====== Gambit ====== When you or someone in your coterie takes damage from an outside source, it was part of your plan the whole time, gain +1 Hold. What some might see as an unwanted setback, you know it’s merely a stratagem to gain a later advantage. \\ At any time, reveal your ploy and use your Hold to: * Add +1 to anyone’s roll (Cost: 1) * Deal your damage to an enemy (Cost: 2) * Create an obstacle or distraction that a single enemy has to deal with before they can do anything else (Cost: 3) * The Grandfather will help you reveal a trap, ambush, or plan that gives you and your allies a surprising advantage. This is equivalent to an [[..:flashbacks|untethered flashback]] but without a [[..:..:players:coterie:start|Paradox]] cost, as you preplanned it. (Cost: 4) Multiple Holds can be used and the effects stack. After the end of a battle or when it makes sense, your Hold count resets to 0. {{tag>moves parent faction starting}}