games:board:mechabotsbuilding
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— | games:board:mechabotsbuilding [2013/03/20 22:14] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Building Mecha Bots====== | ||
+ | |||
+ | =====Glossary===== | ||
+ | * __Connector__ - A counter placed to connect two things to form one object. | ||
+ | * __Heavy Bot__ - A bot that has more than half its chassis filled with components. | ||
+ | * __Light Bot__ - A bot that has less than half its chassis filled with components. | ||
+ | * __Location__ - One of the 7 areas on a Bot chassis composed of 7 hexes. | ||
+ | * Forward Left, Forward Right, Backward Left, Backward Right, Forward, Back and Central | ||
+ | * The Central area consists of 6 hexes in which components could be placed and a central hex which contains the brains of the Bot and cannot be moved or changed. | ||
+ | * If weapons or sensors are placed in the central location and are not connected to any other location, they have a 360 degree arc. | ||
+ | * __Outer__ - Any location except the Central location | ||
+ | ====Components==== | ||
+ | ===Boiler=== | ||
+ | * May be placed in any location | ||
+ | * Must be placed next to any other boiler counter | ||
+ | * One boiler counter is required for every four weapon, sensor or mobility counters. | ||
+ | ===Weapons=== | ||
+ | * May be placed in any location | ||
+ | * Counters must be connected by a connector if the weapon covers more than one location. | ||
+ | * Connected counters that are in more than one location have an increased firing arc - 60 degrees per location | ||
+ | * Weapons placed solely in the central location (and not connected to any other location) have a 360 degree arc. | ||
+ | ===Sensors=== | ||
+ | * May be placed in any location | ||
+ | * Counters must be connected by a connector if the sensors cover more than one location. | ||
+ | * Connected counters that are in more than one location have an increased sensing arc - 60 degrees per location | ||
+ | * Sensors placed solely in the central location (and not connected to any other location) have a 360 degree arc. | ||
+ | ===Armour=== | ||
+ | * May be placed in any location | ||
+ | * Protection and Resistance counters must be connect by an armour connector counter for a location' | ||
+ | * Armour may not be placed to cover more than one location - each location has its own armour | ||
+ | ===Mobility=== | ||
+ | * May be placed in any location | ||
+ | * Speed and Type counters do not need to be connected | ||
+ | * Every location that contains counters increases the turning ability of the Bot | ||
+ | **Speed** = Number of speed counters divided by the number of connected chassis in a Bot, rounded down. | ||
+ | **Type** = Number of counters determines the mode of transport. | ||
+ | ~__0__ = Wheels, __1__ = Halftrack, __2__ = Tracks, __3__ = Legs, __4__ = Powerful legs, __5__ = Jump jets, __6__ = Jets, __7__ = Hover Jets | ||
+ | * __Jump Jets__ only operate for 1 hex during a Bots movement. | ||
+ | * __Jets__ operate the entire move of a Bot, but it must land at the end of its move. When landed they count as Powerful Legs. | ||
+ | * __Hover Jets__ operate continuously. | ||
+ | ===Accessories=== | ||
+ | * __Remote Control__ | ||
+ | * Size 1-7 counter | ||
+ | * Placed in any location | ||
+ | * Each counter increases the range at which the player may directly control their Bot. | ||
+ | * __Seat__ | ||
+ | * Size 1 counter | ||
+ | * Placed in any outer location | ||
+ | * The Mad Scientist may ride their Bot by sitting on this seat. If the component takes damage, the Mad Scientist is also hit. | ||
+ | * The Mad Scientist may only enter or leave the seat if there is a path in the chassis to the seat that does not contain any components. | ||
+ | * While seated inside the Bot the Mad Scientist may forgo their turn and directly control the Bot instead in the **Bots Move** phase | ||
+ | |||
games/board/mechabotsbuilding.txt · Last modified: 2013/03/20 22:14 by 127.0.0.1