Table of Contents

Dungeon Builder Monster Types

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Monster types

Monsters must be placed in rooms capable of supporting them (e.g. the green cards of lair and chamber, the black card of barracks etc). The Gelatinous Cube is an exception in that it can be placed on any grey card as well. Monsters all start with 1 hit point and if they take any damage at all, they are destroyed. If the card is not a Skeleton, discard it.

Multiple Monsters

Major improvements that increase the number of monsters in rooms do not count towards the room's limitations. The occur after a room's effects if necessary (ie a Barracks containing an Orc with the Orc Chieftan major improvement contains 5 Orcs).

Upgrades

A basic monster is one monster card, each upgrade level is represented with either another card of the exact same type, or a yellow or black card. You may only upgrade a monster if the room it is in supports upgraded monsters. If mistakes are made and revealed in the adventurer turn, the excess cards are discarded. Monsters on grey cards (Wandering Monsters) have no upgrade limit (i.e. a Goblin could be put in Chamber, move to a grey card and still be upgraded to a Troll)

Basic

First Upgrade

Second Upgrade

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