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games:board:goodvsbadconnectors

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games:board:goodvsbadconnectors [2013/03/20 20:49] (current)
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 +======Map Connectors======
 +Each of these strips connects a Home Base to another Home Base according to how many players there are and the map layout.
 +
 +They are of variable length as certain event cards can extend the distance between the Home Bases.  
 +<html><pre>
 +                             
 + _/ \_/ \_/ \_/ \_/ \_/1\_/G\_/1\_/H\_/2\_/2\_/3\_/3\_/3\_
 +/ \_/ \_/ \_/E\_/ \_/F\_/1\_/1\_/1\_/2\_/2\_/2\_/3\_/3\_/3\
 +\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
 + 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2
 +           0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
 +</pre></html>
 +====Key====
 +E - default encounter square\\
 +F - encounter square when extension 1 is activated otherwise it counts as a blank square\\
 +G - encounter square when extension 2 is activated otherwise it counts as an extension 1 blank square\\
 +H - encounter square when extension 3 is activated otherwise it counts as an extension 2 blank square
 +====Tiles====
 +{{gallery>:goodvsbadconnectors}}
 +{{filelist>:goodvsbadconnectors/*.*}}
  
games/board/goodvsbadconnectors.txt · Last modified: 2013/03/20 20:49 (external edit)