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games:board:hmgglossary [2017/10/16 17:57] (current)
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 +====== Glossary ======
 +| Back to [[hiddenmovement]] |
 +===== A =====
  
 +**Adjust Rigging** - A __Guard Card__.
 +
 +**Alert** - A __Guard__ __Status__.
 +
 +**Armour, The** - A __Treasure Card__.
 +
 +**Arrow** - See __Arrow Cards__.
 +
 +**Arrow Cards** - There are 3 __Guard Cards__ that are arrows and one __Thief__ Card.  These cards are __Moss__, __Noise__, __Rope__ and __Water__.
 +
 +**Arrow, Moss** - A __Guard Card__ and an __Arrow Card__.
 +
 +**Arrow, Noise** - A __Guard Card__ and an __Arrow Card__.
 +
 +**Arrow, Rope** - A __Thief Card__ and an __Arrow Card__.
 +
 +**Arrow, Water** - A __Guard Card__ and an __Arrow Card__.
 +
 +**Art** - A __Guard Card__.
 +
 +===== B =====
 +**Blue Crescent** - A symbol on a __Map Tile__ __Hex__.  see __Stationary Guard__.
 +
 +**Bored** - A __Guard__ __Status__.
 +
 +===== C =====
 +**Compass Rose** - The hexagonal illustration in the middle of the __Play Aid__ showing the compass directions and the 6 numbers used by players for their __Thief Card__ movements.
 +
 +**Co-ordinates** - A letter and a number at the centre top of a __Hex__ on a __Map Tile__ to distinguish it from every other hex on that tile.  Used with your __Location Dial__ to secretly track your hidden __Thief__.
 +
 +**Counters** - There are two counters used in the game.  These are __Extinguished Torch__ and __Rock__.
 +
 +**Crescent, Blue** - A symbol on a __Map Tile__ __Hex__.  see __Stationary Guard__.
 +
 +===== D =====
 +**Dice, Black** - A numbered die used for determining random start locations for __Wandering Guards__ and facing for __Stationary Guards__.
 +
 +**Dice, White**- A die with dots used for showing the current __Phase__ of the __Movement Phases__.
 +
 +**Diligent** - A __Guard Card__.
 +
 +**Discard Pile** - see __Guard Card Discards__.
 +
 +**Distracted** - A __Guard__ __Status__.
 +
 +===== E =====
 +**East** - A __Thief Card__.
 +
 +**Exit** - See __Exit Card__.
 +
 +**Exit Card** - A __Thief Card__.  Played at the start of the game to indicate to all players which __Map Tile__ your thief will have to exit from in order to win the game.  The __Map Tile__ cannot be the __Vault Map Tile__ or the one you entered the game from. 
 +
 +**Extinguished Torch** - A __Counter__ used to denote a __Hex__ you have used a __Water Arrow__ on.  No thief may be __Spotted__ on that hex, but may still be captured there if a guard and a thief are on that hex at the same time.  This counter is removed if a guard ever moves onto it.
 +
 +**Eye, The** - A __Treasure Card__.
 +
 +===== F =====
 +**First Player** - The current player that goes first.  Denoted with a First Player Card.
 +
 +===== G =====
 +**Gold Coin** - A symbol on a __Thief Card__ that shows it can be spent to buy a __Guard Card__ in the __Resource Phase__.
 +
 +**Green Line** - A symbol on a __Map Tile__ __Hex__.  see __Patrolling Guard Route__.
 +
 +**Green Star** - A symbol on a __Map Tile__ __Hex__.  see __Patrolling Guard Start__.
 +
 +**Green Shield** - A symbol on a __Map Tile__ __Hex__.  see __Patrolling Guard End__.
 +
 +**Guard** - At least one guard is on every __Map Tile__.  They are represented with green, blue or red meeples for either a __Patrolling Guard__, a __Stationary Guard__ or a __Wandering Guard__.
 +
 +**Guard Card Discards** - When __Guard Cards__ are used, or after the __Resource Phase__ there are cards left, they are discarded to the discard pile space on the __Play Aid__.
 +
 +**Guard Cards** - Cards that may be bought in the __Resource Phase__ or stolen from a __Guard__ with a __Pick Pocket__.  There are 24 cards that consist of __Adjust Rigging__ (x2), __Art__ (x2), __Diligent__ (x2), __Hip Flask__ (x2), __Lockpicks__ (x2), __Moss Arrow__ (x3), __Noise Arrow__ (x2), __Taffer Making Noise__ (x2), __Thrown Rock__ (x2), __Trip__ (x2), __Water Arrow__ (x3). 
 +
 +**Guard, Patrolling** - see __Patrolling Guard__.
 +
 +**Guard, Stationary** - see __Stationary Guard__.
 +
 +**Guard, Wandering** - see __Wandering Guard__.
 +
 +**Guards Movement Phase** - One of the two __Movement Phases__
 +
 +===== H =====
 +**Hammer, The** - A __Treasure Card__.
 +
 +**Hex** - See __Hexes__.
