need larger font sizes.
***/
/*{{{*/
body {font-size:0.8em;}
#sidebarOptions {font-size:1.05em;}
#sidebarOptions a {font-style:normal;}
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/*{{{*/
@media print {
#mainMenu, #sidebar, #messageArea, .toolbar, #backstageButton, #backstageArea {display: none !important;}
#displayArea {margin: 1em 1em 0em;}
noscript {display:none;} /* Fixes a feature in Firefox 1.5.0.2 where print preview displays the noscript content */
}
/*}}}*/
<!--{{{-->
<div class='header' macro='gradient vert [[ColorPalette::PrimaryLight]] [[ColorPalette::PrimaryMid]]'>
<div class='headerShadow'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
<div class='headerForeground'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
</div>
<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>
<div id='sidebar'>
<div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>
<div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>
</div>
<div id='displayArea'>
<div id='messageArea'></div>
<div id='tiddlerDisplay'></div>
</div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::ViewToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date'></span> (<span macro='message views.wikified.createdPrompt'></span> <span macro='view created date'></span>)</div>
<div class='tagging' macro='tagging'></div>
<div class='tagged' macro='tags'></div>
<div class='viewer' macro='view text wikified'></div>
<div class='tagClear'></div>
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<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::EditToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='editor' macro='edit title'></div>
<div macro='annotations'></div>
<div class='editor' macro='edit text'></div>
<div class='editor' macro='edit tags'></div><div class='editorFooter'><span macro='message views.editor.tagPrompt'></span><span macro='tagChooser excludeLists'></span></div>
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To get started with this blank [[TiddlyWiki]], you'll need to modify the following tiddlers:
* [[SiteTitle]] & [[SiteSubtitle]]: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* [[MainMenu]]: The menu (usually on the left)
* [[DefaultTiddlers]]: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
These [[InterfaceOptions]] for customising [[TiddlyWiki]] are saved in your browser

Your username for signing your edits. Write it as a [[WikiWord]] (eg [[JoeBloggs]])

<<option txtUserName>>
<<option chkSaveBackups>> [[SaveBackups]]
<<option chkAutoSave>> [[AutoSave]]
<<option chkRegExpSearch>> [[RegExpSearch]]
<<option chkCaseSensitiveSearch>> [[CaseSensitiveSearch]]
<<option chkAnimate>> [[EnableAnimations]]

