Table of Contents

The Fourth Dimension Curufea Variant

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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License.“

Differences

The main difference between my version and the http://www.boardgamegeek.com/game/675 original is that I've expanded the Timewarp move to include travelling backwards in time.

Pieces

1 Board For each player : ~1 Timelord (T), 2 Guardians (G), 3 Rangers (R), 6 Warriors (W), 1 Timewarp marker (TW) ~In addition for the new rules: ~~1 Future Timelord (FT), 1 Future Guardian (FG), 1 Future Ranger (FR), 1 Future Warrior (FW)

Rules

Winning

The game is won by the first player to capture the other player's Timelord (or Future Timelord).

Movement

There are two kinds of move that must be performed in a player's turn: A normal move and a timewarp.

Normal Move

All pieces move only one space orthoganally. They may not move diagonally.

Timewarp

One of four different kinds of Timewarp move are permissable: Beam Up, Beam Down, Beam Back and Navigate the Vortex. Each Timewarp move has prerequisites that must be met.

==Beam Up==

Prerequisites - ~There must be none of your pieces in your Vortex, there must be none of your Future pieces on the board, and your Timewarp marker must not be on the board or in the Vortex

  1. Move one of your pieces to the number 1 spot in your Vortex.
  2. Place the Timewarp marker where your piece was.

Note: If your Timelord is in the Vortex while all your other pieces are captured, your Timelord is regarded as captured. «

Beam Down

Prerequisites - ~There must be one of your pieces in your Vortex, there must be none of your Future pieces on the board, your Timewarp marker must be on the board

  1. Move your piece from your Vortex to an empy space within two orthogonally adjacent spaces to your Timewarp marker.
  2. Remove the Timewarp marker from the board.

Note: If you Beam Down adjacent to one or more elligible enemy pieces you may choose to capture one of them. This capture is an additional capture as your piece is classified as haveing moved”.“

==Navigate the Vortex==

Prerequisites - ~There must be either one of your pieces in your Vortex, or your Timewarp marker must be in the Vortex.

Beam Back

Prerequisites - ~There must be none of your pieces in your Vortex, there must be none of your Future pieces on the board, and your Timewarp marker must not be on the board

  1. Place one of your Future pieces within 2 spaces orthogonally of your piece that it represents. You must notify your opponent which piece the Future piece represents.
  2. Place your Timewarp marker on the numbered Vortex space according to the distance between your current and Future pieces.
  3. Every turn, you must move your current piece one space closer to your Future piece as your normal move.
  4. When the piece must move into the same space as the Future version of itself, remove the Future version from the board.

Note: On the initial Beam Back, the Future piece may capture as though it had moved”. the Future piece may never make a normal move. If the Future or the current piece is captured before they can meet, remove both pieces from the board.“

Capturing

==Eligibility==

(W) or (FW) can capture (T) or (FT) (R) or (FR) can capture (W) or (FW) (G) or (FG) can capture (R), (FR), (W) or (FW) (T) or (FT) can capture (G), (FG), (R) or (FR) «

Board Setup

www.curufea.com_wikka_uploads_gamesboard_setup.jpg

Pieces

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