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games:board:rollerballexp1 [2013/03/21 21:31] (current)
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 +======Rollerball Expansion 1======
 +<html><a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">
 +<img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/2.5/au/88x31.png" />
 +</a>
 +<br />This work is licensed under a 
 +<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.5/au/">Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License</a>.</html>
 +
 +=====Track Changer Cards=====
 +**Corner Track Changer**
 +
 +===Track Changers===
 +{{:rollerball:cornerup.jpg?100|Corner Up}}
 +{{:rollerball:cornerdown.jpg?100|Corner Down}}
 +  * Number of cards in deck: 3 (x2 types: Up, Down)
 +  * Only playable on a corner square.
 +    * The T" interection is the part of the card played on the corner square."
 +  * Must be placed such that balls travelling down the card continue in a clockwise direction.
 +  * If the direction of all the balls is changed with a **Direction Changer** card, the Corner Track Changer card still takes precedence over the board (i.e. given the choice the ball will change tracks to a different ring).
 +=====Ball Changer Cards=====
 +**Direction Changer**
 +{{:rollerball:direction.jpg?100|Direction Changer}}
 +  * Number of cards in deck: 1
 +  * Unlike other cards in the game, this card is automatically destroyed when struck with a ball.  
 +    * Move the ball onto the first space of the card.
 +    * Remove Direction Changer card to discards.
 +  * When struck with a non-energised ball that is not Up", all balls begin moving in the opposite direction they were previously moving (ie clockwise to anticlockwise)."
 +    * All ball movement is regarded as simultaneous.
 +      * If a ball moves onto the Direction Changer with its first move for the turn, it will then move back a space.  Likewise all other balls will move forward one and backward one.
 +      * If a ball moves onto the Direction Changer with its second move for the turn, no balls change direction until the next turn.
 +  * When struck with an energised ball, this diversion is destroyed before activating as normal.
 +**Ball Killer**
 +{{:rollerball:killer.jpg?100|Ball Killer}}
 +  * Number of cards in deck: 2
 +  * Unlike other cards in the game, this card is automatically destroyed when struck with a ball.  
 +    * Move the ball onto the first space of the card.
 +    * Remove Ball Killer card to discards.
 +  * When struck with a non-energised ball that is not Up", and there are more than 1 ball in play, the ball is destroyed."
 +    * Remove the ball from the board.
 +  * When struck with an energised ball, this diversion is destroyed before activating as normal.
 +=====Misc Counters=====
 +**Portal**
 +{{:rollerball:portal.jpg?100|Portal}}
 +  * Number of counters in game: 2
 +  * In the __Placing initial pieces__ turn of the game, the winning bid player may play a Portal counter in phase 3 **Cards** instead of a normal card from their hand.
 +    * They may play a Portal at any time in this phase if they have not passed.
 +    * A Portal may be played on any unoccupied space on the board including corners except on the 4 central spaces with the Rollerball logo.
 +  * If the Portal is played, then the player who passes last in the phase must play the second Portal counter after passing.
 +  * A Portal may never be destroyed by any means and it may not be replaced.
 +  * Workmen on a Portal counter are unaffected by any ball.
 +  * Workmen may not use Portals, they only affect balls that are not rubberised and Up"."
 +  * If a ball moves onto a Portal counter, its next move will be to the other Portal counter.
 +
  
games/board/rollerballexp1.txt · Last modified: 2013/03/21 21:31 (external edit)