games:board:goodvsbadevent
Differences
This shows you the differences between two versions of the page.
— | games:board:goodvsbadevent [2013/03/20 20:47] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Event Cards====== | ||
+ | Event cards are drawn at Special spaces and at Home Bases. | ||
+ | |||
+ | **Card Name** (Number of cards in deck) - Description\\ | ||
+ | **Extension** (5) - The board just got tougher, extend every connector by 6 hexes if it is currently less than 29 hexes in size.\\ | ||
+ | **Negation** (10) - Stop any one event card from having an effect when played.\\ | ||
+ | **Wave of Badness** (1) - Increase the level of every (non-level 6) Bad space by one. If a space becomes level 6 - you may choose which Bad Special it becomes.\\ | ||
+ | **Wave of Goodness** (1) - Increase the level of every (non-level 6) Good space by one. If a space becomes level 6 - you may choose which Good Special it becomes.\\ | ||
+ | **Badness** (10) - Increase the level of one (non-level 6) Bad space by one, anywhere on the board.\\ | ||
+ | **Goodness** (10) - Increase the level of one (non-level 6) Good space by one, anywhere on the board.\\ | ||
+ | **Teleport** (10) - Swap any Villain character with the Hero character of the same player.\\ | ||
+ | **Weak Monsters** (5) - Next Encounter card drawn will be from a deck one level lower (lowest being the E).\\ | ||
+ | **Strong Monsters** (5) - Next Encounter card drawn will be from a deck one level higher (highest being the H).\\ | ||
+ | **Topple the New God** (1) - Only playable if there is a Hero in play that has higher stats in all areas (except Special stats) than every other Hero and Villain. | ||
+ | **Defeat the Supervillain** (1) - Only playable if there is a Villain in play that has higher stats in all areas (except Special stats) than every other Hero and Villain. | ||
+ | **Oracle** (3) - All players must immediately discard all Prophecy cards.\\ | ||
+ | **Quagmire** (3) - All Heroes and Villains in Bad spaces must immediately discard all item cards that modify movement (ie Boots and Horses).\\ | ||
+ | **Siren Call** (3) - All Heroes and Villains immediately return to their Home Bases.\\ | ||
+ | **Bad Omens** (3) - All players must immediately discard all Event cards.\\ | ||
+ | **Steal** (10) - Playable only by your Villain. | ||
+ | |||
games/board/goodvsbadevent.txt · Last modified: 2013/03/20 20:47 by 127.0.0.1