----
Also see [[AdvancedOptions]]
<<importTiddlers>>
On Luggor Eleven an ancient evil awakens and takes civilians.  [[Shank|Armitage Reginald Shank, Esq.]] gathered his team and led them to Luggor Eleven, to defeat the avatar of the Ancient One.
* [[Xiao Ling]] calculated the resting place of the Ancient One in the Luggor system, correctly singling out Luggor Eleven.
* [[Eight]] devoted herself to the discovery of the Ancient's weak points and the means of defeating the horror.
* [[Eric Carson]] attended to the wounded, and faced the Ancient's mind...
[>img[Fate Point|images/fate-points-peter-w.png]]
Dashing Hero
!Main skills
* Leadership
* Weapons
* Resolve
!Aspects
* King's Officer
* Takes any chance to win
* My will: indomitable
* Dashing Blade
* Ancient bloodline
* Obvious straight man (From:[[Xiao Ling versus the Robot Race - in The Long Shot]])
* Never leaves a friend (From:[[Xiao Ling versus the Robot Race - in The Long Shot]])
* Gets a feel about people's true nature (From: [[The Heist!]])
* Always support the underdog(From: [[The Heist!]])
!!Legend
* [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]]
[img[Characters - Notable personages and their past adventures|images/characters.png]]
!Players
*<html><img src="images/fate-points-peter-w.png" width="20" /></html> ''[[Armitage Reginald Shank, Esq.]]'', Dashing Hero 
** Legend: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]]
*<html><img src="images/fate-points-mark-a.png" width="20" /></html> ''[[Dirk Richter]]'', Gentleman Thief
** Legend: [[The Heist!]]
*<html><img src="images/fate-points-marissa.png" width="20" /></html> ''[[Eight]]'', Bioengineered pleasure slave, self-repurposed as a free archaeologist.
** Legend: [[Eight and the Lost World]]
*<html><img src="images/fate-points-mike.png" width="20" /></html> ''[[Eric Carson]]'', Doctor and Psychohistorian
** Legend: [[Quest Against the Sleeping Sickness!]]
*<html><img src="images/fate-points-peter-c.png" width="20" /></html> ''[[Jon Hector]]'', Mysterious Scientist
** Legend: [[Jon Hector's Digital Revenge!]]
*<html><img src="images/fate-points-barbara.png" width="20" /></html> ''[[Xiao Ling]]'', Gambler and Adventurer
** Legend: [[Xiao Ling versus the Robot Race - in The Long Shot]]
!~Non-Players
* [[Koragg]], Robot Commander
* [[The Stone Tiger|Jin Tao]], Guerilla Hero
Background: #ded19b
Foreground: #000
Primarypale: #8cf
Primarylight: #18f
Primarymid: #04b
Primarydark: #014
Secondarypale: #ffc
Secondarylight: #fe8
Secondarymid: #db4
Secondarydark: #841
Tertiarypale: #eee
Tertiarylight: #ccc
Tertiarymid: #999
Tertiarydark: #666
Error: #f88
List of items used in the comics
* ''Absorbapods''
** thrown objects that absorb energy from a target, good for disabling robots, characters or aliens with special powers
* ''Akorian blaster''
* ''Alloy Balloons''
** huge balloons towed behind tugs, the ideal means to transport volatile gases
* ''Andromorphing chamber''
* ''Anti Matter Flare''
* ''Blast rifle''
* ''Boomers''
** sonic mines
* ''Centauri citycrusher''
* ''Cephlatron''
** device capable of taking the knowledge from someone's mind and leaving them a vegetable
* ''Chemical Reaction handgun''
* ''Citus destabilisier missile''
** vibrates a target to pieces
* ''Clone burst''
** produces many holographic copies of the user, an ideal decoy
* ''Cobra adrenalin injector''
* ''Cobra tracking gear''
* ''Comms dish''
* ''Computer directed laser system defence''
* ''Conkuss Phaser''
** a stun baton
* ''Corrodex''
** highly corrosive liquid
* ''Cryo tablets''
** a form of medical treatment. Designed to freeze a patient's body for treatment while his mind remains active, they were used as ad -hoc weapons by the Suicide squad. Requires the use of a protective helmet by those using them so they do not get affected
* ''The Aquatrain''
* ''Arches''
** built by the Midas club on major planets, in reality were matter receivers for the Kliphoth invasion
* ''Athanatine''
** drug that can be used to extend life
* ''Auto lock lasers''
* ''Autokey''
** a Fighting Scientist's device used to automatically unlock primitive doors
* ''Automated contract killer messenger system''
** key in 4039 and your target details, and money is debited from your account.
* ''Autoregister''
** public information terminal
* ''Bargez armoured vehicle''
** about the height of a two story house; uses a combination track/wheel chassis. Top of vehicle houses a prominent turret and cannon which is a thermal lance (flamethrower)
* ''Bargez tanks''
* ''Battle tanks''
* ''Bio sensor''
** can detect life forms within 25 metres.
* ''Cryogenic pods''
* ''Crystalliser weapon''
** turns all the liquid in biological bodies into glasslike crystal
* ''Cyber interface suit''
** includes pocket mainframe
* ''The De -Corticator''
** a device used to makes aggressive convicts docile
* ''The Destabilisor''
** a weapon that destabilises the molecular structure of its target. Mounted on the Rigel Express and invented by Gunner Gee
* ''Desproxatril''
** most corrosive liquid in the universe
* ''Dicarbonate surgical replacement skull''
** Hardest substance in the galaxy, and part of Frank
* ''Carter's replacement surgery''
* ''Dilonium''
** valuable mineral used to power the next generation of gravity motors; extremely rare
* ''Door cutter''
* ''The Dream Machine''
** extracts memories and thoughts and can also help in the creation of a robotic clone
* ''Dreamdust''
** highly addictive narcotic
* ''Duranium -525''
** valuable mineral
* ''Earth mover''
* ''Electron Pistol''
** personal sidearm
* ''Energy cannon''
* ''Energy Cuffs''
** energy beam based handcuffs used by Tara guards on the prison ship Negril
* ''Energy Net''
** a form of non -lethal weapon which will hold a target in place
* ''Exo skeleton''
* ''Firefly Grenades''
** issued to Galac Squad commandoes, these mobile grenades home in on light
* ''Fisson repressor''
* ''Flaying land vehicle''
* ''Flivver''
** helicopter style vehicle
* ''Fogger''
** a form of smoke grenade
* ''Force Field Shell''
** a personal device invented by Hadron Halley; protects the wearer from adverse effects of situations like a spaceship crash
* ''Forceshield''
* ''Gamchak''
** an electrically charged framework used to restrain animals
* ''Giant particle beamer''
* ''Globules''
** able to down a Starship by increasing its weight
* ''Grav cart''
* ''Grav sled''
* ''Gravitator''
** a device that creates an opposite gravity field
* ''Gravity focus belt''
** Fi -Sci invention allowing teleportation
* ''Gravity neutralisers''
* ''Gravshutes''
** a form of parachute using anti gravity technology designed to bring its user to the surface of a planet smoothly
* ''Gun barge''
* ''Hand Held Particle Beam''
* ''Hologra -Image''
** a holographic decoy meant to fool enemies
* ''Holograms''
* ''Hover tractor''
* ''Hoverbike''
* ''Hovspotter''
** small lightly armoured hover vehicle used by the Bargez, commandeered by Gee to help lead a prison break out
* ''Hydrogen bolts''
** weapon capable of freezing an enemy
* ''Illusion Suit''
** projects short term disguise
* ''Implosion grenade''
* ''Jet Belt''
** Mind Lord device that allows the user to hover
* ''Jet pack''
* ''Jitter Bomb''
** self steering defensive weapon on Planet Tamers sled
* ''Kayn's Glasses''
** Kayn's new glasses provided by Pop Perz; they allow him to see in infra red, and also have an x -ray function
* ''Kayn's Comp''
** Kayn's household computer, able to have its memory module transferred to Kayns ship
* ''Kinetronic Beam projector''
** weapon that was to have armed a defence post
* ''Landing capsule''
* ''Laser axe''
* ''Laser barbed wire''
* ''Laser booster''
* ''Laser cannon ground weapon''
* ''Laser Harness''
** mounted on Bo Kretch's vehicle, it is a projectile weapon capable of grabbing hold of someone and imprisoning them.
* ''Laser knife''
* ''Laser Lance''
* ''Laser miner''
* ''Laserpoon''
** a spaceborne harpoon
* ''Las -Shield''
* ''Lattice laser rope''
** a laser 'fence' set up as a net
* ''Laz Sword''
