games:board:battlebots
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+ | ======Battle Bots v2====== | ||
+ | |||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | [[http:// | ||
+ | =====Summary===== | ||
+ | The concept behind this game is the programming of warrior robots that fight each other. | ||
+ | Inspired by Robo Rally\\ | ||
+ | **Number of Players**: 2+\\ | ||
+ | **Type of Game**: Abstract Tactical | ||
+ | ====Components==== | ||
+ | ===Board=== | ||
+ | The board is any square grid. It may have hazards and walls. | ||
+ | The size of the board is dependant on the number of players- | ||
+ | * 2-3 Players = 6x6 Board | ||
+ | * 4-6 Players = 10x10 Board | ||
+ | * 8-20 Players = 15x15 Board (or 20x10 Board) | ||
+ | **Board Variants** | ||
+ | * **King of the Hill**---The board contains no walls. | ||
+ | ===Pieces=== | ||
+ | The only pieces used in this game are- | ||
+ | * a robot model for each player. | ||
+ | * a shield marker for each player to show the current facing of their shield. | ||
+ | ===Cards=== | ||
+ | Cards have two purposes in this game- | ||
+ | - To program a player' | ||
+ | - To record damage | ||
+ | There are two types of cards in the game- | ||
+ | - Turn programmed cards, which are placed at the beginning of a turn. | ||
+ | - Action cards, which are played during a phase. | ||
+ | ====Setup==== | ||
+ | * Each player starts with the same deck of 22 cards at the beginning of a game. Cards are gradually discarded as a robot takes damage. | ||
+ | * Place each robot on the board out of line of sight of any other robot and at least 10 squares away. | ||
+ | * The winner of the last game places their robot first. | ||
+ | ====Playing==== | ||
+ | Each turn consists of two parts - the programming round and the action round. | ||
+ | * One **Turn** | ||
+ | - **Programming Round** | ||
+ | * Each player places up to five cards in front of them face down in sequential order. | ||
+ | * These cards must be **program** cards and not action cards. | ||
+ | * If placing less than five cards (if for example, you don't have many left) it must be obvious which spaces you are leaving empty. | ||
+ | - **Action Round** | ||
+ | - **Phase 1** | ||
+ | - Any robot that has another robot within line of sight orthogonally (forward, backward, left or right) and has the appropriate sensor card, may play that card and change their program card for the phase with a different program card in their hand. | ||
+ | * Played Sensor cards are put to one side until the end of the turn, and are then put back in the player' | ||
+ | - Each player turns their first card over (if they have one) and moves their robot according to that card. | ||
+ | * In the case of conflict, the card with the higher initiative goes first. | ||
+ | * No robot can enter the same square as another robot. | ||
+ | * Ramming a robot (even if it doesn' | ||
+ | * Ramming a robot into a wall (even if it doesn' | ||
+ | - Any player may play an **action** card at any time in a phase if it is applicable. | ||
+ | * **Redirect Shield Energy into Sideways Momentum**---Any player may discard a Shield card as an action to move their robot sideways (either left or right). | ||
+ | - Board elements affect robots. | ||
+ | - Robots that have a programmed fire action may fire at one target in line of sight orthogonally. | ||
+ | * If a robot is hit by a weapon and it has a shield facing the direction the attack came from, the player may discard a shield action card instead of any other kind of card as damage. | ||
+ | | ||
+ | * As Phase 1 | ||
+ | | ||
+ | * As Phase 1 | ||
+ | | ||
+ | * As Phase 1 | ||
+ | | ||
+ | * As Phase 1 | ||
+ | | ||
+ | * Each player retrieves any sensor cards they played this turn. | ||
+ | ====Damaging a Robot==== | ||
+ | If you must discard a card from your hand, place it face up in front of you in such a way that all other players can see which cards you may no longer use. | ||
+ | * If playing a timed game, then discarded cards go to the player that damaged you and are used as their final score instead. | ||
+ | You may choose to discard a card that is currently in use in your program for the turn.\\ | ||
+ | If you are unable to discard a card, because you have no suitable cards (ie a Fire High on a side you have already lost sensors) - you do not need to discard any card. | ||
+ | ====Destroying Robots==== | ||
+ | The first kill of the game is worth as many victory points as there are players in the game.\\ | ||
+ | The second and subsequent kills are worth one point less than the previous kill. | ||
+ | * A robot is destroyed if it has no **program** cards left. Victory points are awarded to the player that destroyed the robot. | ||
+ | * If more than one player destroyed the robot, the points are divided amongst them (rounded down). | ||
+ | * If two robots destroy each other at the same time, the points for that kill, and the next kill are added together, and divided amongst the players (rounded down). | ||
+ | * A robot is destroyed if it self destructs. | ||
+ | * A robot is destroyed by some board elements. | ||
+ | ====Crushing Walls==== | ||
+ | After the first robot has been destroyed, the walls of the arena begin to crush the remain robots. | ||
+ | * If a robot is crushed between the arena wall and an inner wall, it is destroyed and earns no victory points to anyone. | ||
+ | * The player of the robot most recently destroyed decides which of the two choices for row (top or bottom) and for column (left or right) are moved inward. | ||
+ | ====A Player' | ||
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+ | </ | ||
+ | </ | ||
+ | It is easier to keep the types of cards in separate piles in front of you so you can find the card you need to play more easily (ie keep your action cards separate from your program cards). | ||
+ | ====Winning the Game==== | ||
+ | ===Winning through Points=== | ||
+ | The game is won by achieving enough victory points. | ||
+ | * If a player achieves a score equal to 1.5 times the number of players in the game (rounded down), they win. | ||
+ | * If there is only one robot left and no player has achieved the necessary total, the player with the most points wins. | ||
+ | ===Timed Winning=== | ||
+ | The game is won by the player that has caused the most damage in the game. | ||
+ | * Whenever a player' | ||
+ | * When the predetermined time for the game to end (either number of turns or time of day) - the players count the cards they have from others, | ||
+ | * The player with the largest amount of discards from others wins. | ||
+ | ====Variants==== | ||
+ | A player may customize their robot with one (and only one) of the following variants- | ||
+ | * **Heavy Shield**---Remove both Move Shield cards from your deck. Add 4 more Shield cards. | ||
+ | * **Light Shield**---Remove two Shield cards from your deck. Your Move Shield cards may now rotate your shield up to 180 degrees.---// | ||
+ | * **Big Gun**---Your laser may now only fire in the same direction as your shield. | ||
+ | * **Energy Leech**---Your laser now converts shield damage for your use. Remove the Forward 2 and Forward 3 cards from your deck. Whenever you damage another robot' | ||
+ | * **Rammer**---Discard two of your Fire cards (your choice). | ||
+ | {{gallery>: | ||
+ | {{: | ||
+ | {{filelist>: | ||
games/board/battlebots.txt · Last modified: 2013/03/20 20:31 by 127.0.0.1