======Building Mecha Bots====== =====Glossary===== * __Connector__ - A counter placed to connect two things to form one object. Connectors join 2 spaces in order to connect counters on the same chassis that cross locations. * __Heavy Bot__ - A bot that has more than half its chassis filled with components. * __Light Bot__ - A bot that has less than half its chassis filled with components. * __Location__ - One of the 7 areas on a Bot chassis composed of 7 hexes. The areas are called- * Forward Left, Forward Right, Backward Left, Backward Right, Forward, Back and Central * The Central area consists of 6 hexes in which components could be placed and a central hex which contains the brains of the Bot and cannot be moved or changed. * If weapons or sensors are placed in the central location and are not connected to any other location, they have a 360 degree arc. * __Outer__ - Any location except the Central location ====Components==== ===Boiler=== * May be placed in any location * Must be placed next to any other boiler counter * One boiler counter is required for every four weapon, sensor or mobility counters. ===Weapons=== * May be placed in any location * Counters must be connected by a connector if the weapon covers more than one location. Place the connector on the two components that border the two locations. * Connected counters that are in more than one location have an increased firing arc - 60 degrees per location * Weapons placed solely in the central location (and not connected to any other location) have a 360 degree arc. ===Sensors=== * May be placed in any location * Counters must be connected by a connector if the sensors cover more than one location. Place the connector on the two components that border the two locations. * Connected counters that are in more than one location have an increased sensing arc - 60 degrees per location * Sensors placed solely in the central location (and not connected to any other location) have a 360 degree arc. ===Armour=== * May be placed in any location * Protection and Resistance counters must be connect by an armour connector counter for a location's armour * Armour may not be placed to cover more than one location - each location has its own armour ===Mobility=== * May be placed in any location * Speed and Type counters do not need to be connected * Every location that contains counters increases the turning ability of the Bot **Speed** = Number of speed counters divided by the number of connected chassis in a Bot, rounded down. **Type** = Number of counters determines the mode of transport. ~__0__ = Wheels, __1__ = Halftrack, __2__ = Tracks, __3__ = Legs, __4__ = Powerful legs, __5__ = Jump jets, __6__ = Jets, __7__ = Hover Jets * __Jump Jets__ only operate for 1 hex during a Bots movement. The player determines when they occur. Otherwise they count as Powerful Legs. * __Jets__ operate the entire move of a Bot, but it must land at the end of its move. When landed they count as Powerful Legs. * __Hover Jets__ operate continuously. The Bot is always hovering, but may still be interacted with by the Mad Scientist. ===Accessories=== * __Remote Control__ * Size 1-7 counter * Placed in any location * Each counter increases the range at which the player may directly control their Bot. * __Seat__ * Size 1 counter * Placed in any outer location * The Mad Scientist may ride their Bot by sitting on this seat. If the component takes damage, the Mad Scientist is also hit. * The Mad Scientist may only enter or leave the seat if there is a path in the chassis to the seat that does not contain any components. * While seated inside the Bot the Mad Scientist may forgo their turn and directly control the Bot instead in the **Bots Move** phase