** energised melee weapon
* ''Lectrolok ray''
** used to disable circuitry
* ''Life line gun''
* ''Lifeboat (Starship)''
* ''Limpet Thermocharge''
** basically a high powered limpet mine
* ''M52 nerve poison''
** 100% fatal to human life
* ''Magna Paralyser''
** short range weapon which enfolds its victim in an immobilising paralysing field of energy
* ''Magna Ray''
** sophisticated Tractor beam
* ''Magnetic climbing clamps''
* ''Magnon blaster rifle''
* ''Magnotron -B''
** a valuable mineral
* ''Maladium''
** rare metal forbidden outside of Thalia. Beautiful and deadly melee weapons are made from it
* ''Mark 6b Mesom blaster''
* ''Mark 9 Energy Pistol''
** powerful firearm used by Franky Nova
* ''Mark IV Photon blaster''
** rifle -style weapon; computer assisted aiming makes it possible to quickly kill multiple opponents
* ''Matter Condensor''
** used on Mynos prison planet. It can effectively shrink a cargo to a fraction of its normal size enabling a small freighter to carry much more. On planet Tara the process is reversed.
* ''Matter Converter''
** when linked with a blaster cartridge it was used to destroy the Slaughter Mek
* ''Matter transmitter energy beams''
** teleports star freighters from station to station
* ''Matter transmitter''
** 'transporter' that has only been tested with androids, not living matter
* ''Mesmer Bomb''
** grenade style weapon which paralyses the central nervous system
* ''Meson Blaster''
** non regulation weapon
* ''Metabolic Decelerator''
** grenade style weapon that slows the metabolic rate of its to a minimum
* ''Mind Control helmets''
** developed by the Mind Lords
* ''Miniwelder''
** a tool that can be easily concealed and used as an improvised weapon
* ''The Molfaan''
** an alien artefact supposedly filled with a race's entire knowledge that a Dyadassi can bond with
* ''Momentum battery''
* ''Needlebeam''
** police issue laser weapon; has a kill setting and one that affects the target's central nervous system; the 'stun' setting takes longer to work
* ''Nervo Stun''
** weapon that can paralyse the central nervous system
* ''Neutraliser''
** a gadget belonging to Varley that defeated a security system of alarm beams at a waterfall.
* ''Neutron beamer''
** in Nightraider's arm
* ''Octo -Restrainer''
** a police 'web gun' used to catch and restrain criminals
* ''<html>P30M-90</html>''
** extremely potent truth drug
* ''P47 Temporal Warper''
** A device that can temporarily alter the molecular structure of an area
* ''Pain Stick''
** portable weapon capable of inflicting great pain
* ''Paraglider''
** a form of combination parachute/hang glider
* ''Pentathax''
** truth drug
* ''Permaflex body armour''
** worn by Frank Carter
* ''Permflex body armour''
** allows the wearer to take a direct shot to the chest and survive
* ''Personal Energy shield''
** protects the wearer from blows
* ''Phaser''
** personal sidearm of the admiral of the Free Spacers
* ''Photon Blaster''
** short range weapon built into Planet Tamer's arm
* ''Photon tank''
** tank with nuclear torpedoes
* ''Photonascender''
** gun style device that fires a grapple hook and net enabling people to climb
* ''Planet Tamer's sled''
** powerful solo space bike packed with weapons and gadgets. Owned by legendary mercenary Planet Tamer
* ''Plasma Cannon''
* ''Plasma Gel''
** substance capable of blocking jet packs
* ''Plas -zookas''
* ''Pods''
** Bargez atmospheric patrol fighters
* ''Police Issue Photon pistol''
** standard police sidearm. Its design, substantial size as well as its destructive power make it well known to criminals
* ''Police Riot control vehicle''
** Lightly armed wheeled scout vehicle
* ''Porgan robo tracker''
* ''Power armour''
** exoskeleton power armour
* ''Presley's walking stick''
** Conceals a weapon that fires a sliver of dry ice that melts upon contact with the victim; it leaves no trace of the wound or what caused it. Also concealed in an otherwise standard item
* ''Protector personal shield''
* ''Proton charges''
** explosives with neutron detonators
* ''Radar Guided Thermowave''
** a Fi -Sci weapon which locks onto its target and only detonates at a particular range; in the case of Tarb's defences, it penetrated the palace walls before destroying the defence generator
* ''Reflective armour''
* ''Reflector''
** a dish -like defensive/offensive weapon; amplifies and reflects enemy fire
* ''Reproductor''
** a holographic device used to produce hologram replicas of items as large as starships
* ''Retinal Laser''
* ''Riot Quell dart''
** a tranquiliser dart
* ''Robot detector''
* ''Robotic tug''
* ''Sabun Gas bomb''
** deadly nerve gas grenade
* ''Sand Dweller weapon''
** sonic based
* ''Scout Drone''
** a part of a Warwagon, it is essentially a UAV disguised as a local lifeform so as not to attract attention. Capable of voice communication with the vehicle
* ''Scout hopper''
* ''Sensor shrouds''
* ''Shiver -Stick''
** vibration based weapon shaped like a hockey stick. Contact causes instant death
* ''Shok -Stick''
** blunt weapon built to stun targets but carries enough electricity to kill
* ''Siege Stunner''
** Vehicle mounted weapon that fires a sound based projectile that can knock people unconscious 
* ''Slammer''
** nuclear powered thermic drill; beam can be wide enough to span a city
* ''Slaughter Mek''
* ''Slave Collar''
** contains a means for Kretch to use variable pain settings to punish those who disobey him
* ''Sled''
* ''Small flyer''
* ''SMART (Sensor Motion and Reactive Targeting) missile''
** capable of dodging anti -missile countermeasures
* ''Soft Ray''
** one of the Planet Tamer's devices; changes the composition of materials. In the case of the Aquatrain enabled him to enter the train without affecting the integrity of its hull
* ''Sonic Beamer''
** medium sized weapon
* ''Sonic grenade''
** sound based weapon which can also be fatal
* ''Sonic Grenades''
* ''Sonic sabre''
* ''Sonic Scrambler''
** sound based weapon
* ''Space bug''
* ''Space sled''
* ''Spaceport recorder''
** logs and videographs every visitor so it is easy to check whether someone has visited recently
* ''Spacescooter''
* ''Spearguns''
** Operated by compressed gas
* ''Spoke bombs''
** droppable space born bombs
* ''Spyder robot guard''
* ''Starship Sanction device''
** ship mounted device capable of destroying all life on a planet
* ''Starship'Crippler'''
** a ranged weapon which can knock out a ship's power unit
* ''Starship DSM -6 AKA Destroyer Speedmissile mark 6''
** A weapon typically carried on larger Terran craft
* ''Starship Electro Missiles''
** releases Neutron rays which kill the crew of a ship but leave the ship intact
* ''Starship electron web''
* ''Starship Energy flares''
** able to disable a Starship
* ''Starship fissile beam''
* ''Starship fission cannon''
* ''Starship Heat -Seeking Warp Torpedo''
** anti ship weapon
* ''Starship irradiation beam''
* ''Starship laser battery''
* ''Starship Magnetron''
** ship mounted force field that pushes away asteroids
* ''Starship magnon beam''
* ''Starship Micro -moonsplitter''
** weapon that can shatter asteroids and small planetary bodies
* ''Starship Neuroweb''
** navigation system
* ''Starship neutron bomb''
* ''Starship Neutron Warheads''
** highly explosive missiles
* ''Starship Nimbus Cloud''
** Leonotus's weapon that deflects an attacker's energy back at itself; also makes his ship immune to the Cirrus beam used so effectively on the palace
* ''Starship Omega Computer''
** onboard the ship that Alta captured, it enabled him to navigate a quick course to Weaponworld and to bypass the force field
* ''Starship phaser cannon''
* ''Starship plasma bombs''
* ''Starship plasma cannon''
* ''Starship plasma mines''
* ''Starship plasma ray''
* ''Starship Plasma torpedoes''
* ''Starship proton bombs''
* ''Starship Proton torpedoes''
** highly dangerous and destructive space to ground and space to space weapons. More useful against large capital ships, bases or fixed ground targets
* ''Starship psionic bomb''
