====== Threat Roll ====== ^ Go back to [[roleplaying:bitd:start|Blades in the Dark]] ^ The Threat Roll is made after the GM describes a **bad consequence** that is about to happen. You start with as many dice as the **Action** being used to negate/lessen the consequence. ===== Bonus Dice ===== You can get additional dice to your roll from: * Taking an **additional Threat** (however additional threats must be assigned dice results after you have rolled) * Taking a **Devil's Bargain** and paying the cost ===== Push Yourself ===== You can lessen or negate the consequence of a Threat by rolling your **Attribute** and paying the **Stress** based on your roll. You may ask the GM what the consequence change would be before you decide to roll. The Stress cost is between 0 and 3. ===== Gaining Edge ===== This is similar to Gambits in Scum & Villainy but more limited and temporary. When you roll more than one 6 you gain an **Edge**. You can spend it immediately or keep it until later. At Downtime it dissappears. An Edge can give you **greater effect** in an action or be used as a **bonus die** or can be **used on a team mate** if appropriate. You may have several Edges from different rolls but they all dissapear in Downtime. ===== Desparate Position ===== If outnumbered, outclassed or badly impaired the standard roll is desparate. **Only a 6** counts as a success and all other numbers mean you suffer the consequences. However you do get XP from it.