games:board:thiefgamecontacts
                Table of Contents
Contacts
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Information
At the start of a mission, the Thief makes a roll with their contacts skill to determine how much information they obtained about their target. Contacts vs difficulty of 4 Number of Successes:-
- Profile of the building. All windows, entrances and exits to the building.
 - Location of all bedrooms and three rooms that may contain the treasure (ie any trophy room, vault or master bedroom).
 - Number of guards and locations of any generators.
 - The guard routes and any guard stations
 - The complete map of one floor.
 - The map of all floors.
 
Equipment
Before a mission, the Thief makes a roll with their contacts skill to determine how cheaply they may buy replacement or new equipment. The difficulty of the task is based on how available the equipment is.
| Availability | Difficulty | 
|---|---|
| Common | 3 | 
| Uncommon | 4 | 
| Magical | 5 | 
| Rare | 6 | 
| Rare and Magical | 6 (halve number of successes, rounded down) | 
Number of Successes:-
- 200% of price
 - 150% of price
 - 100% of price
 - 75% of price
 - 50% of price
 - 25% of price
 
games/board/thiefgamecontacts.txt · Last modified:  by 127.0.0.1
                
                