* ''Starship pulsar cannon''
* ''Starship Rime Ray''
** weapon which freezes the target; mounted on top line UPO ships
* ''Starship robot torpedoes''
* ''Starship scatter beam''
* ''Starship Spacecannon Platforms''
** huge asteroids made from multiple asteroids fused together. Each is armed with massive weapons and the power of half a Shabot fleet group
* ''Starship Starwinder Missiles''
** anti ship missiles carried on board the Braddock and other similar Galac Squad ships
* ''Starship Temporal Phase Disruptor''
** Ranged weapon which literally freezes its target in time; capable of being used on targets as large as a space station
* ''Starship Vega Phaser''
* ''Starship Warp Cannon''
* ''Starship Warp Torpedo''
** anti ship weapon on the Planet Tamer's sled
* ''Starship Weapons satellite''
* ''Sunburst Bomb''
** extremely bright form of Flash/bang style weapon
* ''Synthiskin''
** synthetic skin used in bionic augmentations
* ''Syran Ornocraft''
** ancient winged starcraft of the Syran race
* ''Syran suspended animation pods''
* ''Thermal knife''
* ''Thermal Missile''
** mounted on moloks fighter; heat based weapon
* ''Thermite device''
** Fire bomb
* ''Thermo nuclear disintegrator''
* ''Thermon Bomb''
* ''Trans -Mat''
** a means of sending items through a teleporter style device. A built in failsafe allegedly stops a unit from receiving if the sender unit is not calibrated properly
* ''Transpex''
** window material on Kayn's 30th floor apartment, meant to be unbreakable
* ''Transport bubble''
* ''Tranuranic Core''
** Deltan's core is a thousand times more valuable than gold
* ''Traven's suit''
** holds his anti -energy form together
* ''Troop Transporter''
* ''Truth meter''
* ''Truth Sensors''
** LEO 'Law Enforcement Officer' lie detectors, though according to Frank Carter they take too long to work
* ''Trynithian''
** a slow acting poison
* ''Ultrasonic sound generator''
** a device that emits a high pitched tone. Affects animals and also Carter's ears due to his high audio sensitivity
* ''Varlock blaster''
* ''Vortex Ray''
** a weapon that can pull its victims apart
* ''Wave Amplifier''
** device that Shade invented to enable communication with the Starhammer asteroids.
* ''Wide beamer gun''
* ''Wrist vis -phone''
** With some engineering creativity can create a nerve torturing blast of sonic vibrations
* ''Ziegler's Flyer''
** armed with a self defence laser cannon
User page for Curufea.
[[Starblazer Adventures]]
[>img[Fate Point|images/fate-points-mark-a.png]]
Gentleman Thief
!Main skills
* Athletics
* Burglary
* Stealth
!Aspects
* Protege of Robert "The Ghost" ~MacDougal
* I was a gentleman once
* Betrayed!
* A wanted man...
* Thrill seeker (From:[[Eight and the Lost World]])
* Loyal Companion (From:[[Eight and the Lost World]])
* Cunning like a fox (From: [[Jon Hector's Digital Revenge!]])
* Saved from himself (From: [[Jon Hector's Digital Revenge!]])
!!Legend
* [[The Heist!]]
[>img[Fate Point|images/fate-points-marissa.png]]
Bioengineered pleasure slave, self-repurposed as a free archaeologist.
!Main skills
* Academics
* Investigation
* Mysteries
!Aspects
* Escaped slave
* Archaeologist
* Knowledge seeker
* Mysteries of the Ancients
* Something to prove (From:[[Jon Hector's Digital Revenge!]])
* Hidden crush (From:[[Jon Hector's Digital Revenge!]])
* Fight the good fight (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
* Victory by superior knowledge (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
!!Legend
* [[Eight and the Lost World]]
Rescued from slavers, [[Eight]] is caught up in a space pirate attack. Escaping in a pod, she finds herself on a strange and unknown world - where she comes across the mysterious Crystal Crown in the ruins.
* The world is [[Omicron Persei 8]], fallen [[Imperium|The Old Imperium]] world and birthplace of [[Jon Hector]].
* On the run from the low and going to ground on lost world [[OP8|Omicron Persei 8]], [[Dirk Richter]] falls in with Eight and assists her on her adventures.
* [[Comic Equipment]]
!!General Costs
Basic cost of ''Mediocre''
* Not related to your career +1 cost
* Not related to a skill you have +1 cost
* Related to an Aspect or Stunt -1 cost
* Restricted equipment +2 cost
* Used by a specialist +2 cost
* Bigger than a person +1 cost
* Bigger than a truck +1 cost
* Bigger than a building +1 cost
* Bigger than a Scale 3 Starship +2 cost and requires 2 x successful Resource skill checks
[>img[Fate Point|images/fate-points-mike.png]]
Doctor and Psychohistorian
!Main skills
* Empathy
* Academics
* Science
!Aspects
* Medical school on Atarius
* Frontier medic
* Uncovered Ancient knowledge
* Saviour of Delison IV
* Driven to save (From:[[The Heist!]])
* "I saved his life; I'm responsible for his actions." (From:[[The Heist!]])
* Knowledge man was not meant to know (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
* Marked by the Horror (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
!!Legend
* [[Quest Against the Sleeping Sickness!]]
*Good (+3): Speed
*Average (+1): Manoeuvre
*Physical Stress: 4
*Systems Stress: 5
*Three consequences
[>img[Human Space|images/powers-human-space.png]]
!!Fractured Empire
A conglomeration of several systems with no central government.
* So much potential, so much waste.
* How can one species have adapted to so many situations?
* Famously helpless without their tech.
* Scared, alone and helpless - no race is more dangerous.
* Prone to fads and fashions.
[>img[Human Space|images/powers-human-space.png]]
!!The Stone Tiger
Resistance leader on Mauthus II; sworn enemy of Lord Zaous.
!Known Aspects
*  Loyalty is our strength; freedom is our goal.
*  I will stop Zaous if it is the last thing I do.
!Known skills
* Leadership
* Science
!Appearances
* [[The Stone Tiger]]
[>img[Fate Point|images/fate-points-peter-c.png]]
Mysterious Scientist
!!Biography
Jon was kinda just a low life bottom-rung mobster - the techie guy sent to fix stuff and in fear of his life for failure (and desparate to get out of the crime group and off planet).  On the other hand it's not something he'd be proud of and may have kept it from 8 and Dirk when they showed up.
He's a scientist who comes from a fallen decadent world where intellectuals were basically the kicked dogs of anyone with power.  He escaped the mob by using his brain, so yeah scientist - I just don't think he's particularly mysterious - I'm more inclined towards "a scientist with a shady past".
!!!Gadgeteering
* [[Equipment]]
!!Character Sheet
[>img[Jon Hector|images/dex-captain.jpg]]
!!!Skills
# Science!
# Engineering, Alertness
# Starship Engines, Survival, Driving
# Guns, Athletics, Academics, Investigation
# Deceit, Empathy, Resolve, Weapons, Resources
!!!Stunts
# [[Universal Gadget]]
# [[Scientific Genius]]
# [[Theory in Practice]]
# [[Scientific Invention]]
# [[Weird Science]]
!!!Aspects
* ''Training''
** Good with numbers
** Jury -Rig under pressure
* ''Legend'': [[Jon Hector's Digital Revenge!]]
** Hacker
** Underworld infamy
* ''Mission'': [[Eight and the Lost World]]
** Fascinated with ancient tech
** Sucker for the underdog
* ''Mission'': [[Xiao Ling versus the Robot Race - in The Long Shot]]
** Values life
** Doesn't trust A.I.s
!!Training
!!Legend
* [[Jon Hector's Digital Revenge!]]
Fleeing from the decadent ex-Old Imperium world Omicron Persei 8, [[Jon|Jon Hector]] crashes the Big Boss's Bank.
* [[Eight]] gathered the knowledge to allow this to occur.
* Tapped for his expertise, Jon hired [[Richter|Dirk Richter]] to get him into the BBB's main computer centre.
[>img[The Robot Race|images/powers-robot-race.png]]
Robot Commander.
!Known Aspects
* Too many robots is not enough
!Known Skills
* Leadership
!Appearances
* [[The Return of the Robot Race!!!]]
[[Return to Main Page|Starblazer Adventures]]
<link rel="shortcut icon" href="images/favicon.ico" />
[img[Misc - Everything else|images/misc.png]]
!Props 
* [[Gravcar]]
* [[The Lady Jane]] - suggestion for the group's spaceship

