games:board:roborallyeuro
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| — | games:board:roborallyeuro [2018/07/26 15:21] (current) – created - external edit 127.0.0.1 | ||
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| + | ====== Euro Rally ====== | ||
| + | ===== Key Differences ===== | ||
| + | - Every player has their own program card deck of the same cards. | ||
| + | - Every player randomly draws priority tiles from a bag, one for each register. | ||
| + | - Option Store - options are divided by type, allowing some choice instead of random chance. | ||
| + | - Lives are unlimited. | ||
| + | ===== Program Deck ===== | ||
| + | Each player has a program deck of the following 9 cards- | ||
| + | * Move 3, Move 2, Move 1, Move 1, Backup, Rotate Left, Rotate Right, U-Turn, Repeat | ||
| + | All cards behave as the regular game. Repeat is a new card, which repeats the card in the previous register (and may never be played in the first register | ||
| + | ===== Priority Tiles ===== | ||
| + | Numbered from 1 to 40. You only use 5 sequential numbers per player (ie for two players, use tiles numbered 1 to 10). They are placed in a draw bag, and a player draws enough to place on their registers each turn. | ||
| + | |||
| + | Program cards are still placed face down for each register, but a priority tile is also placed on top of it, also face down. The purpose of these tiles is to determine timing in program card execution for that register. | ||
| + | |||
| + | Priority tiles are always randomly chosen each turn, and placed by a player for each register. | ||
| + | ===== Option Shop ===== | ||
| + | Option cards are divided into guns, projectiles, | ||
| + | * Guns | ||
| + | * Big Gun, Double Barrel Laser, Fire Control, High Power Laser, Homing Device, Interceptor, | ||
| + | * Projectiles | ||
| + | * Buzz Bomb, Drone Launcher, Goo Dropper, Mine Layer, Missile Launcher, Portable Teleporter, Proximity Mine, Scrambler Bomb, The Big One | ||
| + | * Defensive | ||
| + | * Ablative Coat, Converter, Option Damping Field, Power Down Shield, Reflector, Shield | ||
| + | * Movement | ||
| + | * Big Jet, Brakes, Bridge Layer, Crab Legs, Fourth Gear, Frog Legs, Gyroscopic Stabiliser, Mechanical Arm, Retro-Rockets, | ||
| + | * Miscellaneous | ||
| + | * Abort Switch, Bio Option, Circuit Breaker, Conditional, | ||
| + | ==== Pre Game Bidding ==== | ||
| + | Before the game starts, players may choose to start with one or more options. | ||
| + | - Start with one of the five Option decks | ||
| + | - Place the face-up card so everyone can see it | ||
| + | - Every player secretly places zero to ten damage markers in their hand | ||
| + | - Every player reveals their bid at the same time | ||
| + | - The highest bid gets the card. Turn over the next card in the same deck and start a bid for that one. | ||
| + | - If there is a draw: | ||
| + | * The players in the draw may then secretly bid additional damage markers | ||
| + | * IF this second bid is again a draw this is now unresolved - bidding for this deck finishes. | ||
| + | - If no one bids on an option, then bidding for that deck is finished. | ||
| + | - You continue bidding on options in the same deck until no one bids, or there is an unresolved draw for the deck | ||
| + | |||
| + | After all the bidding, your robot starts the game with as much damage as you bid. | ||
| + | ===== Changes to Option Cards ===== | ||
| + | * Guns | ||
| + | * Interceptor - You may choose to exchange priority tiles, not program cards. | ||
| + | * Radio Control - Program cards are copied, not priority tiles. | ||
| + | * Scrambler - Choose a random card from the target' | ||
| + | * Projectiles | ||
| + | * Buzz Bomb - Use the four unused program cards from your deck and an additional Repeat card. | ||
| + | * Miscellaneous | ||
| + | * Abort Switch - Draw a random card from your own program deck. | ||
| + | * Bio Option - Choose a facedown card from one of the option decks, not the face-up card. | ||
| + | * Extra Memory - The extra card is taken randomly from an unused player program deck. | ||
| + | * Flywheel - The card stored is counted as doubled for the next turn. It takes up two adjacent registers | ||
| + | * Recompile - After you draw your priority tiles as normal, you may choose to discard them all back into the bag and draw a replacement set once per turn before programming. | ||
games/board/roborallyeuro.txt · Last modified: by 127.0.0.1
