games:board:goodvsbad
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— | games:board:goodvsbad [2013/03/20 20:44] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Good Vs Bad====== | ||
+ | < | ||
+ | <img alt=" | ||
+ | </a> | ||
+ | <br />This work is licensed under a | ||
+ | <a rel=" | ||
+ | ===Overview=== | ||
+ | 2 or more players. | ||
+ | Each player plays a hero and villain and starts with a home base. \\ | ||
+ | The board is made of variable tiles that connect all home bases. | ||
+ | =====Pieces===== | ||
+ | ====Cards==== | ||
+ | Every player has a maximum hand size for unused items and event cards. | ||
+ | * [[GoodvsbadItem|Item Cards]] | ||
+ | * [[GoodvsbadEvent|Event Cards]] | ||
+ | * [[GoodvsbadEncounter|Encounter Cards]] | ||
+ | ====Map==== | ||
+ | * [[GoodvsbadBases|Home Bases]] | ||
+ | * [[GoodvsbadConnectors|Base Connectors]] | ||
+ | * [[GoodvsbadLevels|Map spaces]] | ||
+ | =====Rules===== | ||
+ | ====Winning==== | ||
+ | If a **Topple the New God** or **Defeat the Supervillain** card is played, and the Hero or Villain succeeds in moving around the board and visiting each Home Base without being defeated, that player wins. | ||
+ | ====Heroes and Villains==== | ||
+ | Heroes and Villains start with 4 stats - Agility, Might, Smarts and Special. | ||
+ | ===Buying for Stats=== | ||
+ | Before play begins, each player is given 10 facedown [[GoodvsbadItem|Item Cards]]. | ||
+ | * Players are not allowed to look at their Item Cards. | ||
+ | * For every Item Card that a Player discards (still facedown) they may add one point to one of their four initial stats (Agility, Might, Smarts and Special) | ||
+ | * Cards not discarded are kept and may be looked at after everyone has finished creating their characters. | ||
+ | * The Hero and the Villain have the same statistics. | ||
+ | ====Movement==== | ||
+ | Base movement for a Hero or Villain is 2D6.\\ | ||
+ | A player rolls 2D6 and must move the Hero and the Villain exactly that many spaces each without doubling back. | ||
+ | * A Hero may choose to stay still if their movement roll would cause them to land on a Good square. | ||
+ | * A Villain may choose to stay still if their movement roll would cause them to land on a Bad square. | ||
+ | ====Duelling==== | ||
+ | If a Hero or Villain lands on the same Connector space (but not Home Base) as a Villain or Hero (their opposite in other words) then a duel occurs. | ||
+ | * The character that lands on the space chooses which stat to use in the conflict. | ||
+ | * The defender uses the same stat in defence unless it is a Special stat they do not have, in which case they have no defence. | ||
+ | * If there are multiple defenders in the space, each must be fought. | ||
+ | * Each player rolls as many dice as their stat. The highest roll wins. | ||
+ | * The loser takes 1 damage to the stat used (if it is greater than zero) and is moved back to its Home Base, where it loses its next turn. | ||
+ | Heroes and Villains will always attack their opposite even if they are controlled by the same player. | ||
+ | ====Board Setup==== | ||
+ | < | ||
+ | <pre> | ||
+ | 2-2 3 4-4 | ||
+ | / \ / / / | ||
+ | 3 - 3 4-4 5 -5- 5 6 6 | ||
+ | \ / | ||
+ | 6-6 | ||
+ | </ | ||
+ | </ | ||
+ | {{filelist>: | ||
games/board/goodvsbad.txt · Last modified: 2013/03/20 20:44 by 127.0.0.1