games:board:mechabotsprogram
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— | games:board:mechabotsprogram [2013/03/20 22:25] (current) – created - external edit 127.0.0.1 | ||
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+ | ======Programing Mecha Bots====== | ||
+ | |||
+ | =====Getting Bots to do stuff===== | ||
+ | [[MechabotsProgram2|Alternative Rules]] | ||
+ | Bots don't just move about randomly, they require programs to get them moving unless they are equipped with a remote control - or if the Mad Scientist is seated on the Bot, or in the same hex as the Bot. Each bot requires three programming cards. | ||
+ | ===Programming=== | ||
+ | If at any time during the Mad Scientist' | ||
+ | - directly control the Bot, or | ||
+ | - reprogram the Bot - by playing three cards for the Bot. | ||
+ | * When **directly controlling their Bot**, the Mad Scientist forfeits the rest of their phase and stays where they are. | ||
+ | * The player has total control of the Bots movements and what it fires at. | ||
+ | * If the controlled Bot moves out of range of control, it stops moving for the rest of its phase. | ||
+ | * When **reprogramming their Bot**, the Mad Scientist must place target counters if necessary. | ||
+ | * targeted hexes on the board are placed immediately, | ||
+ | * if the target is a Bot or Mad Scientist, it must be within sensor range and arc. | ||
+ | * if the target is not, the counter is not placed until a valid target is sensed. | ||
+ | ====Attack Cards==== | ||
+ | * **Shoot**---Bot will attack the nearest bot within range but will otherwise behave according to the Active card until it no longer senses a bot. | ||
+ | * **Pursue**---Bot will attack the nearest bot within range and will pursue to stay within weapon range of the nearest sensed Bot. | ||
+ | * **Flee**---Bot will attack the nearest bot within range and will move to as far away as possible from the nearest sensed Bot. | ||
+ | * Once no bot is sensed, it will return to Passive mode. | ||
+ | * **Killer**---Bot will ignore any bot and shoot at the nearest sensed Mad Scientist. | ||
+ | * If the Mad Scientist is seated inside a bot, it will shoot the bot. | ||
+ | * If no Mad Scientist is sensed, it will revert to Active mode cards until one is sensed. | ||
+ | ====Active Cards==== | ||
+ | * **Follow Me**---The Bot will always move so as to stay in the same hex as the Mad Scientist, if possible. | ||
+ | * **Follow Target**---The Bot will always move so as to stay in the same hex as the target, if possible. | ||
+ | * **Take and Hold**---The Bot will move towards the target hex by the fastest method. | ||
+ | * **Return Home**---The Bot will move towards the player' | ||
+ | ====Passive Cards==== | ||
+ | * **Follow Me**---The Bot will always move so as to stay in the same hex as the Mad Scientist, if possible. | ||
+ | * **Follow Target**---The Bot will always move so as to stay in the same hex as the target, if possible. | ||
+ | * **Take and Hold**---The Bot will move towards the target hex by the fastest method. | ||
+ | * **Return Home**---The Bot will move towards the player' | ||
+ | =====Interpretation===== | ||
+ | Interpreting how programming cards affect a Bot is up to the players involved - but you should always err on the side of intelligence. | ||
+ | * " | ||
+ | * "move to stay in the same hex" primarily means closing the distance between the target and the bot. | ||
+ | * Bots can't do the opposite (ie move away from the target) and they should not stay still. | ||
+ | * Bots do not have telepathic sensors. | ||
+ | * Bots do contain maps of the city, and may target any hex on the city whether it is in sensor range/arc or not. | ||
+ | ===Cards=== | ||
+ | 300DPI 2.5x3.5" | ||
+ | {{gallery>: | ||
games/board/mechabotsprogram.txt · Last modified: 2013/03/20 22:25 by 127.0.0.1