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factionpbta:players:details [2020/08/03 21:25] (current) – created - external edit 127.0.0.1
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 +====== Social Details ======
  
 +Filling in the Details
 +
 +  * Chains & Heat (from Rust Hulks)
 +  * Contacts (from Scum & Villainy)
 +
 +===== CHAINS & HEAT =====
 +
 +
 +As members of a coterie live and work together, they will form bonds and connections.
 +
 +These relationships formed among coterie members are called chains. 
 +
 +Chains have two values: tightness and heat. 
 +  * Tightness is the general feelings of the relationship
 +  * Heat is the intensity of those feelings.
 +
 +==== Tightness ====
 + 
 +Tightness comes in three levels: slack, taut, and choking. 
 +  * A slack chain is a good chain; it’s a friendly, caring relationship: friends or lovers or family. 
 +  * A taut chain is a good chain with issues; it’s a once-friendly relationship souring: friends with qualms, lovers on the rocks, family with grudges. 
 +  * A choking chain is a bad relationship; one that may have been good (or not) but now has gone very bad: harsh rivals, despised enemies, or staunch antagonists. 
 +
 +Chains will move from slack to taut to choking and back again. Usually
 +chains only move one level at a time. 
 +  * Loosening a chain means to move taut to slack, or choking to taut; it
 +means make it one better. 
 +  * Tightening a chain means the opposite: slack moves to taut, or taut moves to choking; it means make it one worse. 
 +
 +==== Heat ====
 +Heat is measured numerically from +0 to +3
 +
 +  * A chain with +0 heat is a relationship with no strong feelings // Casual, very relaxed, very uncaring. 
 +    * No matter what the tightness of the chain is, the intensity is always low: casual acquaintances at best and mild nuisances
 +at worst.
 +  * A chain with +3 heat is all strong feelings// Passionate, fiery, and full of emotion. 
 +    * A slack chain with +3 heat is closest family, dearest friends, and profound love. Flip that over, and a choking chain with +3 heat is the most hated rivals, the most loathed detractors, and the most bitter of broken hearts. 
 +
 +Like tightness, the heat of a chain will go up and down as the relationship heats and cools; coterie members that once were close might drift apart or become closer.
 +  * Heating a chain modifies heat by +1
 +  * Cooling a chain modifies heat by -1
 +
 +Heat and tightness may change independently of each other. It’s entirely possible that a chain with +3 heat will go all the way from slack to choking with no change in heat; likewise, a taut chain can go from +0 heat up to +3 heat with no change in how tight the chain is.
 +
 +It’s easier for lovers to turn to rivals, just as it’s unlikely faint annoyances become deepest friends instantly. The feelings of the relationship and
 +the intensity of the relationship move independent of each other, and that
 +should be embraced.
 +
 +Chains and their heat are the main source of mechanical interplay between
 +player characters. On long, boring waits between missions, chains will still be
 +heating and cooling and tightening and loosening, and that will spark drama.
 +
 +It will often get messy and uncomfortable and you should embrace that messiness. 
factionpbta/players/details.txt · Last modified: 2020/08/03 21:25 by 127.0.0.1