I've not yet made proper damage decks for each category, but some cards from the original Wings of War can be used as substitute decks in the meantime-
Explosion - (Captain killed) - dragon is immediately eliminated. Ships and planes are destroyed.
Gun Jam - reveal to firing player - (Misfire) - Riflemen miss. (Choke) - Dragon counts it as a stall manoeuvre, breath weapon fails to work.
Rudder Jam (left) - (Left wing damaged) - secret; dragon can not manoeuvre right during next game turn.
Rudder Jam (right) - (Right wing damaged) - secret; dragon can not manoeuvre left during next game turn.
Engine Damage - (Harness damaged) - secret; dragon must do at least one stall manoeuvre each game turn for remainder of game; second harness damage eliminates dragon (captain and all crew fall off).
Smoke - (Smoke) - Ignore if not a plane, otherwise announce that plane smokes; plane can not tail other planes for the remainder of this game turn and the two following turns. (Blinded) - Venom attack blinds dragon and target may not use breath weapon for remainder of battle.
Fire - (Fire) - Ignore if not a wooden object, otherwise announce that you are on fire; planes can not tail other planes for the remainder of this game turn and the two following turns; planes and ships take extra damage from “A” deck at beginning of next three game turns, counting only damage points and explosions.
Observer Incapacitated - (Captain wounded) - secret; Dragon is now more cautious and will not use any offensive special ability or breath weapon for the next turn.