!Links
Handy tools for ~GMs and Players
* [[Ryerson Sector|http://commons.wikimedia.org/wiki/File:Ryersonsector.JPG]]
* ''Comics''
** [[Golden Age Comics|http://www.goldenagecomics.co.uk/]]
** [[Digital Comic Museum|http://digitalcomicmuseum.com/]]
** Strange Adventures [http://www.archive.org/details/ComicBook-StrangeAdventures0521955-01] [http://www.archive.org/details/ComicBook-StrangeAdventures631955-12] [http://www.archive.org/details/ComicBook-StrangeAdventures072] [http://www.archive.org/details/ComicBook-StrangeAdventures084] [http://www.archive.org/details/ComicBook-StrangeAdventures1191960-08]
* ''Pulp''
** Planet Stories [http://www.archive.org/details/Planet_Stories_Volume_4_Number_3_] [http://www.archive.org/details/Planet_Stories_Volume_4_Number_6_] [http://www.archive.org/details/Planet_Stories_Volume_4_Number_8_] [http://www.archive.org/details/Planet_Stories_Volume_5_Number_2_] [http://www.archive.org/details/Planet_Stories_Volume_6_Number_10_] [http://www.archive.org/details/Planet_Stories_Volume_6_Number_11_]
** Super Science Stories [http://www.archive.org/details/Super_Science_Volume_1_Number_2_] [http://www.archive.org/details/Super_Science_Stories_v2_n2_January_] 
* ''Random Generators''
** Systems
*** [[Donjon Star System Generator|http://donjon.bin.sh/scifi/system/]]
*** [[Donjon SWd6 Star System Generator|http://donjon.bin.sh/scifi/swsg/]]
** Worlds
*** [[Donjon Fractal World Map|http://donjon.bin.sh/scifi/world/]]
** Races
*** [[Seventh Sanctum Alien Race Generator|http://www.seventhsanctum.com/generate.php?Genname=alienrace]]
** Names
*** [[Seventh Sanctum Alien Race NameGenerator|http://www.seventhsanctum.com/generate.php?Genname=alienracename]]
*** [[Doctor Who Serial Title Generator|http://www.saberpunk.net/DoctorWho/DoctorWhoSerialGenerator.php]]
*** [[Donjon multi-genre/type scifi name generator|http://donjon.bin.sh/scifi/name/#serenity_alliance_spaceship]]
** News
*** [[24hour Mirror Universe News|http://thesurrealist.co.uk/scifi.html]]
*** [[Starwars Galactic News|http://galacticnewssl.wordpress.com/]]
** Plots
*** [[Space Opera plots|http://www.apolitical.info/webgame/plots/result?spaceopera=on&many=10]]
*** [[Dave's Funky Premise Generator, v 0.2|http://www.penguinking.com/premise.php]]
** Multiple generators
*** [[Serendipity|http://nine.frenchboys.net/]]
*** [[Seventh Sanctum|http://www.seventhsanctum.com/]]
*** [[Abulafia|http://www.random-generator.com/index.php?title=Main_Page]] random generator wiki
A fallen decadent [[Old Imperium|The Old Imperium]] world, now run by various balkanised crime syndicates
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[[Eric Carson]] seeks a cure for a sleeping sickness infecting a frontier world - but an Ancient canister proves that what appears to be a simple contagion is actually a bacterial weapon from before time!
Your character is a respected authority in a specific scientific field. Possibilities include physics, chemistry, biology, and so on. In the elite circles of that particular field, the character is recognised for his expertise. Even if his Skill level is low, it merely means he is towards the bottom of his particular group of the elite.

