====== Move Types ====== ===== Combat Moves===== {{topic>moves +combat&nouser&noheader¬ags&table}} ===== Completion Moves===== {{topic>moves +completion&nouser&noheader¬ags&table}} ===== Coterie Moves===== Each Coterie provides a safe base, a method of transport and resources to further your goals. They also share common moves {{topic>moves +coterie&nouser&noheader¬ags&table}} ===== Downtime Moves ===== These Moves are actions that can be made only during [[.:downtime:start]] - when you are not actively out completing a mission, investigating a problem, troubleshooting or otherwise away from the safety of your [[..:players:coterie:start|base]]. {{topic>moves +downtime&nouser&noheader¬ags&table}} ===== Faction Moves ===== ==== Generic ==== {{topic>moves +faction -sibling -cousin -parent -godparent&nouser&noheader¬ags&table}} ==== Sibling==== {{topic>moves +faction +sibling&nouser&noheader¬ags&table}} ==== Cousin==== {{topic>moves +faction +cousin&nouser&noheader¬ags&table}} ==== Parent==== {{topic>moves +faction +parent&nouser&noheader¬ags&table}} ==== God Parent==== {{topic>moves +faction +godparent&nouser&noheader¬ags&table}} ===== General Moves ===== {{topic>moves +general&nouser&noheader¬ags&table}} ===== Signature Moves ===== Every playbook has one or more signature moves that distinguish it from the other playbooks. Here is a list of those moves. {{topic>moves +signature&nouser&noheader¬ags&table}} ===== Social Moves===== {{topic>moves +social&nouser&noheader¬ags&table}}