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— | games:board:searchdeck [2013/03/20 21:06] (current) – created - external edit 127.0.0.1 |
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| =====Search Deck===== |
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| Discarded items remain in the square of the character - place the card near the map, and put a counter on the square for the item. If an item is damaged, destroyed or ends up in Hell - put the card in the discard pile. Humans that become Cenobites or Creatures must immediately drop all items. |
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| Item breakdown- |
| * 40% normal items |
| * 20% healing items |
| * 20% useless items |
| * 10% special - casualty healing/dangerous items |
| * 10% bad items |
| <html> |
| <table> |
| <tr> |
| <th>Number of Cards</th><th>Name</th><th>Type</th><th>Statistics</th><th>Notes</th> |
| </tr> |
| <tr> |
| <td>2</td><td>Bible</td><td>Normal</td><td>Willpower +1</td><td></td> |
| </tr> |
| <tr> |
| <td>2</td><td>Koran</td><td>Normal</td><td>Morality +1</td><td></td> |
| </tr> |
| <tr> |
| <td>2</td><td>Vedas</td><td>Normal</td><td>Creativity +1</td><td></td> |
| </tr> |
| <tr> |
| <td>2</td><td>Confucian Canon</td><td>Normal</td><td>Wits +1</td><td></td> |
| </tr> |
| <tr> |
| <td>2</td><td>Revolver</td><td>Normal</td><td>Strength of 5 (does not add to statistic)</td><td>Ranged. Roll a die whenever it is fired 1-4, attack as normal, 5, ammunition runs out, 6, misfire - gun explodes inflicting 1 Physical damage and is destroyed</td> |
| </tr> |
| <tr> |
| <td>2</td><td>Shotgun</td><td>Normal</td><td>Strength of 7 (does not add to statistic)</td><td> Ranged. Roll a die whenever it is fired 1-5, attack as normal ,6, misfire - gun explodes inflicting 2 Physical damage and is destroyed. The Shotgun can be fired twice</td> |
| </tr> |
| <tr> |
| <td>3</td><td>Sharp Object</td><td>Normal</td><td>Strength</td><td>Ranged. Range of Strength squares. Each square of range away from the thrower, the attack has one strength fewer. Place the item in the target square after it's thrown.</td> |
| </tr> |
| <tr> |
| <td>4</td><td>Knife</td><td>Normal</td><td>Strength +1</td><td> </td> |
| </tr> |
| <tr> |
| <td>3</td><td>Large Heavy Object</td><td>Normal</td><td>Strength +2, Speed -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>1</td><td>Puzzle Box</td><td>Normal</td><td>Creativity +1, Wits +1, Morality -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>1</td><td>Videogame</td><td>Normal</td><td>Creativity +1, Wits +1, Willpower -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>3</td><td>Dictionary</td><td>Normal</td><td>Wits +1</td><td> </td> |
| </tr> |
| <tr> |
| <td>3</td><td>Thesaurus</td><td>Normal</td><td>Creativity +1</td><td> </td> |
| </tr> |
| <tr> |
| <td>5</td><td>First Aid Kit</td><td>Healing</td><td> </td><td>heals D6 physical damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned.</td> |
| </tr> |
| <tr> |
| <td>5</td><td>Lithium</td><td>Healing</td><td> </td><td>heals D6 mental damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned.</td> |
| </tr> |
| <tr> |
| <td>5</td><td>Prosac</td><td>Healing</td><td> </td><td>heals D6 spritual damage (may not exceed initial scores). Usable 3 times. Does not work on non-Humans, casualties, or the skinned.</td> |
| </tr> |
| <tr> |
| <td>2</td><td>Somebody's Wallet</td><td>Bad</td><td>Morality -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>2</td><td>Snacks</td><td>Bad</td><td>Willpower -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>2</td><td>Beer</td><td>Bad</td><td>Wits -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>2</td><td>Newspaper</td><td>Bad</td><td>Creativity -1</td><td> </td> |
| </tr> |
| <tr> |
| <td>2</td><td>Journal</td><td>Special</td><td> </td><td>One complete turn of reading out the personal entries in this journal (and doing nothing else) while in the same room as a Cenobite that has 0 Spiritual (usually an ex-Human), that character turns back into a Human - add 1 to both Spiritual statistics. One use.</td> |
| </tr> |
| <tr> |
| <td>2</td><td>Psychoanalytic Books</td><td>Special</td><td> </td><td>Spend one turn psychoanalysing an insane character to give the D6 temporary Mental statistics. These temporary statistics drop by 1 point per turn. The books have may be used any amount of times but are heavy and reduce Speed by half.</td> |
| </tr> |
| <tr> |
| <td>2</td><td>Reanimation Serum</td><td>Special</td><td> </td><td>Revives the dead. Roll a D6 for a corpse - 1 to 4, it is Human again. 5 or 6, it becomes a Creature. One use.</td> |
| </tr> |
| </table> |
| </html> |
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