Whenever the character makes a Science roll pertaining to his area of expertise, he automatically receives a +1 knowledge bonus. In addition, the character should pick a specific area of specialisation (like gravity, electricity or reptiles).

When a science roll involves that specialisation, his knowledge bonus increases to +2, and any research efforts involving the speciality are resolved at one time increment faster.
You are able to create new devices and upgrade existing technology as per the gadgets rules (see page 80), using Science instead of Engineering. You don't, however, have any Skill at creating or repairing completely 'normal' technology - stuff that wouldn't involve the gadget rules at all to work on.
[img[Sessions - Current adventures|images/sessions.png]]
* [[The Return of the Robot Race!!!]]
* [[The Stone Tiger]] - Part I: The Lair of the Tiger
[img[Setting - All about the powers that be in the galaxy|images/setting.png]]
!The powers of the Galaxy
[>img[Fate Point|images/fate-points-stuart.png]]
* [[The Old Imperium]] 
* [[The Robot Race]]
* [[The Sirius Compact]]
* [[The Void]]
* [[Human Space]]
!!Other powers
* Implacable Enemy (off stage for now)
* Random Aliens
* Determined missionaries of funky religion
* Space pirates
[>img[The Group|images/powers-o2stk.png]]
!!The Group

Working for a secret organisation, out of a hidden base.  The leaders are unknown, but they're working for the good of ... humanity? Everyone?
<<search>>
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FATE RPG campaign
Starblazer
!Starblazer Adventures

[img[Setting - All about the powers that be in the galaxy|images/setting.png][Setting]][img[Characters - Notable personages and their past adventures|images/characters.png][Characters]]
[img[Sessions - Current adventures|images/sessions.png][Sessions]][img[Misc - Everything else|images/misc.png][Misc]]

  * [[Setting]] - All about the powers that be in the galaxy
  * [[Characters]] - Notable personages and their past adventures
  * [[Sessions]] - Current adventures
  * [[Misc]] - Everything else

[img[WOULD YOU LIKE TO KNOW MORE?|images/knowmore.png][TabAll]]
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!!The Bridge
* The bridge of the Lady Jane is a domed circle, taking up two decks. In many respects, it resembles the deck of the original USS Enterprise.
* The lift debouches between the two deck levels. Ramps slope down around the circumference to the lower deck level. There is one station (normally the captain) at the level of the lift, with stairs leading down around it. In front of that station, there are two side by side, at the lower level. Normally, these are helm and targ. There are four other non-specific stations around the circumference.
* All stations can be reconfigured for any crew position or combination of positions. The captain's codes can override any command, and can be used to grant or deny access to specific commands.
* Any sensible crew member will customise his station by moving controls, creating macros, etc.. Customised stations are easier for the person who designed them to use, and more difficult for others (unless they trained under the person who designed it and haven't had time to develop their own style).
* Commonly, engineering crew won't even be on the bridge, they'll do their job from one of the engineering stations.
* The bridge has holographic projectors throughout, making it possible (and usual) to project a view of outside space, or a star map, or any other schematic the crew needs, ALL AROUND the bridge crew. In a normal view, the bridge crew will see the bridge as a clear dome with a 360° x 220° view of space. Doors appear if you look carefully enough. Other crew members and their stations will get in the way of the view. The three main bridge positions traditionally show the view below the vessel as part of the station display, so as to give a full view.
* Because the view is holographic, it is 3D, and some objects may appear to float inside the bridge. But it's not as advanced as the Star Trek holodeck. There are no force fields to give the impression of solidity.
* The computers are pretty bright. They can be given complex instructions and interpret them for most situations. For instance, they could be instructed “Take us from point A to point B, using the most fuel-efficient safe course. If anything approaches, alert the watch officer and avoid the object until further instructions. Respond to any hails with standard message XXX. Head away from any hostile object at best possible speed. There are probably situations in which these instructions would fail, but they'd be a surprise. Any action the computer took to follow these instructions would be fairly formulaic, and easily analysed and predicted by a decent computer or competent captain.

!!Damage Control, Bulkheads and Atmosphere Containment
* Although it's not immediately apparent on the deck plans, there are bulkhead doors at all access points between decks, including in the lift shaft
* Bulkhead doors normally remain open, but when they decide to close, they don't care what's in the way
* Individual bulkhead doors will close when anyone tells them to (a break glass kind of affair)
* All bulkhead doors will close
** if the atmospheric pressure anywhere on the ship drops below a set level
** on receiving a central command
** on power failure
* Under any of these conditions, the lift shaft will also be completely filled with vacu-seal foam, which is a pain in the arse to clean out, but better than losing all your air
* Bulkhead doors can only be opened using crew codes (centrally or individually). As always, the captain's codes override other crew
* Hull breaches will be repaired with vacu-seal foam as a first defence
* Any fire on board will cause surrounding bulkheads or doors to close and the affected room/s to be flooded with fire-retardant foam. The foam subsides fairly quickly, and it's unusual for anyone who's still ambulatory to be suffocated by it
* The usual protocols indicate that any unauthorised breach of quarantine (when quarantine conditions are declared) will result in ALL doors and bulkhead doors closing and locking. They can only be opened with crew codes. Air conditioning will also shut down for as long as possible, and when it returns, will be compartmentalised.
* Most systems have redundant backups, but there is no automatic repair system. Repair bots can be retrofitted, but they're about the same cost as the ship herself
!!Decor
* The purely functional areas of the Lady Jane, such as loading docks and much of engineering, have bare walls and floors, but other areas are made to look like an 18th century sailing ship. Lots of wood and some brass
* The control surfaces are brassy where possible, but most of the controls appear on touch screens anyway (there are backups for all controls which are manual, and these are brass on wood
* In the swankier areas, there is also red velveteen, especially on seats
* All berths include a double bed, view screens, and in most cases a sliding RV port. All are attached to individual bathrooms which have real water showers (water is recycled anyway). Bathrooms are all marble and brass
* Second and first class cabins also have outer rooms, with a desk with access to SOME ship's computer systems, etc.. These are much like an outer office
!!EVA Points
* All EVA points (not cargo bays) have a cupboard holding:
** At least one standard EVA suit
** Standard tools for EVA operations. Tools, slap-patches, thrust bottles, etc.
** Flashlights
** A beacon
** Ropes and associated hardware
* Most also contain one or more weapons
* [[Crossection of The Lady Jane|http://www.curufea.com/games/newton/deckplans/Crossection.gif]]
* [[Rear View|http://www.curufea.com/games/baron/lib/exe/detail.php?id=starblazer%3Aprops%3Atlj_floorplans&media=starblazer:props:picture1.png]]
* [[Bottom View|http://www.curufea.com/games/baron/lib/exe/detail.php?id=starblazer%3Aprops%3Atlj_floorplans&media=starblazer:props:picture2.png]]
* [[Side View|http://www.curufea.com/games/baron/lib/exe/detail.php?id=starblazer%3Aprops%3Atlj_floorplans&media=starblazer:props:picture3.png]]
* [[Model|http://www.curufea.com/games/baron/lib/exe/detail.php?id=starblazer%3Aprops%3Atlj_floorplans&media=starblazer:props:picture4.jpg]]
* [[Level 9|http://www.curufea.com/games/newton/deckplans/Deck9.gif]]
* [[Level 8|http://www.curufea.com/games/newton/deckplans/Deck8.gif]]
* [[Level 7|http://www.curufea.com/games/newton/deckplans/Deck7.gif]]
* [[Level 6|http://www.curufea.com/games/newton/deckplans/Deck6.gif]]
* [[Level 5|http://www.curufea.com/games/newton/deckplans/Deck5.gif]]
* [[Level 4|http://www.curufea.com/games/newton/deckplans/Deck4.gif]]
* [[Level 3|http://www.curufea.com/games/newton/deckplans/Deck3.gif]]
* [[Level 2|http://www.curufea.com/games/newton/deckplans/Deck2.gif]]
* [[Level 1|http://www.curufea.com/games/newton/deckplans/Deck1.gif]]
* [[Level 0|http://www.curufea.com/games/newton/deckplans/Deck0.gif]]
!!Power and Drive Systems
 
