Tier | Name | Player Summary |
V | Guild of Engineers | One of the Hegemonic High Guilds, responsible for resource acquisition, cybernetics, AI, tech advancement, and research. Often have the best toys. |
IV | Church of Stellar Flame | One of the official Hegemonic Cults. Religious zealots with only a few powerful members. Stretched thin, they’re using their power and influence to seek out and eradicate dangerous artifacts and mystic activity in the sector. |
IV | Counters Guild | Officials who maintain the galactic currency network and build shadow repositories in any system the Guild has a presence in, storing mysterious items and securing auctions and commerce. |
IV | Starless Veil | Hegemonic counter intelligence and spies. Currently at odds with House Malklaith. They seek to undermine the Governor in order to make a case for change in House control. |
III | 51st Legion | Hegemonic military that represents the law anywhere off-planet. |
III | House Malklaith | A powerful Noble House of the Hegemony, ostensibly owns the sector. Represented by the Governor, who lives on Warren. |
III | Isotropa Max Secure | The most notorious prison system in the Procyon sector, housing the worst of the worst. Brokers audiences with its population grants commutations for those with power and wealth. |
III | Starsmiths Guild | Maintain the jumpgates and hyperspace lanes, and build ships. All ships in Hegemonic space must be certified and registered with the Starsmiths Guild—but forged papers are all too common. |
II | Cult of the Seekers | Wandering mystics studying artifacts and seeking new places. Members include the Hegemon’s mother. They want to open the Hantu gate. |
II | Hegemonic News Network | Those who control the media control the mind. Often use this as leverage over other factions. Spies. |
II | Yaru (Makers Guild) | Guild that force-grows clones for labor. Clones are short-lived, have a symbol on their foreheads, and are supposedly only barely sentient. Folks are distinctly uncomfortable around the clones. |
I | Concordiat Knights | Often accompanied by a motley crew of adventurers, these dozen or so colorful characters have the Hegemonic Churches’ blessing to pursue a quest for something called the Light of the World. |