faction:factionpowers
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— | faction:factionpowers [2013/06/03 22:01] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Powers====== | ||
+ | |||
+ | =====Bloodline===== | ||
+ | ====Cousin==== | ||
+ | 25pts | ||
+ | You have undergone the ritual of bonding and have a shadow weapon. | ||
+ | ====Father/ | ||
+ | 50pts | ||
+ | Includes the power of **Time Sense**. | ||
+ | Includes the powers of a **Cousin**. | ||
+ | You may also attend Parliament. | ||
+ | ====Godfather/ | ||
+ | 75pts | ||
+ | Includes the powers of a **Father/ | ||
+ | May invest character points in personal timeloops. | ||
+ | May time travel using your shadow. | ||
+ | Now outside of time, you no longer age. | ||
+ | =====Talents===== | ||
+ | ====Time Sense==== | ||
+ | 15pts | ||
+ | Absolute time sense (always know what time it is, exactly). | ||
+ | Also includes a high level of defense against time based weapons and effects. | ||
+ | ====Witch==== | ||
+ | 5pts | ||
+ | Able to perform some rituals at lower rank. Able to drop a shadow weapon and bond with another. | ||
+ | Prerequisites: | ||
+ | =====Skills===== | ||
+ | ====Sorcery==== | ||
+ | 15pts | ||
+ | Magic in the forms of rituals. Unlike Amber, with sorcery spells that are prepared beforehand and are hung to be activated later, Faction rituals are short, but must be prepared each time. Psyche is of primary importance for this power, but endurance may come into play if you start to have many spells hung, and warfare is required to actually hit your target with certain spells. | ||
+ | Prerequisites: | ||
+ | ===Spirit Sorcery=== | ||
+ | +5 pts | ||
+ | You have learned to incorporate the power of the Spirits into your sorcery, making it somewhat more reliable at the expense of longer casting time. | ||
+ | Prerequisites: | ||
+ | ====Biothaumaturgy==== | ||
+ | 20 pts | ||
+ | Similar to Amber Conjuration or Advanced Shapshift. | ||
+ | Prerequisites: | ||
+ | ===High compelling=== | ||
+ | +5 pts | ||
+ | This is something you buy on top of Biothaumaturgy and it basically lets you have limited mind control. You can conjure emotions" | ||
+ | Prerequisites: | ||
+ | ====Tattoo Mastery==== | ||
+ | 20 pts | ||
+ | Similar to Amber Trump Mastery. | ||
+ | ===Memeodermic compelling=== | ||
+ | +5 pts | ||
+ | This is something you buy on top of Tattoo Mastery and it basically lets you have limited physical control. You can see and communicate through the tattoo into people and put compulsions on them. Psyche is very important for this power. | ||
+ | Prerequisites: | ||
+ | |||
faction/factionpowers.txt · Last modified: 2013/06/03 22:01 by 127.0.0.1