Advancement occurs through earning XP and earning awards
Both roleplaying players and non-roleplaying players earn Experience Points. As this is recorded by GMs and it requires no player paperwork. How XP is spent varies between those that roleplay and those that don't.
| Action | XP |
|---|---|
| Attending a Game session | 1 |
| Costuming | 1 |
| Being awarded the MVP or player's choice | 1 |
| Character Backstory (roleplayers only) | 5 |
| Session Report (roleplayers only) | 1 |
1 XP converts to 100 Gold
There are three levels of power a character can obtain. These may only be used in scenarios specically designed for roleplaying
| Level | XP cost to obtain |
|---|---|
| Green | 0 |
| Adventurer | 10 |
| Veteran | 20 (must be an Adventurer first) |
Note In real world terms, veterans often have superior combat skills to non-roleplayers and green roleplayers. Scenarios should be designed around this disparity in skill levels.