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There are three different guard types in the basic game. Seven in the advanced game (bow equipped versions of guards and the Roving guard).
| In this example -
the Wandering Guard at F2 is Distracted and has no line of sight at all a thief could stand next to this guard and not be seen.
the Patrolling Guard at D3 is Alert and can see off the map tile to the top left (hexes B2 and C3 etc) also the full hexes of B3 (which is a Special Hex), C4, C5, C6, D4, D5 and E6. The guard can only see parts of the hexes B5, C7, E5, E7 and F6 and so cannot spot a thief in those hexes. The guard cannot see through the Special Hex and so cannot spot a thief at A4 either.
the Stationary Guard at E4 is Bored and can only see 2 hexes. It can only see hexes F4 and G5.
| Stationary Guard || A Stationary guard (blue meeple) starts on the blue crescent marker on the map tile facing in a random direction. Roll the black die. |
Each Guard Movement Phase the Stationary Guard rotates to face the next clockwise hex side.
Stationary guard default status is Bored.
| Patrolling Guard || A Patrolling guard (green meeple) starts on the green star marker on the map tile. |
Each Guard Movement Phase the Patrolling guard moves towards the green shield marker on the map tile following the green line. The guard always faces towards the next hex it will move into. Once the Guard reaches the shield marker it will immediately turn around and on the next Guard Movement Phase commence to move towards the star marker.
Patrolling guard default status is Interested
| Wandering Guard || A Wandering guard (red meeple) starts on a random red shield marker. Roll the black die. |
Each Guard Movement Phase the Wandering guard moves one hex along the path indicated by the red arrows. The guard always faces towards the next hex it will move into.
Wandering guard default status is Interested
Guards may have the following status
| Distracted ||A player has played the Art Guard Card on a Bored guard. The guard does not have a line of sight to anything until the next Resources Phase. Then change the guard back to its normal status. If the guard was a Stationary type, roll to see which direction they now face. If Patrolling on a 1-3 towards the star, 4-6 towards the shield.|
| Bored ||The default for a Stationary Guard. The guard's line of sight only extends 2 hexes.|
| Interested ||The default for Patrolling and Wandering Guards. The guard's line of sight is a single row of hexes in front of them extending until stopped by a wall.|
| Alert ||The guard is actively looking around. Line of sight is a 180 degree arc that includes the front three hex sides and all full hexes within that arc.|
| Pursuing ||The guard has the same line of sight arc as an Alert guard, and has spotted a thief. The guard moves two hexes each Guards Movement Phase towards the nearest visible Thief Marker. When the guard reaches the marker, see Catching Thieves below.|
| Returning ||The guard has failed to catch the thief and is returning via the shortest route back to their regular spot or the nearest hex of their patrol route. The guard has the same line of sight arc as Alert and Pursuing and moves 1 hex each Guards Movement Phase until it reaches its destination. Then it returns to its default status for its type|
|Roving Guard|| The Roving guard (white meeple) starts on the Vault Hex (the crown icon) on the Vault Map Tile at the beginning of the game. |
Each Guard Movement Phase the Roving guard moves 1 hex towards the closest Thief Marker if any have been revealed. If no Thief Markers are on the map, the Roving guard remains stationary.
Roving guard default status is Alert.
The undead may haunt unused parts of the Black Keep.
|Undead||Any of the standard types of guard may be an undead. To show a guard is undead, lay the meeple horizontally on its Status Marker.|