games:card:dungeonbuilder
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| + | ======Dungeon Builder: the Card Game====== | ||
| + | < | ||
| + | <img alt=" | ||
| + | </a> | ||
| + | <br />This work is licensed under a | ||
| + | <a rel=" | ||
| + | {{: | ||
| + | ======Not for sale====== | ||
| + | Was previously available at the Game Crafter website. | ||
| + | =====Goal===== | ||
| + | To have the most treasure by the end of the game. | ||
| + | =====Turn sequence===== | ||
| + | 5 Rounds of dungeon building in which each round a player may play any amount of cards from their hand. | ||
| + | 1 Rounds of adventuring where players may help adventurers in other people' | ||
| + | This is repeated a number of times equal to the number of players in the game with the adventurers gaining a level each time. | ||
| + | =====Components===== | ||
| + | * [[DungeonBuilderComponents|Components]] | ||
| + | * [[DungeonBuilderCards|Card Gallery]] | ||
| + | ===Printable Components=== | ||
| + | * {{: | ||
| + | * {{: | ||
| + | =====The Setup===== | ||
| + | Place all Major Improvement (Red) cards face up - put multiples on top of each other.\\ | ||
| + | Shuffle all other cards and place in a single deck.\\ | ||
| + | Deal 7 cards to each player, there is no hand limit in the game.\\ | ||
| + | Place 6 cards from the deck face up as Available cards - if three of these cards are black cards, redeal these 6 cards until there are less than 3 black cards.\\ | ||
| + | Each player places their starting hoard card from which their dungeon will be built.\\ | ||
| + | Place a gold counter on the hoard for each player in the game.\\ | ||
| + | Starting player is determined by the first card in the Available cards: | ||
| + | * Grey: The dealer | ||
| + | * Green: One player left of the dealer | ||
| + | * Blue: two players left of the dealer | ||
| + | * Purple: three players left of the dealer | ||
| + | * Yellow: four players left of the dealer | ||
| + | * Black: five players left of the dealer | ||
| + | =====The Rounds===== | ||
| + | ===Dungeon Building=== | ||
| + | * [[DungeonBuilderRooms|Room types]] | ||
| + | * [[DungeonBuilderMonsters|Monster types]] | ||
| + | * [[DungeonBuilderTraps|Trap types]] | ||
| + | * [[DungeonBuilderYellow|Yellow Cards]] | ||
| + | * [[DungeonBuilderImprovement|Major Improvement Cards]] | ||
| + | For each player starting with the first player- | ||
| + | - **New cards** phase --- Do one of the following | ||
| + | * Take three cards from the facedown deck | ||
| + | * Take three non-black cards from the faceup Available cards that aren't black cards and replace them from the deck. | ||
| + | * If there are ever three wild cards in the Available cards, reshuffle and redeal them until there are less than 3 wild cards | ||
| + | * Take one black card from the faceup Available cards and replace it from the deck. | ||
| + | * If there are ever three wild cards in the Available cards, reshuffle and redeal them until there are less than 3 wild cards | ||
| + | - **Upgrade** dungeon phase --- Only applicable to things already played on the table from a previous round. | ||
| + | * Play one or more cards face down on your own dungeon, its monsters or traps. | ||
| + | * Cards must be of the same exact type as the card they are upgrading, or a wild card equivalent. --- e.g. to upgrade an Orc to an Ogre you must play another Orc card on the existing Orc card, or a Yellow card that counts as a monster upgrade. | ||
| + | - **Build** dungeon phase --- Play any room cards to extend the dungeon out from your starting hoard card or from an existing dungeon card | ||
| + | * You cannot leave spaces | ||
| + | * You may have a maximum of 5 room cards for your dungeon unless you have something that increases your dungeon size. | ||
| + | * Cards are placed face down and only revealed when an adventuring party encounters them. | ||
| + | - **Add dungeon contents** phase --- Play any monster or trap cards from your hand above or below a dungeon room card that is part of your dungeon. | ||
| + | * Monster cards are played above, trap cards are played below. | ||
| + | * Cards are placed face down and only revealed when an adventuring party encounters them. | ||
