Table of Contents

Powered by the Paradox

A Faction Paradox game using Forged in the Dark and Powered by the Apocalypse systems.

Based on the Eighth Doctor Adventures published by the BBC featuring Faction Paradox, the licensed BBV audio dramas, Magic Bullet audio dramas, and the Mad Norwegian Press and Obverse Books published novels.

Warning - Work in Progress. It is not yet playable (playbooks have not yet been balanced)

Feedback & suggestions - please post on the Blades in the Dark community forum thread for this game - https://community.bladesinthedark.com/t/powered-by-the-paradox/

Blurb

Why? Why do you do this?

Because… there are monsters in the world, Justine. They can walk the Earth without seeming any more real than fairy-stories. They make their plans while everyone else is asleep, and they can move the walls of the maze without anybody ever knowing it. And sometimes… one has to be those monsters. – Godfather Morlock

Time travelling voodoo cultists surviving (but certainly not thriving) in the fringes between The Great Houses and The Enemy in The War in Heaven1).

A darker take on Doctor Who, a street level view of epic time wars, a rebellious mischief to the High Council of Gallifrey and Time Lords in general.

If you've ever wondered about the consequences to the people and the universe of things the Doctor does, or the technologies shown in the series or the big events referred to or implied, this is your game.

Disclaimer

This is a fan creation with no licenses from the BBC (license holders of Doctor Who), Obverse Books (licensed publishers of Faction Paradox) or Lawrence Miles (creator of Faction Paradox)

Acknowledgement

Powered by the Paradox is a Powered By The Apocalypse (PbtA)/Forged in the Dark (FitD) game.

It also uses ideas, moves and concepts from

Faction Paradox was created by Lawrence Miles. The City of the Saved was created by Philip Purser-Hallard.

Other writers who contributed to the Faction Paradox Mythos and are referenced include:- Simon Bucher-Jones, Daniel O'Mahony, Ian McIntire, Mags L. Halliday, Helen Fayle, Kelly Hale, Jonathan Dennis, Mark Clapham, Kate Orman, Lance Parkin and Lawrence Burton

Core Concepts

Playbooks

Playbooks are short (usually 2 page) character sheets that are archetypes specific to the setting and genre. Usually every player must choose a unique one from the other players and they then have ownership over that archetype and anything relevant to it. This means they may add to the fiction being created by everyone (players and the Grandfather) with authority about things relevant to their playbook. Each playbook usually has all the rules needed by a player for playing the game without resorting to using a rulebook.

Character Backgrounds

Moves in these backgrounds are often not directly Faction Paradox related. Faction Paradox Moves are usually acquired later in the character building process.

Examples are from the TV episodes, books and audios for Doctor Who and mention their first appearance

Coterie Playbooks

These are used as a collective playbook accessible by all players, and often able to supply replacement characters. The kind of coterie playbook chosen also determines the kind of campaign you will be playing.

Moves

See Moves

The Powers That Be

The premise of the Faction and its founding is the Grandfather Paradox - so named for the time travel paradox of killing your own Grandfather before you were born. Many of the rituals of the Faction involve praying to, or invoking the idea/concept of the Grandfather. These rules will refer to the person running the game as Grandfather rather than GM/MC or DM.

That said though, feel free to also use “The Spirits”, “Grandparent” or “Grandmother”34)

Other Faction Paradox stuff

I've got bits of the Faction all over this wiki:

The Rules

Work in Progress

1)
Note - The War in Heaven is not The Time War in the TV series
2)
similar to corruption in FATE of Cthulhu or Urban Shadows, Humanity in World of Darkness or Cyberpunk. A tradeoff for breaking the laws of the universe which will eventually end your character. The closest PbtA equivalent is Calamity as used in Impulse Drive
3)
This is heavily inspired by one of the Big Finish stories in Legacy of Time, The Split Infinitives.
4)
Malevolance effects the game in a similar manner to Bad Stuff in the Amber Diceless RPG, but is tracked in a similar method to Heat in Blades in the Dark. Activities of protagonists garner attention by beings, concepts and even complex space-time events that can manipulate causality and entropy as easily as humans can walk.
5)
Similar to factions in Blades in the Dark
6)
and some of the convoluted complex solutions do actually work sometimes
7)
e.g. you were a Dalek, Cyberman, Sontaran etc
11)
Full Circle TV episode
12)
Blink TV episode
13)
Love & Monsters TV episode
14)
https://tardis.fandom.com/wiki/Flip_Jackson|The Crimes of Thomas Brewster]] audio drama
18)
Dalek TV episode
19)
Doomsday TV episode
21)
The Highlanders TV episode
26)
Warrior's Gate TV episode
30)
Often this is escaping the destruction done to the Faction by the bigger powers, but can also be the seeking and rebuilding of the Faction
31)
Frontline efforts to get a piece of the power being fought over in the War in Heaven
32)
often longterm projects to influence the course of history, and swift emergency retreats when bigger fish realise what you are up to
33)
Finding trouble and shooting it for the most part. Similar to missions for Night Witches
34)
I'll see if I can dynamically change the instances on this wiki for this historically gendered familial relation