games:board:hotgterrain
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| — | games:board:hotgterrain [2013/03/20 21:35] (current) – created - external edit 127.0.0.1 | ||
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| + | ======Terrain====== | ||
| + | |||
| + | =====Types of Terrain===== | ||
| + | ====Good Going==== | ||
| + | * Per square | ||
| + | * __Cost__ : 1 | ||
| + | The majority of [[HotgWorld|The World]] should be terrain classed as Good Going" | ||
| + | * Pasture | ||
| + | * Large Open Field | ||
| + | * Steppe | ||
| + | * Beach | ||
| + | * Gentle Slopes | ||
| + | ====Bad Going==== | ||
| + | * Per square | ||
| + | * __Cost__ : 2 | ||
| + | * Steep Slopes | ||
| + | * Rough Ground | ||
| + | * Boggy Ground | ||
| + | * Sand Dunes | ||
| + | * Wood | ||
| + | * Built Up Area (town, village etc) | ||
| + | * Small Enclosed Fields | ||
| + | ====Water Features==== | ||
| + | * Per square for 1 square wide | ||
| + | * __Cost__ : 1 | ||
| + | * Per square for 2 square wide | ||
| + | * __Cost__ : 2 | ||
| + | * Per square for 3 square wide | ||
| + | * __Cost__ : 3 | ||
| + | * Per square for 4 square wide | ||
| + | * __Cost__ : 4 | ||
| + | Water features impede the use of magic. | ||
| + | * Rivers | ||
| + | * Must either go from one table edge to another, or end at another water feature. | ||
| + | * Lake | ||
| + | ====Impossible Going==== | ||
| + | * Per square | ||
| + | * __Cost__ : 3 | ||
| + | * Cliffs | ||
| + | * Not passable by ground based units. | ||
| + | =====Placing Terrain===== | ||
| + | Terrain cannot be placed on the board in such a way that | ||
| + | * On an empty area of the board containing no troops. | ||
| + | * __Cost__ : 1X | ||
| + | * On Impossible Going | ||
| + | * __Cost__ : 2X | ||
| + | * On Bad Going | ||
| + | * __Cost__ : 3X | ||
| + | * On Good Going | ||
| + | * __Cost__ : 4X | ||
| + | * On a Water Feature | ||
| + | * __Cost__ : 5X | ||
games/board/hotgterrain.txt · Last modified: by 127.0.0.1