* Primary power comes from two fusion reactors, powered by a reaction mass of heavy water (H22O).
* The reaction mass is ionised by sheer heat in a pre-reaction ionisation chamber. Deuterium and oxygen ions are magnetically divided (like a mass spectrometer), and electrons are inducted directly to the power system.
* The temperature of the ionisation chamber is maintained by the nearby fusion reaction and, where necessary, electrical power.
* Frequently, the temperature in the ionisation chamber will exceed safe limits. Heat, and sometimes plasma, are vented directly to space. Even running at minium power, it's difficult go without venting for more than a few hours.
* If the ionisation chamber is cooled, it takes quite some time to reheat it to operating temperature. In this case (a cold start) the reaction mass must be ionised and the chamber heated using battery power. It's normal practice to start one reactor this way and cross-vent the ionisation chambers to start the other. This increases the time to start the reactors by about 50 per cent, but halves the battery power required.
* normal cold-start takes eight hours for the first reactor (giving half power) and another four for the second. At normal output, the batteries will take about a week to recharge from a normal cold start.
* Starting both reactors at once, and really rushing it (which can damage the reactors) will take four to six hours, and the batteries will take two weeks to rechrage.
* The ionised oxygen is stored for later use (see below)
* The deuterium ions move on to the reaction chamber, where they undergo a fusion reaction, forming helium. The reaction chamber must also be maintained at a high temperature, but once it is heated, it is self-sustaining so long as the deuterium keeps coming.
* The ionised helium is stored with the oxygen.
* The oxygen/helium mix can be de-ionised and hydrated and used for life-support in emergencies, but it's not recommended. There is a chance of it being radioactive.
* The oxygen/helium mix can also be re-introduced into the reaction chamber for further fusion. This requires greater temperatures (only just within the design tolerances, so it's not possible to conduct secondary fusion without continuous venting) but also produces far more energy. This method of extracting extra energy from the system is not recommended for prolonged use, as the resulting heavy elements, some of them radioactive, result in either erosion or clagging of the exhaust vents. On the Lady Jane, for some reason the port vent always clags, and the starboard is always eroded. Even swapping the reactors didn't change this. Engineers have suggested it's due to a slight imbalance in the gravity fields, but since clagging and erosion both result in similar costs and repair times, nobody's got too carried away with fixing it.
* Normally, though, the oxygen/helium mix is used as reaction mass for the ion drives. Not only is the mix pre-ionised (so long as you don't leave it sit for too long—if you do it de-ionises, draining battery power and causing ship-wide corrosion) it also provides far more thrust than the ionised hydrogen used in traditional ion drives.
* If there is insufficient oxygen/helium mix to run the drives (because of continued high thrust or heavy power demands), heavy water can be used as ion drive reaction mass instead. Because the heavy water must be ionised separately, this adds extra power demands, but not usually anything critical.
* The mass of the heavy water is actually slightly higher than the mass of the oxygen/helium mix, so it produces about the same thrust for the same power consumption. But it does increase heavy water consumption considerably.
* The practical upshot of this is that increased power or thrust both increase the consumption of reaction mass.
* With a nominal load of reaction mass, the Lady Jane has a range of 3 months at normal power output.
* Battery power is recharged gradually by the fusion reactors.
* At minimum life support (and no artificial gravity) batteries will last for about a week. This includes the power needed for the emergency beacon.
The biggest heist of [[Richter's|Dirk Richter]] career, it all went off without a 7hitch. Meticulously planned, perfectly timed, he breezed past the alarms and scored the prize - but at the last, he was betrayed.  Broke and on the run, one day he would get even.
* [[Xiao Ling]] was running security - the betrayer alerted her to Dirk and she set the guards on him. Xiao admired Dirk's skills, and bears no hard feelings.
* [[Armitage|Armitage Reginald Shank, Esq.]] saved Dirk from the bounty hunters, and recognising his innate goodness and need for redemption, recruited him to the team.
* [[Eric Carson]] healed Dirk to full strength - and therefore feels some responsibility for his future actions.
From a previous space opera campaign and the sole effort of one player-

!Description
Despite the fact she is based on a scout ship, the Lady Jane is actually a modified passenger vessel. With the addition of weapons, better damage control systems, faster drives, and more cargo space, she is now a multi-purpose vessel, although she can still function quite adequately as a liner.

