Table of Contents

Simon versus Jack the Ripper

It'll do until I can think of a better title. I like steampunk, and I like the concept of almost magical technological devices as a toolkit to solve problems. And let's face it - virtually all Interactive Fiction is puzzle solving. If all goes well, I'll do a series of semi-comedic adventures with Simon the Technomage. Because he's basically the first original character I thought of (although he's based on someone else's IP setting) — Peter Cobcroft 13/03/2006 14:36

Plot

  1. Introduction of character
  2. Introduction of setting
  3. Example puzzle (fixing the engine)
  4. Cut To: Jack's first crime (Shadow offer)
  5. Simon's arrival (crash in gardens)
  6. Side quest #1 that leads to public social event
  7. Cut To: Jack's second crime
  8. Discovery of body by Simon and subsequent incarceration/mistaken identity
  9. Plot A: Simon escapes before the next body turns up
    Plot B: Simon stays in jail until the next body turns up.
  10. A: Fugitive Simon must track clues by himself
    B: Innocent Simon must gather evidence for the constabulary
  11. A: Confrontation with Jack
    B: Entrapment and escape (Vorlon)
  12. B: Confrontation with Jack (similar to A: above) (Vorlon)
  13. Finish

Set pieces

Simon

All about Simon

Technomagic Toolkit

Technomagic Toolkit

Other Characters

Locations

Puzzles

Objects

Should be an object-light game as Technomages come with their own toolkits 🙂

The tricky part is to creatively come up with negatives to most of the toolkit in situations it isn't meant to be used.

Code

simonvjack.t - the code so far (only just started)