 +
 +**Hexes** - Hexagonal spaces on the __Map Tiles__ and __Vault Map Tile__ that have __Co-ordinates__ on them and may have symbols denoting different game effects.  Types of hexes include __Patrolling Guard End__, __Patrolling Guard Route__, __Patrolling Guard Start__, __Special Hex__, __Vault Hex__, __Wall__, __Wandering Guard Route__, __Wandering Guard Start__.
 +
 +**Hide** - A __Thief Card__.
 +
 +**Hip Flask** - A __Guard Card__.
 +
 +===== I =====
 +**Initiative Phase** - Part of the __Sequence of Play__ for a __Turn__.  This is where you change the __First Player__ to the next clockwise player.
 +
 +**Interested** - A __Guard__ __Status__.
 +
 +===== L =====
 +**Lantern, The** - A __Treasure Card__.
 +
 +**Line of Sight** - Any full __Hex__ that can be seen by a __Guard__.  What hexes a guard can see depends on their __Status__.
 +
 +**Line, Green** - see __Patrolling Guard Route__.
 +
 +**Location Dial** - A tool for secretly recording the hidden location of your __Thief__.  The location dial has two dials, one with letters and the second showing numbers.  It's used to record the __Co-Ordinates__ of the __Hex__ of the __Map Tile__ your thief is on.
 +
 +**Lockpicks** - A __Guard Card__.
 +
 +===== M =====
 +**Map Tile** - There are five large hexagonal cardboard map tiles in the game with __Hexes__ on them and one with the __Vault Hex__ in the centre, marking it as the __Vault Map Tile__.
 +
 +**Moss Arrow** - A __Guard Card__.
 +
 +**Movement Phases** - Part of the __Sequence of Play__ for a __Turn__.  The movement phases are __Guards Movement Phase__ and __Players Movement Phase__.  These are repeated five times in a turn.
 +
 +===== N =====
 +**Noise** - When a player uses a __Run Card__ from their __Thief Deck__ they make noise and cause __Guards__ to become __Alert__ if they are __Distracted__, __Bored__ or __Interested__.
 +
 +**Noise Arrow** - A __Guard Card__.
 +
 +**Nor-East** - A __Thief Card__.
 +
 +**Nor-West** - A __Thief Card__.
 +
 +**Not Found** - When a __Guard__ that is __Pursuing__ a __Thief__ reaches their __Thief Marker__ and discovers the thief has since moved out of __Line of Sight__, they change __Status__ to __Returning__.
 +
 +
 +===== O =====
 +**Outside Hex** - Any of the six corner __Hexes__ on a __Map Tile__ that isn't next to another map tile or the __Vault Map Tile__.  __Thieves__ can only enter or leave the Keep through an Outside Hex.
 +
 +===== P =====
 +**Patrol Route** - see __Patrolling Guard Route__.
 +
 +**Patrolling Guard** - A type of __Guard__.  Shown on the board with a green meeple.
 +
 +**Patrolling Guard End** - The green shield symbol on a __Hex__ of a __Map Tile__ that signifies a __Patrolling Guard__ will turn around and head back along its __Patrolling Guard Route__ until it reaches the __Patrolling Guard Start__ hex.
 +
 +**Patrolling Guard Route** - The green line on a __Hex__ of a __Map Tile__ that signifies the route a __Patrolling Guard__ will go back and forth on.
 +
 +**Patrolling Guard Start** - The green star symbol on a __Hex__ of a __Map Tile__ that signifies a __Patrolling Guard__ will turn around and head back along its __Patrolling Guard Route__ until it reaches the __Patrolling Guard End__ hex.  Also the hex it starts the game on when first placed.
 +
 +**Phases** - There are three phases in a __Turn__.  The __Initiative Phase__, then the __Resource Phase__ then five repetitions of the __Movement Phase__ which is broken down into the __Guards Movement Phase__ and the __Players Movement Phase__.
 +
 +**Pick Pocket** - A __Thief Card__.  Only  useful if your thief is adjacent to, and out of __Line of Sight__ of a __Guard__.
 +
 +**Play Aid** - A large hexagon of the same size as the __Map Tiles__ but containing a place to put the __Guard Cards__ the __Guard Card Discards__ and showing the __Compass Rose__ for directions and a summary of the __Statuses__
 +
 +**Players Movement Phase** - The second part of the __Movement Phase__ in which players may use a __Thief Card__ or __Guard Card__, __Rest__ or __Pick Pockets__.
 +
 +**Pursuing** - A __Guard__ __Status__.
 +
 +===== R =====
 +**Resource Phase** - The second __Phase__ of a __Turn__.  When 5 __Guard Cards__ are made available to buy and __Resting__ __Thief Markers__ are removed.
 +
 +**Rest** - A __Thief Card__.  The only way to get __Thief Cards__ back, but it reveals your __Thief's__ location to the other players (but not to the __Guards__).
 +
 +**Returning** - A __Guard__ __Status__.
 +
 +**Rock** - A counter used to show where the rock has landed from playing a __Thrown Rock__ __Guard Card__
 +
 +**Rope Arrow** - A __Thief Card__. Only useful if your thief is adjacent to a __Special Hex__.