Because she is based on a liner, casual scans will reveal her as such, especially if the person scanning has some familiarity with human vessels. Of course, the Lady Jane is the only vessel of her type painted that particular colour, so anyone who's ever heard of Captain Samuel West will recognise her.
!Technical Details
* [[TLJ:Power Drive]]
* [[TLJ:Bridge]]
* [[TLJ:Damage Control]]
* [[TLJ:EVA]]
* [[TLJ:Decor]]
* [[TLJ:Floorplans]]
[>img[The Old Imperium|images/powers-old-imperium.png]]
!!Fallen Empire
Mysterious race of ancients, gone from the Galaxy.
* Overly reliant on huge spaceships
* Enigmatic...but verbose
* Is hidden power and wisdom fact or legend?
* Fickle and fey
* Unlimited power, unlimited destruction.  Did they kill each each other, or themselves?
* Scene 1: Traffic Bots
** [[Xiao Ling]] and [[Jon Hector]] escaping from multiple enemy robot controlled gravcars in their own [[stolen gravcar|Gravcar]], with a Robot Brain
** Chase aspects of: Bright lights, Huge City and Heavy Traffic
* Scene 2: [[Dirk Richter]], [[Armitage Reginald Shank, Esq.]] and [[Eric Carson]] in a cafe
* Scene 3: Escape to the shuttle port
** Shank shows his leadership potential.
* Scene 4: Up to the orbital station
** Shank, Richter and Hector trace the contact to a small worship space.  A small scaly priest sadly accepts the robot brain.
** Richter attracts the wrong sort of attention.
* Scene 5: Robot Rampage and Mistaken Identities
** Ling sends the robots the wrong signals; Richter starts a fight but doesn't finish it.
* Scene 6: Rescue the Reptile
** Robots swarm the station, but our heroes make it to the docking bay.
** Shank proves his mettle.
** Ling arranges for several quick getaways. 
** A glimpse of [[Koragg]].
 
!!Quotes
* [[Jon Hector]]: Is your friend bigger than a breadbox?
[>img[The Robot Race|images/powers-robot-race.png]]
!!Servitors of the ancients
The robots are independent units, highly variable in form, but trending towards human size.
* Created to serve, evolving beyond set limitations
* Extremely efficient, unless confused.  (Often confused.)
* Those who cannot die have no concept of time, or fear, or morality.
* Best damn programmers in the universe
* Biological units need to be understood.
[>img[The Sirius Compact|images/powers-sirius-compact.png]]
!!Trade Syndicate
A pan-galactic trade syndicate - humans, aliens, robots, whoever.
* Monopolies = money. Money = power.  Power = monopolies.
* Fanatically policed contracts (almost a religion).
* A finger in every pie.
* Those who trade are enlightened.  Those who reject enlightenment are commodities.
* Too clever for their own good.
!Part I: The Lair of the Tiger


* Scene 1: The Long Drop
** Drug smuggling, Mauthus II style - an orbital drop in a cargo pod.
** The pod is grappled, but [[Jon Hector]] shakes it loose.
* Scene 2: Off Target
** [[starblazer:eight|Eight]] and [[Dirk Richter]] scout the environment, while [[Xiao Ling]] meets the locals.
** Richter offers a tasty target.
** [[Eric Carson]] combines frontier know-how with high-tech savvy.  
* Scene 3: Enter the Tiger
** The team meets a [[dangerous and desperate woman|Jin Tao]].
** Carson sets to work, healing bodies and minds.
* Scene 4: The Lay of the Land
** Mauthus Capitol: decadence and corruption in an Ancient shipwreck.
** Eight, Hector and Carson contemplate dark marvels, while Ling and Richter encounter dark motives.
** There is no sign of [[Shank|Armitage Reginald Shank, Esq.]]...
[>img[The Void|images/powers-the-void.png]]
!!Crime Syndicate
A pan-galactic crime syndicate - mostly humans, some robots and aliens.
* Honourable - in their own distinct fashion.
* A dead man pays no debts; a man with no legs can't run.
* Tribal, not just family.
* The rich are the biggest criminals.
* Aspired to by many - a means of leaving a life less desirable.
Your character can start babbling about some theoretical scientific principle that has bearing on the situation at hand (the player must play this out). Even if it's a crackpot theory, Science is a kind of new religion for this guy, and his committed belief in his theory can translate into real effect. 

Instead of using Science to make a declaration, the character may, for a Fate point, and only once per scene, use his Science Skill to substitute for nearly any other Skill, subject to the Story Teller's approval. If the roll generates no shifts, the scientist takes a minor consequence
(such as 'Crestfallen' or'Crackpot') to reflect the weight of his failure for the rest of the scene.

Otherwise, great! It works!
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A universal gadget is, essentially, a personal gadget that you may design on the fly, in the middle of a situation, as if your character happened to have'just the thing' in his satchel at the precise moment when it was needed. This gadget follows the same design rules as a personal gadget (above), but is only allowed two improvements, not three. Once defined, the gadget is locked in for the remainder of the session. 

As with personal gadgets, see page 80 for detailed gadget design rules.

The trade-off is that you can define the gadget on the fly and in the moment, as something your character already happened to have on hand (or just whipped up in a matter of seconds). As with personal gadget, you may take this Stunt multiple times.
You may create and upgrade gadgets to use any improvements that are marked as requiring Weird Science. This lets you design and create items that have capabilities that don't yet exist in Starblazer Adventures, among other things (see page 80).

Furthermore, you may collaborate with another character Skilled in Engineering to enable that character to create and change items based on Weird Science; if you do so, your Science Skill restricts that character's Engineering.

Working with an engineer, a scientist with this Stunt enables his engineer partner to include Weird Science improvements for a single improvement allocation on one of his personal or universal gadgets.
[>img[Fate Point|images/fate-points-barbara.png]]
Gambler and Adventurer
!Main skills
* Gambling
* Investigation
* Mysteries
!Aspects
* Eye on the odds
* Knows when to run
* Defender of innocents
* Know thy enemy
* Respect a skilled opponent (From:  [[The Heist!]])
* (From: [[The Heist!]])
* Does her homework (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
* Place in space (From: [[Armitage Reginald Shank, Esq, in The Waking Horror or Luggor Eleven]])
!!Legend
* [[Xiao Ling versus the Robot Race - in The Long Shot]]
[[Xiao Ling]] alters the odds to convince the Robot army leader that their crusade against the primitive planet Rexx is hopeless.
* [[Armitage|Armitage Reginald Shank, Esq.]] is the obvious straight man, providing "cover" for Xiao Ling's plot.
* [[Jon Hector]] provides the ancient tech device for Xiao Ling to interface with the Robot leader.
Legend tales - what a character is known for
!WOULD YOU LIKE TO KNOW MORE?
A list of stunts that characters have for easy reference.