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games:board:hotgterrain [2013/03/20 21:35] (current)
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 +======Terrain======
 +
 +=====Types of Terrain=====
 +====Good Going====
 +  *  Per square
 +    * __Cost__ : 1
 +The majority of [[HotgWorld|The World]] should be terrain classed as Good Going" Therefore it is the cheapest terrain to place"
 +  * Pasture
 +  * Large Open Field
 +  * Steppe
 +  * Beach
 +  * Gentle Slopes
 +====Bad Going====
 +  *  Per square
 +    * __Cost__ : 2
 +  * Steep Slopes
 +  * Rough Ground
 +  * Boggy Ground
 +  * Sand Dunes
 +  * Wood
 +  * Built Up Area (town, village etc)
 +  * Small Enclosed Fields
 +====Water Features====
 +  *  Per square for 1 square wide
 +    * __Cost__ : 1
 +  *  Per square for 2 square wide
 +    * __Cost__ : 2
 +  *  Per square for 3 square wide
 +    * __Cost__ : 3
 +  *  Per square for 4 square wide
 +    * __Cost__ : 4
 +Water features impede the use of magic.
 +  * Rivers
 +    * Must either go from one table edge to another, or end at another water feature.
 +  * Lake
 +====Impossible Going====
 +  *  Per square
 +    * __Cost__ : 3
 +  * Cliffs
 +    * Not passable by ground based units.  If recoiled against, the unit is destroyed.
 +=====Placing Terrain=====
 +Terrain cannot be placed on the board in such a way that 
 +  * On an empty area of the board containing no troops.
 +    * __Cost__ : 1X
 +  * On Impossible Going
 +    * __Cost__ : 2X
 +  * On Bad Going
 +    * __Cost__ : 3X
 +  * On Good Going
 +    * __Cost__ : 4X
 +  * On a Water Feature
 +    * __Cost__ : 5X
  
games/board/hotgterrain.txt · Last modified: 2013/03/20 21:35 (external edit)