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games:board:battlestations:battlestationsdrzbzz

Drzbzz

Major (Rank 6)

Stats

Target #: 9
Base Hit Points: 3
# of Hands: 3
Move: 5
Profession: Scientist
Species: Zoallan
Alien Ability: Carapace. -2 to all incoming damage.


Skills


Hit Points: 10 (Athletics+Base+Rank)
Luck: 13 (Rank+5+Lucky) Bonus Luck : 3
Athletics: 2 (Carry Capacity: 20+20)
Combat: 2 (4)
Engineering: 2
Piloting: 0
Science: 5 (7)
Experience: 775
Prestige: 50
Credits: 2190

Equipment

Uniform
Medkit: [energy] Mass 5 Science check vs 8. Each point over heals. +1 [upgraded]
Wristcomp: [energy] Mass 4 Does not take up a hand. Can be used as a remote detonator. Adds +2 to Hacking. Can be used to scan onboard a ship - difficulty is distance in squares.[upgraded]
Pack: Mass 2 Anything put in a pack is half mass - but drawing out the item costs two actions instead of one unless the character has infinite hands.
Med Jack: Mass 1
Auto Nurse: Mass 5
2xDetox: [drug] Mass 1 Eliminates all active drugs and all side effects
2xRoid: [drug] Mass 1
2xAggro: [drug] Mass 1
Supsci: [drug] Mass 1 Adds +1 to science. Lasts entire mission unless detoxed. All other skills except Athletics are at -1.
Tecknow: [drug] Mass 1 Adds +1 to engineering. Lasts entire mission unless detoxed. All other skills except Athletics are at -1.
Stungone: [drug] Mass 1 Target gets a reroll vs stun effects. Must make an athletics roll vs stun when first administered.
Skill Chip: Science: [energy] Mass 1 +2 to Science skill [upgraded]
Skill Chip: Combat: [energy] Mass 1 +2 to Combat skill [upgraded]
Mentor Chip: [energy] Mass 1 Adds 20% to all experience points earned. [upgraded]
Skeletal Enhancement: [energy] Mass n/a +2 athletics for carry and melee damage purposes only. [upgraded]
Blast Pistol: [energy] Mass 4 Damage 2D6-2 (Stored in Life Support)
Shield: Mass 10 +1 to target number. (Stored in Life Support)
EVA: [energy] Mass 5 Provides life support for 100 rounds. (Stored in Life Support)

Special Abilities

Lucky: +3 Luck
Patient: You can spend as many phases preparing an action as your skill level.
Connected: Every campaign turn you get an additional requisition and may reroll up to one die in any requisition. You also receive double pay for each mission.
Tinkerer: Two upgrade attempts per mission.
ECM Specialist: Rather than redirecting a missile, you may destroy it. Also you have +3 on all ECM and targeting lock checks.

games/board/battlestations/battlestationsdrzbzz.txt · Last modified: 2017/08/18 21:29 by 127.0.0.1