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roleplaying:bitd:start [2025/03/31 03:42] – [Core Mechanics] curufearoleplaying:bitd:start [2025/03/31 19:02] (current) – [Character Sheets] curufea
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 **Deep Cuts** simplifies the main Action roll of the base game to a [[Threat Roll]] which combines several rolls into one. \\  **Deep Cuts** simplifies the main Action roll of the base game to a [[Threat Roll]] which combines several rolls into one. \\ 
 Other changes include: Other changes include:
-  * **Harm** level now no longer effect the character.  You get XP when the GM chooses to have it effect you. You can remind the GM when appropriate.  Also level 1 Harm goes away in Downtime.+  * **Harm** level now no longer automatically effects the character.  You get XP when the GM chooses to have it effect you. You can remind the GM when appropriate.  Also level 1 Harm goes away in Downtime.
   * The player chooses when to invoke **Trauma** and gets XP for it. Once per session per Trauma. You may also use long term projects to recover Trauma.   * The player chooses when to invoke **Trauma** and gets XP for it. Once per session per Trauma. You may also use long term projects to recover Trauma.
   * **Load** is changed to conspicuous and discreet and is based on carrying heavy or bulky items.   * **Load** is changed to conspicuous and discreet and is based on carrying heavy or bulky items.
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   * **Gathering Information** is no longer a separate mechanic.   * **Gathering Information** is no longer a separate mechanic.
   * **Teamwork** has been expanded.   * **Teamwork** has been expanded.
 +===== Cheat Sheet =====
 +  * {{ :roleplaying:bitd:bitd_deep_cuts_complete_rules_cheat_sheet.pdf |Summary rules of Blades in the Dark: Deep Cuts}} \\ [[Deep Cuts Cheat Sheet]] - A text version of the above PDF
  
 ===== Character Sheets ===== ===== Character Sheets =====
-  * {{ :roleplaying:bitd:blades_deep_cuts_sheets_v1.pdf |Deep Cuts Sheets}} - for playbooks and crews+  * {{ :roleplaying:bitd:bitd_deep_cuts_sheets_v1_1.pdf |Deep Cuts Sheets}} - for playbooks and crews 
  
 ===== Playbooks ===== ===== Playbooks =====
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 ++++ ++++
 +===== Factions =====
 +There are many faction in and around the city.  When choosing your crew you also collectively choose which factions you have interactions with.  The majority of factions will be unlikely to appear in a campaign unless you undertake specific plot actions to interact with them.  **Deep Cuts** adds more factions including many relevant to the additional ongoing plot.  Some faction descriptions include spoilers and should be avoided.  Every faction has a tier from 0 to VI.  Tiers are similar to levels and cover a faction's scale and quality (e.g. Tier V often has 80 members, but I has 3-6).  Fighting higher Tiers gives you limited effect and lower Tiers gives you great effect.  Effects are based on the type of action you are doing.
 +
 +Your Crew is regarded as a Tier 0 faction with a strong hold on your territory (ie not likely to get worse in Tier)
 +
 +Factions are grouped by their member types
 +  * Underworld (17) from Tier I to IV
 +  * Institutions (18) from Tier I to VI
 +  * Labour and Trade (12) from Tier II to IV
 +  * The Fringe (12) from Tier 0 to IV
 +  * Citizenry (6) from Tier II to V
 +
roleplaying/bitd/start.1743417774.txt.gz · Last modified: 2025/03/31 03:42 by curufea