 +
 +**Run** - A __Thief Card__. 
 +
 +===== S =====
 +**Sequence of Play** - The order that phases occur in a turn.  __Initiative Phase__, __Resource Phase__, __Movement Phase__ x5.
 +
 +**Shield, Green** - A symbol on a __Map Tile__ __Hex__.  see __Patrolling Guard End__.
 +
 +**Shield, Red** - A symbol on a __Map Tile__ __Hex__.  see __Wandering Guard Start__.
 +
 +**Sou-East** - A __Thief Card__. 
 +
 +**Sou-West** - A __Thief Card__. 
 +
 +**Special Hex** - A symbol on a __Map Tile__ __Hex__. 
 + 
 +**Spotted** - When a __Guard__ ends its move within __Line of Sight__ of a __Thief__ or a thief ends its move in the line of sight of a guard.
 +
 +**Star** - A symbol on a __Map Tile__ __Hex__.   see __Patrolling Guard Start__.
 +
 +**Star, Green** -  A symbol on a __Map Tile__ __Hex__.  see __Patrolling Guard Start__.
 +
 +**Stationary Guard** - A type of __Guard__.  Shown on the board with a blue meeple.
 +
 +**Status** - see __Statuses__.
 +
 +**Status Marker** - A hexagonal counter you place underneath the __Guard's__ meeple to show its status and which direction it is looking.
 +
 +**Statuses** - There are six statuses a __Guard__ may have.  __Distracted__, __Bored__, __Interested__, __Alert__, __Pursuing__ and __Returning__
 +
 +**Sword, The** - A __Treasure Card__
 +
 +===== T =====
 +**Taffer** - Derogatory term.
 +
 +**Taffer Making Noise** - A __Guard Card__.
 +
 +**The Armour** - A __Treasure Card__.
 +
 +**The Eye** - A __Treasure Card__.
 +
 +**The Hammer** - A __Treasure Card__.
 +
 +**The Lantern** - A __Treasure Card__.
 +
 +**The Sword** - A __Treasure Card__.
 +
 +**Thief** - Your character in the game.  Usually their location on the board is unknown, but occasionally a __Thief Marker__ will be placed to show where they were when __Spotted__ or __Resting__.  If your thief is ever in the same __Hex__ as a __Guard__ your thief is captured and you lose the game.
 +
 +**Thief Cards** - The default cards for each player.  There are twelve cards.  These cards are __Nor-East__, __Nor-West__, __East__, __West__, __Sou-East__, __Sou-West__, __Rest__, __Pick Pocket__, __Run__, __Hide__, __Rope Arrow__ and your __Exit__ card.
 +
 +**Thief Deck** - The cards a player may use.  This includes unplayed and unspent __Thief Cards__ and any __Guard Cards__ the player has bought in the __Resource Phase__ or __Pick Pocketted__ in the __Players Movement Phase__
 +
 +**Thief Marker** - The translucent marker the same colour as the player's __Location Dial__ and __Thief Cards__.  Used to show where their __Thief__ was last seen and at the start of the game, which __Map Tile__ they will be entering.
 +
 +**Thrown Rock** - A __Guard Card__.
 +
 +**Treasure** - What your thief needs to steal to win the game.  Treasure is stolen from the __Vault Hex__ on the __Vault Map Tile__ and represented with a __Treasure Card__ which also limits your movement when revealed.
 + 
 +**Treasure Cards** - There are five treasure cards. These cards are __The Armour__, __The Eye__, __The Hammer__, __The Lantern__ and __The Sword__.
 +
 +**Trip** - A __Guard Card__.
 +
 +**Turn** - One turn consists of three __Phases__.  The __Initiative Phase__, the __Resource Phase__ and the __Movement Phase__ which is repeated five times.  The movement phase is broken down into the __Guards Movement Phase__ and the __Players Movement Phase__
 +
 +**Turn Sequence** - see __Sequence of Play__.
 +
 +===== V =====
 +**Vault** - see __Vault Hex__.
 +
 +**Vault Hex** - The __Hex__ with a yellow crown symbol on it. You reveal your __Treasure Card__ when you enter the hex, But it only effects you when you leave it. 
 +
 +**Vault Map Tile** - The __Map Tile__ that has the __Vault Hex__ on it.
 +
 +**Vault Tile** - see __Vault Map Tile__
 +
 +===== W =====
 +**Wandering Guard** - A type of __Guard__.  Shown on the board with a red meeple.
 +
 +**Wandering Guard Route** - The red arrow on a __Hex__ of a __Map Tile__ that signifies the route a __Wandering Guard__ will follow.
 +
 +**Wandering Guard Start** - The red shield on a __Hex__ of a __Map Tile__ that signifies where a __Wandering Guard__ might start when first placed on the tile.
 +
 +**Wandering Route** - see __Wandering Guard Route__.
 +
 +**Wandering Start** - see __Wandering Guard Start__.
 +
 +**Water Arrow** - A __Guard Card__.
 +
 +**West** - A __Thief Card__.
games/board/hmgglossary.txt · Last modified: 2017/10/16 17:57 (external edit)