| + | - **Improvement or Interference** phase--- You may do one of the two following actions. | ||
| + | * Purchase one major improvement card and place it in your dungeon. | ||
| + | * You may only have 2 red cards for your dungeon. | ||
| + | * You may discard a major improvement card at any time in your turn - move it back to the face up display of red cards. | ||
| + | * Red cards are always face up. | ||
| + | * Play one card from your hand that has Interference" | ||
| + | * They may play a card to cancel this if they have one. | ||
| + | =====Adventuring===== | ||
| + | * [[DungeonBuilderAdventurers|Adventurer types]] | ||
| + | * [[DungeonBuilderParty|Party composition cards]] | ||
| + | ===Setup=== | ||
| + | - The first player draws 1 party type. This is the party that will be adventuring in everyone' | ||
| + | - Take the appropriate character cards for each member of the party and lay them out face up. | ||
| + | - The first player is invaded first. | ||
| + | - The player to the right of the Victim (called The Invader) places the adventurer entrance card. | ||
| + | * Place the party counter on the Dungeon Entrance card. | ||
| + | * The Invader resolves all issues with the Adventurers if choices need to be made. | ||
| + | ====Round sequence==== | ||
| + | - **Movement** Phase --- Move the party counter one dungeon room towards the Victim' | ||
| + | * If they can't move, resolve doors or other problems. | ||
| + | * Turn faceup the room card(s) they have moved to. | ||
| + | - **Room Encounter** phase --- Encounter monsters or traps in that room and resolve them | ||
| + | - Trap reveal --- Turn faceup any trap cards for the room | ||
| + | - Thief may disarm if able. | ||
| + | - Fighter may bash if able. | ||
| + | - If there are any remaining charges left, one is used on each party member doing the appropriate damage. | ||
| + | * If there are no charges left, the trap cards are discarded. | ||
| + | * Party members are damaged according to their party order (shown on their party composition card). | ||
| + | - Monster reveal --- Turn faceup any monster cards for the room | ||
| + | - Ranger, Mage or Barbarian may autokill if able. | ||
| + | - If the monster is still alive combat ensues: ---Repeat until the monster is dead: | ||
| + | * The monster attacks the first party member in party order (shown on their party composition card). | ||
| + | * If there is more than one monster, each monster attacks a different party member in party order. | ||
| + | * If there are more monsters than party members start over in party order for the excess. | ||
| + | * The Invader chooses which party members attack and which monster they attack if there are more than 1. | ||
| + | - **Recovery** phase --- Morale checks and magic items are used as necessary by the Invader on the party. | ||
| + | ===Help and Hinder=== | ||
| + | During the room encounter or recovery phases players may play any card from their hand that will help or hinder adventurers. | ||
| + | - Starting with the player to the left of the Victim, each player may play one or more cards from their hand to help or hinder the adventurers. | ||
| + | * Cards that cancel other cards are not played out of order. | ||
| + | - The Victim plays cards last and therefore has the opportunity to respond to all previous players' | ||
| + | - After all cards have been played, and all cards that were cancelled are discarded - the card effects are applied. | ||
| + | ===Death=== | ||
| + | * If a party member dies, they drop what they are carrying and another party member picks it up if possible. | ||
| + | * The Victim earns 1 gold for each party member that flees, and 2 gold for each that is killed. | ||
| + | ===Raiding the hoard=== | ||
| + | * If the party reaches the hoard, they will take 1 gold per surviving party member. | ||
| + | * If there is not enough gold in the hoard for adventurers to loot, they will destroy the dungeon instead. | ||
| + | * The Invader chooses either a major improvement card or a room in the dungeon and removes the card(s) to the discard pile. If there are any monsters or traps in a room that is discarded - they are also discarded. | ||
| + | |||
games/card/dungeonbuilder.txt · Last modified: by 127.0.0.1
