Table of Contents

Deep Cuts Cheat Sheet

Go back to Blades in the Dark

Threat roll

When you face a negative consequence from a dangerous opponent or challenging situation, make a Threat Roll to see if you can avoid it.

Standard roll

The default check is risky, and the effect is standard. Make an Action roll or an Attribute roll:

Controlled position

Desperate position

Additional Threats

The GM can add additional threats depending on the situation:

Push yourself

When you suffer a consequence, you can choose to push yourself to avoid or reduce it

Edge

Edge can be gained on a Threat Roll when you roll more than one 6.

Effects & Consequences

Effects and Consequences are categorized by levels of impact:

Devil's Bargain

The way to achieve something for a cost or facing the threat.

Teamwork

For a teamwork characters need to be in fictional position to do so or take Devil's Bargain to get into position.

Assist

Cover

Coordinate

When the team coordinates, designate a leader - they can push themselves on behalf of any other character who's acting with the team (in addition to the Scoundrel pushing themselves).

Harm

Harm Levels

If you suffer Harm at a level that has all instances filled, the Harm advances to the next highest level of severity.

Invoking Harm

The GM may invoke harm to impede the character, creating a problem or limitation for them

Trauma

When you need to mark Stress, but all your boxes are marked, gain a Trauma condition for your character

Invoking Trauma

Each of your characters Trauma conditions can be invoked once per session to create a problem or complication for them

Retirement & Recover

Load

Before the score choose your character's load style:

If you pick something up during a score, count it as a marked load box

Gathering information

If there's more to discover, ask them what they do to find out. Based on their action choose one:

Advancement Clocks

Draw four 6-segment advancement clocks for character playbook and crew playbook. Whenever you would mark xp, tick a clock instead.

Downtime: Crew Phase

Fallout

The GM assesses the fallout from the score in the form of faction Status changes and the amount of Heat gained.

Payoff

Determine the payoff from the score, rep gained, and any additional Coin from seized assets.

­ +1 Rep per Tier of the target above the crew's Tier

Vaults and Banks

Entanglements

Play entanglement if Heat is 6+ or when the fiction demands

Development

These crew upgrades cost Coin instead of crew advances:

Heat & Hold

Downtime: Scoundrel Phase

Vice

When indulging vice, spend 1 Coin and clear all of your Stress

Debt

You may go into debt with a provider if they agree.

Supply Clocks

Clock to track acquired supplies or other acquisitions:

Activities

Each Scoundrel may pursue two free activities during downtime.

Acquire

Gain temporary items, services, vehicles, or cohorts for the crew.

Recover

Train

Use this activity to spend xp to get an advance for your character. (You don't advance instantly as in standard Blades)

Work