Table of Contents

Guards

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Defining a Guard

Statuses

Experience

3 status sheets in a PDF

Health

A guard has 5 health levels.

Skills

A guard distributes skill points amongst their skills. No skill can be less than 1. Each skill point represents 1 dice rolled. No skill can be higher than 1 point above the next highest skill.

Equipment

A guard can have two pieces of equipment.

Traits

Used to personalise guards. A guard may have one trait or no traits.

Using a Guard

Patrol Routes

Distraction

When bored, a guard is likely to be distracted by interesting things. This delays their patrol route and stops them from observing possible thief activity. However, they are likely to recover from being bored afterwards.

Detection